The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
March 30, 2017, 04:37:46 pm
Home Help Search Login Register
News: UQM development migrated from Subversion to Git

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General Discussion (Moderators: Michael Martin, fossil)
| | |-+  Graphic Enhancement Thread
« previous next »
Pages: [1] 2 3 ... 13 Print
Author Topic: Graphic Enhancement Thread  (Read 90335 times)
Clay
*Many bubbles*
***
Offline Offline

Posts: 169


What can we do for you...today?


View Profile
Graphic Enhancement Thread
« on: March 21, 2006, 12:56:39 am »

As per request, here's all the new graphic mods in one spot...including the brand new Melnorme...which looks terrible but I don't wanna touch it anymore Tongue

By Clay









By VileRancour




By Censored






And as a bonus, here's my screen mockup:

http://www.wiseturtle.com/sc2redo.jpg

You'll notice the Druuge is missing...that's intentional. ;p


« Last Edit: May 16, 2006, 07:54:04 pm by Clay » Logged
Cronos
*Many bubbles*
***
Offline Offline

Posts: 170


Shofixti Scoutmaster


View Profile
Re: Graphic Enhancement Thread
« Reply #1 on: March 21, 2006, 03:22:11 pm »

I must say, they all look incredible, even the Melnorme is quite stunning.

Awesome work all round, cant wait to see how the Kzer-Za vessels turn out.
Logged
VOiD
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 316


Resident pseudointellectual


View Profile WWW
Re: Graphic Enhancement Thread
« Reply #2 on: March 21, 2006, 03:55:29 pm »

I'll definitely second that comment; this is great-looking stuff! I particularily like the sleekness of the Chmmr and VUX ships.  Cheesy
Logged

I don't think so, therefore I'm probably not.
My Deviantart page | My Bandcamp page
Decebal
Zebranky food
*
Offline Offline

Posts: 9


God save the Queen!


View Profile
Re: Graphic Enhancement Thread
« Reply #3 on: March 21, 2006, 04:52:32 pm »

The Yehat and the Sylandro are probably the best. Great job. No one I know could of done it better
Logged

[img]http://img106.imageshack.us/img106/5425/dwarforwizard5pi.jpg[\img]
MasterNinja
Frungy champion
**
Offline Offline

Posts: 80



View Profile
Re: Graphic Enhancement Thread
« Reply #4 on: March 21, 2006, 05:00:23 pm »

They are pretty awesome, I hope they will make it into the game!

I like Censored's Trader better, but I think, if I knew Clay's one first, and then saw Censored's., I propably would find the one made by Clay better.


The only ship which does not quite fit my expectations is the Kohr-Ah... I always imagined it less smooth... As if the surface has to be much more like the ships of the Borg in Star Trek. With lots of small appendages and even holes in it...

http://www.startrek.nl/pictures2/voy/borg_cube01_1024.jpg

Perhaps it was just my interpretation of the pixel-effect Wink

Logged
AngusThermopyle
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 303


A paranoid android.


View Profile
Re: Graphic Enhancement Thread
« Reply #5 on: March 21, 2006, 07:29:49 pm »

Everything here looks great...keep up the good work!
Logged
Kohr-Ah Death
Enlightened
*****
Offline Offline

Gender: Male
Posts: 908



View Profile WWW
Re: Graphic Enhancement Thread
« Reply #6 on: March 22, 2006, 03:31:31 am »

The only ship which does not quite fit my expectations is the Kohr-Ah... I always imagined it less smooth... As if the surface has to be much more like the ships of the Borg in Star Trek. With lots of small appendages and even holes in it...

http://www.startrek.nl/pictures2/voy/borg_cube01_1024.jpg

Perhaps it was just my interpretation of the pixel-effect Wink

Actually i envisioned the Kohr-Ah to have a "jagged edge" look with dark red alien writing similar to the klingon all over the ship
Logged

Clay
*Many bubbles*
***
Offline Offline

Posts: 169


What can we do for you...today?


View Profile
Re: Graphic Enhancement Thread
« Reply #7 on: March 22, 2006, 04:34:31 am »

The only ship which does not quite fit my expectations is the Kohr-Ah... I always imagined it less smooth... As if the surface has to be much more like the ships of the Borg in Star Trek. With lots of small appendages and even holes in it...

I was unfortunately completely unaware of the "alien writings carved into the hull" bit of lore when I reinterpreted the Kohr-ah ship.  I was more interested at the time in their fascination with bones, and thus tried to give it a very organic/bony structure.

Some folks seem to like it though.  If any were to be redone, I'd hope people would try some of my much weaker pieces instead...like the new Melnorme ^_^;

But yay, a vote for the CHMMR...when I first posted it, I wasn't happy...but it's now my favorite...along with the Kohr-Ah you don't like.  *laughs*
Logged
Kohr-Ah Death
Enlightened
*****
Offline Offline

Gender: Male
Posts: 908



View Profile WWW
Re: Graphic Enhancement Thread
« Reply #8 on: March 22, 2006, 04:52:10 am »

it's not that i don't like it, it's a good render but it doesn't look like what i thought it would...

i like it, in fact i was gonna make a spinning gif image for my avatar but i can't seem to get it to spin the right way (slowly counter-clockwise) without blurring... i'm not big on graphics editing/creation/animating
Logged

Jeebs
Zebranky food
*
Offline Offline

Posts: 6



View Profile
Re: Graphic Enhancement Thread
« Reply #9 on: March 22, 2006, 10:39:00 am »

These are sweet!  Any way I can use them in the game, or is that still work in progress?
Logged
Koowluh
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 382



View Profile
Re: Graphic Enhancement Thread
« Reply #10 on: March 22, 2006, 11:56:49 am »

i like it, in fact i was gonna make a spinning gif image for my avatar but i can't seem to get it to spin the right way (slowly counter-clockwise) without blurring... i'm not big on graphics editing/creation/animating

Me neither, but this is what I got with the simple rotate function from Gimp:



I appropriately named it drunkpilot.gif...
Logged

I hate drugs. Air is the worst one. Breathe it once and you're hooked for life.
MasterNinja
Frungy champion
**
Offline Offline

Posts: 80



View Profile
Re: Graphic Enhancement Thread
« Reply #11 on: March 22, 2006, 04:44:37 pm »

In fact the rotation should be applied FIRST, before the Lighting...
Logged
Koowluh
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 382



View Profile
Re: Graphic Enhancement Thread
« Reply #12 on: March 22, 2006, 05:02:17 pm »

In fact the rotation should be applied FIRST, before the Lighting...

go ahead.
Logged

I hate drugs. Air is the worst one. Breathe it once and you're hooked for life.
MasterNinja
Frungy champion
**
Offline Offline

Posts: 80



View Profile
Re: Graphic Enhancement Thread
« Reply #13 on: March 22, 2006, 06:30:17 pm »

Actually, you need the source-data of the picture, which only clay has  Wink
Logged
Kohr-Ah Death
Enlightened
*****
Offline Offline

Gender: Male
Posts: 908



View Profile WWW
Re: Graphic Enhancement Thread
« Reply #14 on: March 23, 2006, 04:48:08 am »

i like it, in fact i was gonna make a spinning gif image for my avatar but i can't seem to get it to spin the right way (slowly counter-clockwise) without blurring... i'm not big on graphics editing/creation/animating

Me neither, but this is what I got with the simple rotate function from Gimp:




I appropriately named it drunkpilot.gif...

well thats better than what i got Grin
Logged

Pages: [1] 2 3 ... 13 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!