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News: UQM development migrated from Subversion to Git

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General Discussion (Moderators: Michael Martin, fossil)
| | |-+  Graphic Enhancement Thread
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Author Topic: Graphic Enhancement Thread  (Read 93227 times)
Mark Vera
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Re: Graphic Enhancement Thread
« Reply #15 on: March 24, 2006, 04:24:46 pm »

Really good looking improvements. Although my favourites Spathi and Pkunk are missing Sad
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Re: Graphic Enhancement Thread
« Reply #16 on: March 26, 2006, 08:22:33 pm »

Excellent graphics. I hope they make it into the game...
BTW, a random thought...

...are there any plans for remaking graphics for projectiles, explosions, asteroids and planets in combat? Or maybe you think they are good enough as they are?
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Re: Graphic Enhancement Thread
« Reply #17 on: March 27, 2006, 04:08:03 am »

Clay, the Yehat has never looked so sexy. Nice work.
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Re: Graphic Enhancement Thread
« Reply #18 on: March 27, 2006, 07:38:20 am »

I am new to this community so please forgive me. Is it reasonable (from a programming standpoint) that these model can be used in SC2? These are just stunning and would be a super addition to the game!

Joel
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Re: Graphic Enhancement Thread
« Reply #19 on: April 16, 2006, 07:22:54 pm »

Hey

got a big test tomorrow, so I thought popping in for a visit is the best thing to do!

Clay, nice work on the Trader, though the black swaths seem too dark ^^

also, something which I only realized after looking at yours - though the low-res version of the Trader has lots of protruding pixles, I never thought of them to be a characterising feature of the Melnorme.
I mean, look at the conversation screen - the Melnorme captain looks like a potato, the eye is round, heck even the teeth have (very) smooth edges. the bridge is an oval gradient. the ship itself looks like a balloon. hence my version is very smooth.
frankly I think the only logical reason for spikes on the ship would be little antennas for deep-space communication etc.

in any case, what happened? everyone lost motivation? Wink
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Re: Graphic Enhancement Thread
« Reply #20 on: April 16, 2006, 08:17:26 pm »

I draw like a drunk 3yo boy, but maybe this guy can collabore in submitting designs for UQM: http://itchstudios.com/psg/main.php?id=sce
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Re: Graphic Enhancement Thread
« Reply #21 on: April 28, 2006, 03:06:14 pm »

Whats going on with this thing? Ur-Quan masters could really do with that facelift.
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Re: Graphic Enhancement Thread
« Reply #22 on: April 29, 2006, 07:56:22 pm »

Hey Clay, thanks for finally collating these! It was a real pain to sift through all the conversation in the old thread just to find the images.  Smiley

Could you repost the druuge for the sake of completeness? I liked it.  Undecided

(Also, reposting your old progress chart would help prospective contributors decide what ships to try and redo.)
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MattiMeikäläinen
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Re: Graphic Enhancement Thread
« Reply #23 on: April 29, 2006, 08:50:23 pm »

This is brilliant!! Could these graphics be embedded to UQM? The frontend looks awesome too! Cheesy
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Re: Graphic Enhancement Thread
« Reply #24 on: April 29, 2006, 09:12:05 pm »

Some major work will have to be done for the engine to support graphics of higher resolution, since now everything is treated as if the target resolution is 320x240.

It was said that this work would be given higher priority if there was an impetus to revamp the graphics. Well, here's the impetus.
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Re: Graphic Enhancement Thread
« Reply #25 on: May 03, 2006, 12:58:26 am »

just the product of a lonely, free evening..

comments are as usual welcome, alas I remind you the semester isn't over yet  Angry so don't expect a swift reply.

enjoy!

« Last Edit: May 03, 2006, 01:00:45 am by Censored » Logged

"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
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Re: Graphic Enhancement Thread
« Reply #26 on: May 03, 2006, 01:29:58 am »

Nice! That's about as good as you can expect an umgah drone to look.  Wink
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Re: Graphic Enhancement Thread
« Reply #27 on: May 03, 2006, 01:35:24 am »

yes, there's not that much that can be done with it.

don't forget the remake is at least two times as large as the in-game sprite at maximum zoom, so I see no real logical reason for giving it any more details / touches.
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"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
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Graphic Enhancement Thread
« Reply #28 on: May 03, 2006, 05:24:37 pm »

Cool.

If the original res (for the 3DO version) is 320x240, then the ships need to be 3.2 times bigger for 1024x768, 4 times bigger for 1280x960, and 5 times bigger for 1600x1200 (per dimension.) So for the Umgah icon, thats 90x90, 112x112, and 140x140, respectively.
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Re: Graphic Enhancement Thread
« Reply #29 on: May 03, 2006, 10:46:19 pm »

The Umgah looks pretty slick for such a simple ship, nice work. However, my only criticism: according to the SC1 Ship Specs, those "red dots" on the top are actually observation blisters that Umgah sit(?) inside. It would be awesome if you actually drew the little pink blobbies in. Grin
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