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December 17, 2017, 06:24:41 pm
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News: UQM development migrated from Subversion to Git

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Starbase Café (Moderators: Michael Martin, fossil, Lukipela)
| | |-+  The end in near
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Author Topic: The end in near  (Read 200 times)
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*Hurghi*! Krulle is *spitting* again!

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Re: The end in near
« Reply #15 on: December 01, 2017, 01:42:07 pm »

Meh, never noticed that in SC3.
Maybe because I disliked the voices in SC3, and simply ignored them. And whenr eading, my brain reads with an autocorrect function. So I alwas read "Zapsats".
Otherwise I take it for a spelling mistake, and the voice actor being non-knowledgeable in the Star Control universe simply read what was written.

I absolutely liked the voices in SC3 and in SC2 they are horrible, done by friends of paul and fred instead of real actors if I'm not mistaken.
Never had voices in SC2.
Only in UQM I played with voices, and cut them out the moment I found the setting. (Which I only searched for after having heard the voices.)
So, can't say much about voices.
I prefer reading myself...
*Many bubbles*
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Re: The end in near
« Reply #16 on: December 01, 2017, 01:53:06 pm »

I originally played without voices and when UQM came out played with them on. But when you encounter fwiffo with his bad squeeky voice early on in the game you get the impression that you're playing a kiddies' game or watching sesame street.
Besides that, the quality of the voices'  sound is abhorrent. Not sure why that is. Did it sound better on the 3do? In those days way better quality was available, even with compression. (atleast if I can do it with audacity without increasing file size why can't they?)
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