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March 22, 2019, 04:03:06 pm
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News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

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1  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Childrens' play log on: March 20, 2019, 07:20:42 pm
He's been spending most of his video game since trying out supermelee. Quite a bit of it has been rather useless for learning to be better, like human vs human with him at both controls just shooting things and seeing what happens.

Still, he did eventually manage to go back and beat the Ur-Quan at Vela, losing a cruiser but keeping Fwiffo alive.

He also found the Taalo shield, and realized that could help out in their other save file.
2  The Ur-Quan Masters Re-Release / Technical Issues / Re: Problems compiling on Mac OS 10.13.3 on: March 06, 2019, 11:48:23 pm
I wonder what it would take to apply your mac-building magic to the balance mod. I'd like to actually be able to try that out some time…

Well, I have windows machines available. But it'd still be nice.
3  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Balance Mod updated on: March 06, 2019, 11:35:09 pm
Ah, good. I always felt that the power drain on the fighters was out of place.

I guess I could look into making a mac build.
4  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Childrens' play log on: March 06, 2019, 09:57:49 pm
My son resumed his own session and reached Vela. He saved, and tried to face the Ur-Quan flying the ship himself. This went poorly.

So, he spent the next two days in Supermelee trying to train up. At first, he was having trouble beating a goldfish (i.e. human player with no one flying). His sister took the other human controls and is still having trouble, but supermelee is their big thing now.

Unfortunately, yesterday had a big meltdown because of a Kohr-Ah vs Spathi matchup that was just too tedious, plus he (Kohr-Ah) lost, plus I was advising her (Spathi) how to fly it since that's what you need in the campaign mode (and he was flying it roughly indistinguishably from a Good AI level except for the occasional double fire ring for no reason due to wrong key presses).

It came out that he didn't realize the blades were long ranged. Maybe he'll do better tonight now that I told him he can hold the key down.
5  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Making the Galaxy embrace Juffo-Wup on: February 05, 2019, 03:45:46 pm
Now I'm trying to imagine translating that into the diplomacy-speak the AI could understand from Spaceward Ho!
6  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Making the Galaxy embrace Juffo-Wup on: January 30, 2019, 06:26:02 pm
This sounds like it could be very funny…
7  The Ur-Quan Masters Re-Release / Starbase Café / Re: Augmented reality game to save the world on: January 24, 2019, 10:51:30 pm
PM me a link to the exact post so I can delete it. I don't want to guess which one(s) you mean.
8  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: Fan Art! on: January 17, 2019, 07:14:27 pm
I think that is about as far as that idea should go.
9  The Ur-Quan Masters Re-Release / Starbase Café / Re: Augmented reality game to save the world on: January 16, 2019, 04:54:32 pm
I do not see justification for that. It could be much faster or slower, and far more lumpy.

Also, you started at zero. Some professions are already mostly handled by AI. Humans have been relegated to second-layer responders in these roles.
10  The Ur-Quan Masters Re-Release / Starbase Café / Re: Political Miscellany on: January 06, 2019, 09:30:42 pm
This reminds me of a Heinlein article where he said how nationalism was a good thing - an incomplete thing, but a step up from being solely concerned with the individual.
11  The Ur-Quan Masters Re-Release / Starbase Café / Re: Political Miscellany on: December 21, 2018, 06:56:13 pm
Did you ever read Too Like the Lightning? That last comment reminded me of Bryar Kosala.
12  The Ur-Quan Masters Re-Release / General UQM Discussion / Writing Prompt: An Eluder crewed by 29 Spathi and 1 Ilwrath on: November 30, 2018, 06:04:42 pm
I posted this on the Star Control Reddit sub, and figured I'd duplicate it here (and SCDB): Write a story inspired by the title of this thread. It doesn't need to have this as the title. There doesn't even need to literally be an Eluder with 29 Spathi and 1 Ilwrath.
13  The Ur-Quan Masters Re-Release / Starbase Café / Re: Why we should not strive for complete economic equality on: November 26, 2018, 12:11:54 am
Wow, there are a lot more of them than I thought. I'll see about compacting some of the more similar ones.
14  The Ur-Quan Masters Re-Release / Starbase Café / Re: Why we should not strive for complete economic equality on: November 25, 2018, 04:52:34 pm
That seems like a good place for this.
15  The Ur-Quan Masters Re-Release / General UQM Discussion / Re: The MegaMod 0.8.0 has finally arrived! on: November 17, 2018, 11:27:25 pm
When you enter a system inhabited by an alien race in SCO, a variation on that race's theme music plays in the interplanetary screen instead of the normal interplanetary music. Volasaurus' new tracks were obviously inspired by that.

Or… like… any game since Mega Man?
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