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Author Topic: Project 6014 – Ur-Quan Masters mod  (Read 114971 times)
Cedric6014
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Project 6014 – Ur-Quan Masters mod
« on: February 02, 2009, 01:54:53 am »

As some of you know I’m making a mod of Ur-Quan Masters. This does not purport to be the sequel to Star Control II, but it does take place very quickly after SC II concludes and so can be played as one.

It’s called Project 6014, not for any good reason.

I will be driving this as best I can, but for it to be successful it will depend on the talents of the UQM community. In particular it’s art, graphics and dialogue that I need help with. I think I have the coding side sussed for now, although I will need AI for the new ships.

I have completed a working hyperspace star-map, with star names. I’ve also begun the daunting task of writing some initial dialogue for the seven known races that feature in this game

As far as practicable the Project’s construction will be concealed from the community as a whole. This way when y’all get to play it there will be plenty of fun surprises.

I’ll be creating some threads to deal with different aspects of this project, so keep an eye out for those.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #1 on: February 03, 2009, 07:22:13 am »

I think it's great that you're moving forward with this, it'll be interesting too see what happens. Just a quick point, have you been in touch with Nicholai? His mod seems to have paused, but I'm guessing he has a lot o experience with modding the code that could be helpful to you.
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Cedric6014
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #2 on: February 03, 2009, 09:17:27 am »

I had great hopes for Nicholai's mod. A while back I'd emailed him and pmed him to see what he was up to, with no luck. Let's hope he's just too busy writing the story!

But really I think he's just given up, and this is why I'm having a go myself. If he does come back to the fold then I might not even need to do this.

The dialogue alone (90,000 words) will take over a year for one person to write. This is why I need help.

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Re: Project 6014 – Ur-Quan Masters mod
« Reply #3 on: February 04, 2009, 02:48:46 pm »

You might also want to hit up Scott over on PONAF and ask him to make a news pos tfor you. Those things sometimes reach dormant readers as well, and might shake a few of the very old-timers into action. Also good going with frungylovers, that would have been my next suggestion.
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Cedric6014
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #4 on: February 04, 2009, 07:20:06 pm »

I might wait unyil this is more news worthy before i ask to make it news. It might be a bit presumptuous.

I've been rereading the threads associated with Nicholai's mod, and as he did I need to actualyl get somethign in front of people to get their enthusiasm.

Also, reading that stuff, it made me realise that he made a LOT of progress. I cant believe that he just gave up. I'm hoping that he's JUST about to emerge from the wilderness with his completed Spathi adventure.

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Cedric6014
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #5 on: February 05, 2009, 11:18:26 am »

Ooookaaaaay.

So this is what I've gleaned from various posts and PMs.

Contributors in approximate order of enthusiasm:
  • Cedric6014 - coordinator and coding lead (Huh?)
  • edmund - fixing all Cedric's coding mistakes (i.e. actual coding lead)
  • VileRancour - Ship Art, Comm screens
  • Perytenlover (LJ) - Dialogue (Androsynth)
  • Durandel - Alien art, ship art
  • Son_Of_Antares - dialogue
  • Jaychant  - Casual coding (easy stuff)
  • Neonlare - Dialogue, Music, Sound, Graphics
  • Elerium - Dialogue
  • TheMisterCat - Music
  • Sirving - graphics
  • Tim - Storyline, dialogue
  • Elivsh Pillager - Casual coding (hard stuff)

I intend to follow up with you individually when time permits. In the mean time feel free to do stuff Smiley

If you have "dialogue" next to your name and would like to assume responsibilty for a particular race, let me know which (be it old or new) and I'll fill you in on relevent plot details

And if you're not on this list but want to be, let me know what you want to do and it shall be.

I can't promise anyone that their contributions will make the finished product, but so far I'm extremely delighted with everything I've seen.
« Last Edit: February 05, 2009, 11:23:18 am by Cedric6014 » Logged

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Re: Project 6014 – Ur-Quan Masters mod
« Reply #6 on: February 05, 2009, 03:05:25 pm »

I may also have an extra voice actor/someone who could contribute to the storyline. No promises though.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #7 on: February 06, 2009, 10:38:31 pm »

I think you should make a website. Weebly.com is a good place for free websites (I use weebly for my sites) and you can use a free .co.nr URL to redirect to the actual website.
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Cedric6014
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #8 on: February 06, 2009, 10:47:24 pm »

I've never made a website in my life. Learning how would consume too much of my time. I'd rather spend time on actualyl doing stuff
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #9 on: February 07, 2009, 12:05:45 am »

I've never made a website in my life. Learning how would consume too much of my time. I'd rather spend time on actualyl doing stuff

It's not hard at all. In weebly, you just use a simple drag/drop system. You don't even need to use HTML.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #10 on: February 07, 2009, 06:24:44 pm »

As far as I know, such systems are rather.. crappy..
Additionally, I doubt this project would need anything like that as of right now. The only thing that I see that could be useful is a wiki, and that's it...

Making a website for a project only delays it and puts focus on things that aren't needed.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #11 on: February 07, 2009, 06:27:48 pm »

Making a website for a project only delays it and puts focus on things that aren't needed.

How?
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #12 on: February 07, 2009, 06:43:36 pm »

How?

Because he'd be spending free time designing a website, considering what to post on it and what layout would look good instead of focusing on story and organizing his cohorts. Besides, what does he need a website for anyhow? He's got no art to put up yet, he can hardly post the story, and this forum serves him much better than creating his own. A website might be god for a large project that needs news bulletins and project progress posted, but Cedric is running a small operation that already has a natural focal point here. There's no point in having a website just for the sake of it.

I mean look at your site. It's got what, some pictures and music and explanation of story and units. Cedric has stated that he doesn't want the public to know most of that before there is a finished product, so he'd just have a page saying "I'm making a mod".

And I don't see the need to argue about how hard or easy it is to make a website when Cedric has already stated that he hasn't got the time or inclination for it.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #13 on: February 12, 2009, 07:40:27 am »

If it becomes needed (website) , I'm more then willing to host it on PNF and help with whatever else might be needed.. just FYI  Wink
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Cedric6014
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #14 on: February 12, 2009, 07:51:46 am »

Thanks! can't see it happening any time soon, but it might be necessary of this plot development thing gets way too big for just me tohandle. I think it would be smart to have a forum for folks to discuss storylines etc
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