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News: UQM development migrated from Subversion to Git

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|-+  The Ur-Quan Masters Re-Release
| |-+  General Discussion (Moderators: Michael Martin, fossil)
| | |-+  The UQM MegaMod - Now on MacOS X!
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Author Topic: The UQM MegaMod - Now on MacOS X!  (Read 1688 times)
darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #150 on: April 16, 2017, 03:25:49 am »

I have my computer which I let my wife use, so I don't always have it readilly available.  That said, I do have wine installed on my macbook, and appears to run just fine.  I'll let you know about the changes.

{edit}
looks like your changes all work as intended.  It should be noted that even if you are invincible, your urquan fighters can still be destroyed Smiley,
« Last Edit: April 16, 2017, 03:36:04 am by darklord42 » Logged
Kohr-Ah Death
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #151 on: April 16, 2017, 04:47:01 am »

Made further changes:

Finally found where the Orz marines were removing crew and shunted it with the God Mode.
So Orz marines can board but do zero damage on entry and while zapping you with God Mode enabled.

For the player, launching marines or fighters does not take away crew while God Mode is active.

The Windows binary has been updated as well: https://github.com/Serosis/UQM-MegaMod/blob/master/HD/bin/UrQuanMasters.exe
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darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #152 on: April 16, 2017, 05:54:42 am »

Sounds good, I actually just went and compiled myself an osx build.   Cool Seems to work well!

Of course you can now spawn a continual stream of fighters which is fun Smiley  I guess there is still a limit in how long they can stay out.
« Last Edit: April 16, 2017, 06:00:09 am by darklord42 » Logged
darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #153 on: April 16, 2017, 06:07:38 am »

One more thing, if you don't mind.  When the syreen makes the enemy crews abandon ship in UQMHD,  you see one pixel green dots come out of the ship.  Only one pixel is awfully small on higher resolutions, and you don't see them.  Is there a way to increase the size of those green dots? maybe 5 pixel squares when in 4x mode? and maybe 3pixel for 2x? That one may be too much of a challenge though.  Maybe it should be pointed to a texture?
« Last Edit: April 16, 2017, 06:11:11 am by darklord42 » Logged
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #154 on: April 16, 2017, 07:55:38 am »

Funny you say that, the Syreen god mode code was backwards.
I've only now just fixed it. Also i'm not sure if I can embiggen the crew dots.

I'll take a look though.

EDIT:

Took a look at it and whatever is drawing the crew is beyond my comprehension at this time.
I'm going to do some fresh builds and make a new release.

Update:

Hopefully this is my last release of 0.7 for awhile.

Here is 0.7.3a of HD and Classic!
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darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #155 on: April 16, 2017, 01:14:35 pm »

okie dokie.  Thanks!  Grin

I figured it must be some spaghetti code from 1992, else it would already be changed.
« Last Edit: April 16, 2017, 03:55:38 pm by darklord42 » Logged
CelticMinstrel
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #156 on: April 25, 2017, 01:58:27 am »

Head Start will be more laid back in terms of cheating, I've set it up to be just like a regular New Game but it gives you all the things you can pick up while in the Sol system.
So all you will have to do is go to the Commander.
It will be a head start in the sense that you don't have to slog around to pick up Fwiffo, the Moonbase, radioactives, or deal with the Ur-Quan probe.
I assume this doesn't create the possibility of getting Fwiffo twice?

Also, why is "Skip Intro" a cheat. And is it even needed? Doesn't it skip if you press a key once it has started?
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Kohr-Ah Death
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #157 on: April 25, 2017, 11:08:39 am »

There is no possibility of getting Fwiffo twice.

Skip intro came about while I was testing the Head Start cheat and I decided to leave it in.
Those few seconds of skip time add up when your hitting new game on every build.
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