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News: UQM development migrated from Subversion to Git

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| | |-+  The UQM MegaMod - Now on MacOS X!
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Author Topic: The UQM MegaMod - Now on MacOS X!  (Read 3276 times)
darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #180 on: October 25, 2017, 05:03:09 am »

Ahh, that's too bad.   It sure looks like it would be huge undertaking to say the least.  I fear my own coding skill leave much to be desired...  Embarrassed
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Serosis
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #181 on: October 25, 2017, 11:20:11 am »

I may be able to port the small stuff. Like moving orbits, nebulae, main menu music, and planet textures in interplanetary.

I'll find out soon enough though.
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darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #182 on: October 27, 2017, 04:15:24 am »

i agree. little by little is definitely the best way to go about it, if at all.  I noticed you already made some great progress!  Cheesy I'll try to find time to test this weekend



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Serosis
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #183 on: October 27, 2017, 06:23:01 pm »

I'll have to send you the necessary content addon. I'm surprised I was able to get most of it to work.

Right now it's all kind of hacked in there doing its best to ignore width/height stuff from the resolution switcher.
It'll get cleaned up if I can do it without breaking the functionality.

Right now I have an odd bug where ships in a starsystem bounce from being the small interplanetary version and the melee sized version.

EDIT:

I made the necessary content files available so anybody can test. Right now I'm getting hard cashes upon entering some (not all) star systems with textured planets enabled.
Also fixed the IP ship icons, was a content issue not a code issue.

Everything in the bin folder is necessary to run the 0.8.0 binaries.

https://github.com/Serosis/UQM-MegaMod/tree/master/0.8.0/bin
« Last Edit: October 28, 2017, 02:02:21 am by Serosis » Logged

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darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #184 on: October 28, 2017, 05:01:44 am »

Thanks!  I would never expect too much.  Just test out the code you implemented and see if it does what you believe it does.
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Serosis
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #185 on: October 28, 2017, 06:24:45 am »

With textured planets enabled it definitely crashes upon entering the Vux and Thraddash home systems.

I tested every home system including the Arilou and those two are the odd ones out.

EDIT:

I forgot to mention the Nebulae are fully working and 0.8.0 can autoload the rmx-graphics-1x (Remix graphics 1x) package.

EDIT:

Also crashes upon entering Zeta Camelopardalis.

Is there a spreadsheet or anything detailing what type of planets/moons are in each star system?
« Last Edit: October 28, 2017, 07:41:16 pm by Serosis » Logged

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Re: The UQM MegaMod - Now on MacOS X!
« Reply #186 on: October 29, 2017, 01:43:23 am »

There is a list of planets here.  Hope that helps.

http://wiki.uqm.stack.nl/List_of_planets
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Serosis
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #187 on: October 29, 2017, 02:26:11 am »

There is a list of planets here.  Hope that helps.

http://wiki.uqm.stack.nl/List_of_planets

Cool, thanks for pointing that out. Now I can at least see if they have any similarities.

EDIT:

Update to the list of systems that cause a crash. Alpha Lalande, Delta Giclas, Zeta Ptolemae, and Beta Gorno.

UPDATE:

And I may have fixed the hard crashes by actually including the content needed for the game.
Happened upon it by accident because I mistakenly left out the Pluto colortable, then the game hard crashes with the same debug error when orbiting Pluto.

So I included all[/b] of the colortables from the HD mod everything suddenly works.

Content and debug build is updated to reflect this recent change.
« Last Edit: October 30, 2017, 03:07:03 am by Serosis » Logged

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Re: The UQM MegaMod - Now on MacOS X!
« Reply #188 on: October 30, 2017, 07:48:19 pm »

If anyone can help with that it would be one step towards getting ships from 6014 into the MegaMod.


The only person I know would know what is happening is dczanik but I'm not sure if he's active on the forums anymore.   Sad

Hey Serosis,

Were you able to get help on the 6014 stuff?  Or maybe try again after the switch to 0.8.0?

Thanks
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #189 on: October 30, 2017, 09:49:16 pm »

Nah, no help as of yet.

When I get finished making 0.8.0 what I'd like it to be I'll take a good hard look at the 6014 ships.
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #190 on: October 31, 2017, 12:29:33 am »

Nah, no help as of yet.

When I get finished making 0.8.0 what I'd like it to be I'll take a good hard look at the 6014 ships.

Okie dokie.  No worries.  Just a FYI, I check the regular forums: http://star-control.com/community/viewforum.php?f=13&sid=68d87f285ca44f19b07d7d8dcd831b7b and the guy that was in charge with 6014 is still active there: dczanilk.
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Serosis
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #191 on: October 31, 2017, 07:46:56 am »

Unfortunately dczanik hasn't been active since June of 2016.
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #192 on: October 31, 2017, 09:33:38 am »

That's true for this forum : http://forum.uqm.stack.nl/index.php?action=profile;u=3414
Last Active:    November 03, 2015, 07:31:10 pm

But: http://star-control.com/community/memberlist.php?mode=viewprofile&u=176
Last visited:    Sun Aug 27, 2017 5:19 am  (on the star-control forum)
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #193 on: October 31, 2017, 09:45:22 am »

His last post on PoNaF was in June of 2016. http://star-control.com/community/viewtopic.php?p=24700#p24700

I suspect he's not responding to much lately.
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #194 on: October 31, 2017, 10:36:31 am »

Adn he may have missed the FF and PR3 "Ghosts of the Precursors" announcement so far....
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