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| | |-+  Project 6014 – Ur-Quan Masters mod
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Author Topic: Project 6014 – Ur-Quan Masters mod  (Read 112926 times)
Krulle
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #660 on: January 15, 2015, 02:36:55 pm »

Chenjesu parts failing?
That does not sound canon, as there is no reference to that in-game.
Also, I can't remember any reference in SC2/UQM that the Mmrnmhrm parts have to take more pressure....
Was that in SC3, leading tot he Chmmr failing?
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SuperTamaru
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #661 on: January 15, 2015, 11:51:30 pm »

Chenjesu parts failing?
That does not sound canon, as there is no reference to that in-game.
Also, I can't remember any reference in SC2/UQM that the Mmrnmhrm parts have to take more pressure....
Was that in SC3, leading tot he Chmmr failing?
It's not Canon in Star Control universe, but in Project 6014 it is.
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Krulle
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #662 on: January 16, 2015, 09:40:03 am »

Ah, I haven't played 6014 yet. I still intend to, but.... I am hoping for a full playthrough sometime, so that when the full game is there I am not partly spoiled.
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SuperTamaru
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #663 on: January 16, 2015, 11:13:40 am »

By the looks of it, the demo is obsolete in terms of story. A lot has changed since the release if I do know my stuff correctly (which I doubt). If anything you can try out some of the new ships in Super Melee.
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Kwayne
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #664 on: January 20, 2015, 09:14:09 pm »

A lot has changed since the release ...
Okay, like what? I'm curious.
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SuperTamaru
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #665 on: January 20, 2015, 11:00:33 pm »

A lot has changed since the release ...
Okay, like what? I'm curious.

Wasn't it the way the Chmmr Explorer was handled? In the demo at the end, the ship is surrounded and, I assume, damaged and crashlands on the surface of the planet where you enounter the Black Orb-thing. Do correct me if you know I'm talking out of my butt or something.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #666 on: January 20, 2015, 11:22:26 pm »

Nah, I just somehow assumed you have some insider's info on story updates for upcoming demo versions. Left P6014 two years ago and it's pretty much unclear who's in or not in that project nowadays.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #667 on: January 21, 2015, 12:18:03 am »

Ah, no. I'm not. I lack any kind of useful skill other than some requirement and testing skills. I'm absolute bollocks with programming...
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spinacci
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #668 on: January 23, 2015, 05:17:42 am »

Just out of curiosity, if I checked out the files from the P6014 google site and followed the steps outlined in http://forum.uqm.stack.nl/index.php?topic=5753.0, would i be able to compile and create a new executable? I just want to fix up the Yehat for Super Melee as per item https://code.google.com/p/project6014/issues/detail?id=70&colspec=ID%20Type%20Category%20Status%20Owner%20Summary.

Thanks
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SuperTamaru
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #669 on: August 05, 2015, 08:54:14 pm »

Is this project getting any sort of update? Shocked It has been silent for quite some time, it would be a real shame to see it die like this :<
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whitecrystall
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #670 on: August 10, 2015, 02:11:08 pm »

PLEASE SOMONE HELP when i install the game the voices in the game arent working and i have downloaded them and put them in addons and packages folders!
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SuperTamaru
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #671 on: August 13, 2015, 01:04:22 pm »

PLEASE SOMONE HELP when i install the game the voices in the game arent working and i have downloaded them and put them in addons and packages folders!

The game that you can play right now is out of date in terms of version and it is merely a proof of concept at best and a tech demo. There are many voice acting bits missing save for a few, and if you want voices you'd have to do them yourself and have auto-tune help you out with how it sounds.

We've not had an update from anyone involved in a long time, so we don't really know what the status is of the game, but I assume many assume it to be abandoned or put on ice for now.
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Raydar
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #672 on: September 08, 2015, 05:22:53 pm »

I recently rebuilt my computer and I am trying to find Project 6014. All the downloads that I have tried are broken. I have tried through Sourceforge and the official web page with no luck. Can someone PLEASE help me?
When I use the official link I get this message during the download
"Could not install the package p6014-0.2.1-prv-content.uqm due to the following error : "http/1.0 404 Requested url not found". THIS IS A MANDATORY PACKAGE. without this package the Ur-quan master Project6014 0.2.1 will NOT run."
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Necropolis20
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #673 on: September 23, 2015, 10:21:53 pm »

I recently rebuilt my computer and I am trying to find Project 6014. All the downloads that I have tried are broken. I have tried through Sourceforge and the official web page with no luck. Can someone PLEASE help me?
When I use the official link I get this message during the download
"Could not install the package p6014-0.2.1-prv-content.uqm due to the following error : "http/1.0 404 Requested url not found". THIS IS A MANDATORY PACKAGE. without this package the Ur-quan master Project6014 0.2.1 will NOT run."


the best way to get this demo to work is to use the installer just to get the game folders to appear. after you try out the installer Write down the names of all of the files that wont install then go to the site again and then down log each file individually and install each file individually by drag and droping it into the content folder or even the addons folders. it usually takes a hour or two to do this, but at least you can check this demo out.

personally i love this demo and cant wait until its finished, i think that considering that they began working on this thing in 2009 and then the demo was ready in January of 2012 i personally feel that the second and or the full game will be released around 2020. you know this 2015 year is very significant in terms of the star flight chronology, for instance though out much of human history in the real world much of the events in the real world are the same events as in the game, the flying saucers in the 1950s was just the arilou then you have events that might have happened but we dont know about like the Ur-Quan scout class ship having discovered human civilization around 1940 and also the Lurg telling the Mycon not to destroy the earth around 1160s AD. but in the year 2015 there was a small nuclear war in the middle east region and according to game lore the country or Iran did a nuclear strike on Isreal. seems to me that this event is not going to happen in real life, there fore 2015 is very significant because this is the year that real life history begins to diverge noticeably from the observable time line in the game. and i use the word observable becasue we cant really know if the Ur-quan exist and have discovered us and all of that part.

also by the year 2020 human cloning occurs in the country of Switzerland, this is very possible considering that Switzerland is a neutral country and these anti-human cloning laws might not have a effect there, so that even seems like that could happen in real life. its just so interesting how our own real world time line is very similar to this star control timeline it makes me thing that some of this flying saucer technology might actually get discovered by the year 2100 like in the game. but my point is i personally think that people are still working on this game, they would not leave it unfinished like this and 8 years going from 2012 to 2020 should be enough time for them to get demo version 0.2.2 up and runing at least.
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Tealdragon204
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #674 on: March 21, 2016, 02:20:49 am »

Chenjesu parts failing?
That does not sound canon, as there is no reference to that in-game.
Also, I can't remember any reference in SC2/UQM that the Mmrnmhrm parts have to take more pressure....
Was that in SC3, leading tot he Chmmr failing?
It's not Canon in Star Control universe, but in Project 6014 it is.
Valid Point. Project 6014 exists for the sake of being an extension, or maybe a fork in the road for the Star Control Universe
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