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Topic: Help for a poor semi-computer-literate boy (Read 4274 times)
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mstr
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You have to download some libraries and headers, then add their paths to visual c++. After that, it's all just a click of make project button.
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PsiPhi
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Ok, Ereklich, I don't have Windows XP, but I do have Windows98se and VSC++ 6.0. Â I learned how to get the code through CVS from the sourceforge site. Â This did take me a while because it took some time for me to understand how to use CVS and how to access their servers for the code as anonymous. Â But once I had the code, my troubles weren't over. Â Â If I recall, part of the CVS download is a text file explaining how to build in VSC++. Â They tell you exactly where you will need to go to get all those libraries mstr mentioned. Â They even provide the links. Â You need to download these various software development kits (SDKs), uncompress and install them. Â I believe they are OpenAL from Creative, SDL, SDL_image and Ogg Vorbis. Â You will need to open the project file they have already created ... nice and convenient. Â However, this is where I had the most trouble, even more time spent than figuring CVS out. Â Adding the paths to the libraries is not as easy as mstr makes it sound, unless you are already very familiar with how VSC++ works. Â Now, I've used VSC++ before, but never for anything on this scale. Â I have experience programming, but certainly not at this level. Â Finding the right place to add those paths to the project took longer than I thought. Â I just wasn't having much luck with it. Â Eventually, I managed to get it to compile with no errors. Â I then executed the created exe file. Â Although I was able to see the intro screen, and fly to earth, the second I reached the space station, the program froze. Â I tried again, same problem. Â What I believe is that I didn't add the library paths to the project correctly or maybe the dlls weren't in the right place. Â It just seemed more hassle than it was worth. Â My patience exhausted, I decided to just wait for the alpha release, which thankfully was only a few weeks later. Â Having played the alpha for a while, I see that I gave up too quickly. Â This is definitely "worth the hassle". Â Reading through the Changlog, I can see that a lot of really annoying bugs have been fixed and cool things added, like the rotating planet and again I am tempted to redo this process all over. Â Maybe this time I can get the libraries to be recognized correctly. Â If you haven't done much with VSC++, you'll probably have trouble or in the least it will take you time to learn how to use the compiler.
I wish you luck. Â Maybe this weekend, I'll give it another try myself.
-PsiPhi
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« Last Edit: December 12, 2002, 02:52:39 pm by PsiPhi »
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PsiPhi
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Well ErekLich, if you have any questions while trying it, ask, and if I'm around, I'll see if I can help.
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