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| | |-+  The UQM MegaMod - Now on MacOS X!
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Author Topic: The UQM MegaMod - Now on MacOS X!  (Read 2676 times)
Kohr-Ah Death
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #135 on: April 11, 2017, 08:37:35 pm »

There's a slightly lengthy Changelog: https://sourceforge.net/p/sc2/uqm/ci/master/tree/sc2/ChangeLog
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darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #136 on: April 12, 2017, 03:13:07 am »

looks like a bunch of good bugfixes.  It would be an awful lot of work to merge in though.
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Kohr-Ah Death
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #137 on: April 12, 2017, 03:21:57 am »

It should be about as difficult as it is now to take changes from Classic to HD or vice versa.

Though there will be a few things I will have to work around since a few of the functions changed.

EDIT:

At the moment I'm syncing all the optional content to Github.

I'm going to be downsizing Sourceforge's roll a bit as content delivery.

No idea how long this is going to take, if it works. But when it's done you can give the Windows binaries a shot.

Remember you'll need the new sero-setup content for whichever version you want to run in the addons directory for it to even work.

OS X binaries are done but I'll be writing out a changelog before I make a release.

EDIT:

Well scratch that idea. Github doesn't like large filesizes.
« Last Edit: April 12, 2017, 09:38:52 pm by Kohr-Ah Death » Logged

darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #138 on: April 13, 2017, 12:27:34 am »

you could always put up a link to mediafire or something.
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Kohr-Ah Death
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #139 on: April 13, 2017, 01:00:41 am »

The new release is up on Github.

I'm simply going to be using Sourceforge as optional content delivery and substitute website.
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darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #140 on: April 13, 2017, 04:35:37 am »

Well totally awesome!  

I'm downloading everything right now, can't wait to play through it all!

When I can find time, I'll go on the mountain top and spread the word.  Grin

Btw, I should thank-you for everything you have done!  You gave UQM-HD and UQM-HD remix some much needed polish, which was no small amount of work!  I can't express how grateful I am that that isn't just collecting dust in some data center in a half finished state.

Just a thought, with soulreaver's dialog fixes,  Is the Mycon fix still not needed for the UQMHD version? Maybe you should clarify that on your site.

Also with the site, maybe in the faq explain the difference between the HD and Classic versions?  Especially since there is no actual HD content in the base install.  Not that people ever read faq's but maybe you can save yourself answering someone's question.
« Last Edit: April 13, 2017, 04:59:14 am by darklord42 » Logged
Kohr-Ah Death
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #141 on: April 13, 2017, 04:59:43 am »

Thanks dude, it was the help from you that got my ass rolling with the menus.
I don't want to have to deal with content again though.

About the Mycon dialogue, I believe Soul Reaver mentions that on the site that it's only needed for Classic.
Besides, it only autoloads for Classic. You'd have to go out of your way with command line to get it to load on HD.

The only thing I hope is that there aren't any bugs in my code.
Speaking of which, when you first visit Spathiwa with the Head Start cheat active they act like you've been there before,
no idea why, but it doesn't break the game any so I left it alone.
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darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #142 on: April 13, 2017, 05:27:08 am »

I don't want to have to deal with content again though.

Me neither, i think we did enough.   Grin

Quote
About the Mycon dialogue, I believe Soul Reaver mentions that on the site that it's only needed for Classic.
Besides, it only autoloads for Classic. You'd have to go out of your way with command line to get it to load on HD.

Yeah i know, but he mentions the others by name, but not MegaMod (because it wasn't around at the time), so someone might be confused.  Still, as you say, people can't go wrong either way, unless they make a concerted, knowledgeable yet un-knowledgeable, effort.
« Last Edit: April 13, 2017, 05:31:43 am by darklord42 » Logged
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #143 on: April 15, 2017, 03:07:16 am »

I just noticed, good call removing the ad for the never finished project 6014.
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Kohr-Ah Death
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #144 on: April 15, 2017, 09:00:41 am »

Yeah I snuck that in there thinking nobody would notice.

Have you found any bugs that I may have introduced?
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darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #145 on: April 15, 2017, 04:28:59 pm »

Oh shoot.....we forgot to add the red eyes to the robots in the settings screen. To be honest, I don't know if the red eyes work with the Weak in Good robots.  If you let me do them over again, I'd like to make them blue.
[EDIT1]
I edited them and put them in the sero 4x package. If you give me a few minutes I'll have the 2x done as well.
https://www.dropbox.com/s/dmrq0wnvrlz4m04/sero-menu-4x.uqm?dl=0

[EDIT2]

Here is the modified 2x sero.  Personally i think this is much better.

https://www.dropbox.com/s/bl4booztgc0hofi/sero-menu-2x.uqm?dl=0
« Last Edit: April 15, 2017, 06:00:30 pm by darklord42 » Logged
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #146 on: April 15, 2017, 09:03:02 pm »

Also your invulnerability cheat makes one side invincible in computer vs computer matches.  Not important, but it's there.

[Edit]

Ok, i got  bad one,  It looks like the Orz boarding parties do not attach anymore
This is without cheats enabled. Vux limpets still do though
This is UQMHD, haven't tried classic
« Last Edit: April 15, 2017, 09:16:29 pm by darklord42 » Logged
Kohr-Ah Death
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #147 on: April 15, 2017, 10:51:57 pm »

Hmm, That bug must have been in there for awhile because I haven't touched the Orz code since I uploaded it to Github.

Could you upload the individual files you changed in the menu?

UPDATE:

I fixed the Orz and fixed it so when two computer controlled ships fight that none of the God Mode options are in effect.
You'll also be able to play as the top player and still get the God Mode effects.

Going to port it over to classic and re-release.
« Last Edit: April 16, 2017, 02:02:49 am by Kohr-Ah Death » Logged

darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #148 on: April 16, 2017, 02:04:50 am »

Then it may very well be in Remix or even UQMHD!  I'll have to find out.

As for the files, sure.  Here you go
https://www.dropbox.com/s/le2m4eql0f70hdj/ui.zip?dl=0

{edit}
Our messages just crossed,  great!  Thanks!
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Kohr-Ah Death
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #149 on: April 16, 2017, 02:58:37 am »

You have Windows right?

I've updated the binaries on Github so if you or anyone else wants to take a whack at what I changed that would be great.
That way I can make an informed release.

https://github.com/Serosis/UQM-MegaMod/blob/master/HD/bin/UrQuanMasters.exe
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