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| | |-+  The UQM MegaMod - Now on MacOS X!
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Author Topic: The UQM MegaMod - Now on MacOS X!  (Read 2010 times)
Kohr-Ah Death
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #90 on: March 10, 2017, 08:14:06 am »

Yeah the flashing is all code. And annoying code at that. Gonna have to make my frames bigger to compensate I guess.

My guess is the original HD team couldn't tell they were one pixel off because their frames were almost as white as the flashing square.
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darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #91 on: March 10, 2017, 02:40:15 pm »

Well I suppose resizing everything 1 pixel wont hurt the images too much...
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Kohr-Ah Death
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #92 on: March 10, 2017, 09:32:37 pm »

And technically it is now classified as a fix because the previous images were in the wrong spot in the first place.
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darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #93 on: March 10, 2017, 11:46:31 pm »

That's fine, If your's look better I'm more then happy to have it replace the work I did before. Especially if it fixes the placement.
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Kohr-Ah Death
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #94 on: March 11, 2017, 12:07:48 am »

In fact, making the playmenu-*** files 1 pixel larger at the right actually evens the frame out to 9 pixels on both sides.

Here's the final design I made that matches as closely as my skill allows to the 3DO frame:



EDIT:

I'm also going to replace a few of the inner images to at least sort of resemble their 3DO counterparts.

The random Fight Club bar of soap for, "FIGHT!" and the Terminator for, "Awesome Cyborg" are a little too out of place.

EDIT:

Fixed text placement, it was too low. Found that out when doing the Starmap frame.
« Last Edit: March 11, 2017, 12:17:54 am by Kohr-Ah Death » Logged

darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #95 on: March 11, 2017, 12:19:15 am »

I thought it was a funny at least, but you're right.  An HD remake should at least try to resemble what it's replacing.  Don't forget the same Terminator icon for the the Super Melee.  I believe it's also in the UI folder.

That looks good btw, It is less distracting.
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Kohr-Ah Death
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #96 on: March 11, 2017, 06:33:53 am »

Got the playmenu done, on to the modulesmenu.

I went with a simple design for the Human-Cyborg icons and changed a couple things with the Captain and Flagship icons.

Here is a gallery of the icons I changed:

http://imgur.com/a/ZSGOx

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darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #97 on: March 11, 2017, 02:30:33 pm »

Good start, It is closer to the 1x.  Just some thoughts:

I don't know about Quit being blank.  The reason it was in the 1x version as there must have been no quit in the actual 3DO where there is in the PC version, and is clearly just a placeholder for someone with some artistic skills.   Maybe you don't want it as busy as UQMHD's  but something really needs to go there.

Watch out in the Cyborg+ where the flame touches the text.  I think the levels are a little on the plain side.  Maybe some shadowing or gloss on the image would pull it together.  Watch the spacing too.  It's a little close to the edge.  A couple pixels inward would help it.

For fight, could you add a nebula or something?  There is a lot of blank space there.  

Captain is good,  the UQM-HD version reminds me of an unsettling image of Paul Newman. So really good job there!


[EDIT]


If I'm really honest,  I think you should just create a new Cyborg+ based off of what is already there.  For the final level, make his eyes glow red and recolor the background red.  You can take out the "Weak" and "Good" lettering if you want.   It's not a 1-1 with the original, but the original is really crap there.

Actually do you mind If I take a stab at that part?
« Last Edit: March 11, 2017, 02:44:21 pm by darklord42 » Logged
Kohr-Ah Death
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #98 on: March 11, 2017, 03:55:45 pm »

Yeah, go for it.

I was wracking my head around the Cyborg thing. I liked the Human one and I wanted something similar with Cyborg just to keep with the motif.

Here is a Google drive folder with the Cyborg, and normal playmenu PSD I used along with the font for the text.

https://drive.google.com/drive/folders/0B7zzGmvECTtZUjZGLWEyOFc1VVE?usp=sharing
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darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #99 on: March 11, 2017, 05:06:23 pm »

I actually just used the images you already posted if that's ok Smiley

Besides, I'm quite adapt with Gimp.

This is what I was thinking:

https://www.dropbox.com/s/od535zfa7h2pvg8/UIImages.zip?dl=0

I still have to remake the Super Melee one
[EDIT]
Redid the red cyborg

[EDIT2]

Added in the super melee ones

[EDIT3]

Modified the Fight one a bit
[EDIT4]
Made a second super melee highlight, colored Red.  Not sure which one will look better in game, but otherwise I'm leaning toward the red ones myself.
« Last Edit: March 11, 2017, 08:32:27 pm by darklord42 » Logged
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #100 on: March 12, 2017, 03:37:50 am »

I uploaded what I used because it has drop shadows that go over the bottom layer.
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darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #101 on: March 12, 2017, 05:38:18 am »

Oh! you wanted a drop shadow on everything!  I'll see what I can do.

[EDIT]
Done!

https://www.dropbox.com/s/od535zfa7h2pvg8/UIImages.zip?dl=0
« Last Edit: March 12, 2017, 06:00:28 am by darklord42 » Logged
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #102 on: March 12, 2017, 08:19:55 am »

I love everything you did except I want to make a couple changes based on your changes.

Starting to feel like a good back and forth collab.

I love the Nebula idea and it works great, except it doesn't go underneath the frame, it stops short 4 or 5 pixels.
I also love the Cyborg idea but I want to take it a step further with yours.
The first one is sad, the next one is normal, the final one can be angry.

If I send you the screenshot I made for the Fight! icon, can you put a nebula on it and I can stick it underneath my frame?

Here is the screenshot:

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darklord42
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #103 on: March 12, 2017, 03:05:16 pm »

Heh, yeah between the two of us, we may make something that works with the rest of them XD.

Sure!  I tried a few nebulas,  the ones used for the maps were too subtle so I went with the one used in the opening cut scene.  I'll see what I can do.

[EDIT]

This better?
https://www.dropbox.com/s/zh36fiaoo9u5n93/playmenu-018.png?dl=0

Should have used the color selector  and not the eraser
« Last Edit: March 12, 2017, 04:40:09 pm by darklord42 » Logged
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Re: The UQM MegaMod - Now on MacOS X!
« Reply #104 on: March 12, 2017, 05:46:14 pm »

That's great! Just added it to the pile.  Grin

Thanks for that.
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