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News: UQM development migrated from Subversion to Git

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General Discussion (Moderators: Michael Martin, fossil)
| | |-+  Another Attempt at a Sequel
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Author Topic: Another Attempt at a Sequel  (Read 9107 times)
nuke
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Re: Another Attempt at a Sequel
« Reply #45 on: December 17, 2013, 01:16:15 am »

Have at it ! My only requirement is a resolution of 2048x1024.  I will credit your work.

http://img543.imageshack.us/img543/7442/owc7.png
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Re: Another Attempt at a Sequel
« Reply #46 on: January 02, 2014, 03:23:37 am »

Hi Guys,

I've missed the deadline to have a multiplayer demo ready for the end of December.   Cry

Coding the networking protocols is proving to be quite a thorn in my paw.  MSFT provided networking protocols that worked off the shelf, but required a paid membership to their live platform.  A project called Lidgren has some networking libraries that I am using.  However, there's a few tricks that I have to employ in order that a ship doesn't start "jumping" around the screen as the player's packets are received by the server and re-broadcast to all the connected clients. 

It's somewhere around this time I started this project last year, so cheers the 1st birthday of the ur quan phoenix.  Grin
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nuke
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Re: Another Attempt at a Sequel
« Reply #47 on: January 27, 2014, 02:37:17 pm »

Hey everybody, I'm checking in with a progress update.  I was able to connect two game clients to a server and see the other player on the screen!  Now that it's finally proven to be working, I can focus on the last few things to clean up the UI and make a presentable melee demo.

The main goal is to get something out the door, and then worry about making graphics improvements with each update - allowing you to play the game in the meantime.


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Tricksy Orzes
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Re: Another Attempt at a Sequel
« Reply #48 on: January 28, 2014, 11:39:10 pm »

I saw this, and I just want to say this looks just plain AWESOME.  Grin
Keep up the good work!
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Re: Another Attempt at a Sequel
« Reply #49 on: February 05, 2014, 05:05:51 am »

Awesome! Thanks for the updates!
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nuke
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Re: Another Attempt at a Sequel
« Reply #50 on: April 19, 2014, 08:15:19 pm »

Back with an update   Cheesy

Damon supplied me with some UI art that I've placed into the game. A base UI has been coded into the game, but it's not what I'm here to show off.  I finally completed a badly needed overhaul of the planet shaders.  For those of you who don't know, a 'shader' is the program that runs on your graphics card - separate from the game logic.  I am very pleased with this iteration of the planet shader.  It looks presentable instead of a programming experiment.  I had to resort to taking a programming vacation as I was burning out and getting nothing done. 







Sure as hell beats this old version:





...now on to organizing everything into a playable online demo.  The hard parts are over  Cool

Thanks everybody for your support!
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DavidPartay
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Re: Another Attempt at a Sequel
« Reply #51 on: April 20, 2014, 03:26:54 pm »

Looks spectacular!
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Re: Another Attempt at a Sequel
« Reply #52 on: April 20, 2014, 07:30:23 pm »

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nuke
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Re: Another Attempt at a Sequel
« Reply #53 on: April 23, 2014, 05:40:09 pm »

Got Bitcoin?  Wink



1BwucGs7ymNtp24T8s45Cctsydd1grYeHu
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Dabir
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Re: Another Attempt at a Sequel
« Reply #54 on: May 21, 2014, 03:20:15 pm »

And with a single post, all my interest in this immediately vanished. Almost looked interesting, shame about the bitcoin.
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nuke
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Re: Another Attempt at a Sequel
« Reply #55 on: May 21, 2014, 03:28:00 pm »

Tell me where you get free server hosting so I have a place to deploy the universe environment for everybody to enjoy.  I must be out of my mind thinking that games have to have hosting servers that cost money.

It was merely a donation, you could donate $0.0001 if you wanted.  I'm still working for free here.

Thank you for your support up to this point. I'm sorry that you can't support the project any longer.
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ooog
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Re: Another Attempt at a Sequel
« Reply #56 on: May 27, 2014, 05:33:15 pm »

Do you have any gameplay footage?  Your screens look impressive!
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nuke
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Re: Another Attempt at a Sequel
« Reply #57 on: May 27, 2014, 05:53:27 pm »

No video footage yet.  It is something I want to do and will get on Youtube soon, I just ran out of time last weekend  Smiley
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nuke
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Re: Another Attempt at a Sequel
« Reply #58 on: June 09, 2014, 05:03:25 am »

 Grin Grin Grin

FINALLY got the footage edited and uploaded to YouTube.  Have a look whenever you get a chance - troll me in the comments if you can  Tongue

www.youtube.com/watch?v=WqqvStEX3FE

 Grin Grin Grin
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Re: Another Attempt at a Sequel
« Reply #59 on: June 10, 2014, 06:29:07 pm »

Nice video of what's to come.  I like the retro touches like the starmap and the dashed lines around planets for finding the moons.  Don't forget to make the starmap searchable too. Cheesy

Just out of curiosity, would the marauder's ring of fire go in all directions, considering the 3D environment?
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