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November 20, 2017, 08:49:42 am
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|-+  The Ur-Quan Masters Re-Release
| |-+  General Discussion (Moderators: Michael Martin, fossil)
| | |-+  My take on Stardock
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Author Topic: My take on Stardock  (Read 461 times)
Serosis
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Re: My take on Stardock
« Reply #15 on: November 09, 2017, 07:13:03 am »

One question, are you a Founder by any chance?
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Re: My take on Stardock
« Reply #16 on: November 09, 2017, 04:50:04 pm »

But they COULD have stopped Fred and Paul. They chose not to.
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Zelnik
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Re: My take on Stardock
« Reply #17 on: November 09, 2017, 05:19:19 pm »

No they couldn't. They own the rights to everything but the title, do you think Activision would allow them to release TUQM otherwise?
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Mormont
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Re: My take on Stardock
« Reply #18 on: November 09, 2017, 05:40:44 pm »

Yes, Reiche owns it and that's why UQM was able to happen. However, I've read that Stardock's portion of the rights may have allowed them to use the SC2 lore on license or something similar if they really wanted to. If this is correct, Reiche couldn't say no if he received royalties and wasn't doing anything with the IP (which in 2013 they weren't). Split IP rights are always messy and confusing, and my guess is that the fine-print legalities of this are complicated enough that both sides could make arguments if it came to a fight. We can be glad it didn't.

Anyway, I think the announcement of Ghosts will help Origins' sales more than it hurts and vice versa. They're not coming out close together, they're in different universes, and both games will raise interest in Star Control-style space adventures in general.
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Frogboy
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Re: My take on Stardock
« Reply #19 on: November 09, 2017, 07:04:52 pm »

No they couldn't. They own the rights to everything but the title, do you think Activision would allow them to release TUQM otherwise?

That's actually not true.   

Stardock has exclusive rights to any sequels to story, characters, lore, etc. from any Star Control game.   

Paul and Fred own the IP and are free to release it as they see fit (which they did).    And not to mention, Paul and Fred asked us not to use the aliens from classic series in SCO because they hoped to return to the Ur-Quan Masters universe and regardless of what the licensing agreement stipulates, we felt it would be pretty bad form to go against the wishes of the people who created that IP.

Stardock, however, is very much in favor of seeing the Ur-Quan story continued since it is not about to try to retell Star Control II's story or attempt to...ahem, follow the events of Star Control III.  So it has no problem waiving that agreement so that the Ur-Quan universe story can continue for years to come.


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Frogboy
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Re: My take on Stardock
« Reply #20 on: November 10, 2017, 04:26:35 pm »

BTW, he got blocked because he acted the same on the Star Control forum as he has here.

Given that I was the one who posted here the news about Ghosts (http://forum.uqm.stack.nl/index.php?topic=6968.0) my feelings on the continuation of that universe should be self-evident.   

We would love to have had Paul and Fred work on the new Star Control game and asked them to.  Unfortunately, Activision, at the time, would not allow that as they were pretty busy with Skylanders (this is back in 2013 time frame).

My take on the Ur-Quan universe is that it is complex.  It isn't just "dark" or "campy".  It's varied.  That's what I think makes it so compelling.


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Kaiser
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Re: My take on Stardock
« Reply #21 on: November 11, 2017, 11:00:57 am »

While I'm not exactly in favor of the art style that SCO is going for, it works.  As they're also releasing the tools required to create our own universes through their engine, I'll gladly overlook such minor reservations. I know Frogboy is a huge Star Control fan.  I have no doubt he'll do everything in his power to be a responsible steward for the Star Control name.

I wouldn't have purchased Founder status if I thought otherwise.
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Re: My take on Stardock
« Reply #22 on: November 12, 2017, 12:32:06 pm »

Finally, I don't like your tone, Zelnik. It comes over as extremely aggressive.
This has not been called for, and is not helpful in your argumentation.
And what you've been screaming around actually made me slightly more curious about the upcoming Origins. Because now I want to play it to see how your rant fits with the game, and to make my own personal opinion.
(SC2 is a "Humanity-fuck yeah!" game too. And our speed of development may indeed be a real concern for others. Especially when you look at how we achieve it (through lack of respect for nun-Human requirements (e.g. tipping the current equilibrium of Earth's nature to be very unfavourable for many species))
In fact, it's pushed me to take that extra step and take the plunge myself, since I think that Stardock has been treating the franchise (and the original creators) with respect and that deserves support.

There's a certain amount of "it's changed so it sucks" whenever a franchise changes hands... and sometimes even when it DOESN'T, and the original creators experimented with something different. Stardock picked up the title at a time when FF and PR3 were not going to in the foreseeable future and where, if they didn't make a game, the franchise would remain fallow as it has since Kessari Quadrant. However, instead of stepping on the toes of the original creators, they chose to make a SC2-style game in an entirely different universe, leaving the original universe to FF and PR3 as and when they chose to do that (as they have recently announced that they will be).

It seems that you don't like the tone and plot of that universe. You are entitled to your opinion, but when Stardock has practically bent over backwards to keep space open for FF and PR3 to make Ghosts of the Precursors when another company might not have... I'm not going to condemn them if the story they DO tell makes use of different themes to SC2.
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Kwayne
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Re: My take on Stardock
« Reply #23 on: November 19, 2017, 12:07:14 am »

SC:O looks a bit Disney to me. But I wouldn't say one can't write a Star Control story with Disney-looking characters.

I'm on the opinion that every race in SC2 has a dark/disturbing quality to them in some way or another, and their interactions create puzzles to solve, mysteries to uncover, which is basically how a Star Control like setting is formed. What matters in regards of looks is being careful in regards of aesthetic diversity. In SC2 this meant not only using different tropes with comm screen graphics but different art styles, different ways of presentation. My worry regarding SC:O's looks is that it may not be able to recreate the variety of how SC2 races were presented, because it is already somewhat limited by 3D.

But I'm glad I saw nearly nothing about the story/conversations of SC:O so I couldn't say it sucks beforehand. I'm also too old to get worked up because it may have been made differently than I imagined.
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