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| | |-+  The MegaMod 0.8.0 has finally arrived!
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Author Topic: The MegaMod 0.8.0 has finally arrived!  (Read 4915 times)
Serosis
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #120 on: April 21, 2018, 06:25:02 am »

Apparently the game crashes whenever the Orz say anything that is longer than one page (not just GENERAL_INFO_ALLY_3), and I review the text. This does not happen in conversations with other races (e.g., the Melnorme).

It could be a general incompatibility with the 0.7.0 text file and the "0.8.0" code that we ran into with the Melnorme Voice Fix and the Utwig Voice Redub.
It also could be the code that's supposed to render the Orz *special* text in a different font.

Does the crash also happen in HD?

____

Okay, the crash is happening because of the font switcher for the *special* text.
It's trying to remove characters that don't exist from the text and print them.
____

Fixed the Orz crash, I believe. It never crashed on me during an ongoing convo but when I pressed the spacebar to review the text it crashed.
So since that's fixed it might have fixed the whole thing.
« Last Edit: April 21, 2018, 10:02:33 am by Serosis » Logged

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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #121 on: April 21, 2018, 01:36:38 pm »

Nope, the problem is still there, even though the *special* words are now displayed with a different font (that looks ugly in low resolution, by the way). The spheres of influence have been fixed, though.
« Last Edit: April 21, 2018, 01:39:08 pm by PRH » Logged
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #122 on: April 21, 2018, 10:34:51 pm »

Nope, the problem is still there, even though the *special* words are now displayed with a different font (that looks ugly in low resolution, by the way). The spheres of influence have been fixed, though.

Weird, because I do not get *any* crashes whatsoever talking to the Orz.
I sat there and listened to all eight of their long responses about themselves.

Also, my favorite line in the game.



___

Are you using voices?

If so are you using the uqm-0.8.0-3dovoice.uqm file?

I'm at a loss because the code is identical to the HD-mod now.
« Last Edit: April 21, 2018, 10:37:23 pm by Serosis » Logged

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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #123 on: April 21, 2018, 11:29:58 pm »

Yes, I am.

The crash still happens when I'm reviewing the text, not listening to the speech.
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #124 on: April 22, 2018, 12:07:01 am »

Yes, I am.

The crash still happens when I'm reviewing the text, not listening to the speech.

Is it *any* text from the Orz or perhaps specific text?

____

Okay, I just got the crash again on the opening "Who are you" text review.|

This is a sticky bug. I'm surprised it took this long to find it.
____

Try it out now, looks like it was a small character buffer issue.
I pushed some fresh Windows builds to the Git.
____

Looking at the HD-Remix code I don't know how it is escaping the Orz crash.
It should be running into the same error the MegaMod was having but it doesn't.  Undecided

HAH! Building the Remix source without any modification results in the Orz summary crash, same as the MegaMod.
The 'official' Remix binary must have code changes not present in the Git repository for it to not have this problem.
« Last Edit: April 22, 2018, 12:38:41 pm by Serosis » Logged

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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #125 on: April 22, 2018, 04:01:18 pm »

The crash has been fixed, but there is another bug in the dialogue review screen. When the text spans multiple pages, there should be the word "MORE" surrounded by two dots at the end of the text (which is absent from the regular UQM version, by the way). When the crash was still present, the game just displayed a dot without the "MORE" word. Now it displays a dot and the M letter.

A new bug has also appeared with the Orz's *special* words - in the text review mode, a fragment of a *special* word is repeated - either just the asterisk, or a part of the word too.

There is also a bug with the Zoq-Fot-Pik - some of the lines appear over the wrong character (that is, some of the Pik's words are displayed over the Zoq and vice versa).
« Last Edit: April 22, 2018, 08:44:50 pm by PRH » Logged
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #126 on: April 23, 2018, 12:10:46 am »

The crash has been fixed, but there is another bug in the dialogue review screen. When the text spans multiple pages, there should be the word "MORE" surrounded by two dots at the end of the text (which is absent from the regular UQM version, by the way). When the crash was still present, the game just displayed a dot without the "MORE" word. Now it displays a dot and the M letter.

A new bug has also appeared with the Orz's *special* words - in the text review mode, a fragment of a *special* word is repeated - either just the asterisk, or a part of the word too.

There is also a bug with the Zoq-Fot-Pik - some of the lines appear over the wrong character (that is, some of the Pik's words are displayed over the Zoq and vice versa).

Well I know what that first one is all about.
I know exactly what it is.

That Zoq-Fot bug has been a thing for awhile, I can see if I can fix it though.

____

Do you know if it's just one or two lines or if there's a whole host of wrong subtitle matches for the Zoq-Fot?
« Last Edit: April 24, 2018, 06:16:55 am by Serosis » Logged

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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #127 on: April 24, 2018, 11:56:04 am »

Certainly more than two. When I was talking to the scout in Rigel, quite a significant part of the subtitles was displayed over the wrong character.

I've noticed that the "MORE" word appears normally in conversations with races other than the Orz (I haven't downloaded the version where the bug has been fixed yet).

The game still crashes occasionally (very rarely) before the "red alert" sound is played at the beginning of an alien encounter. I've just had the crash when I attempted to meet the Mycon at Beta Brahe I.

...And yet another bug - when I'm fighting Tanaka, his ship panel on the sidebar shows no picture at all in low resolution. In high resolution, it does show a modified Scout picture with limpets attached to it, but there is nothing in the original low resolution.
« Last Edit: April 24, 2018, 06:21:36 pm by PRH » Logged
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #128 on: April 24, 2018, 05:25:36 pm »

There is also a bug with the Zoq-Fot-Pik - some of the lines appear over the wrong character (that is, some of the Pik's words are displayed over the Zoq and vice versa).
That Zoq-Fot bug has been a thing for awhile, I can see if I can fix it though.
Do you know if it's just one or two lines or if there's a whole host of wrong subtitle matches for the Zoq-Fot?

BTW, if MegaMod has absorbed the unreleased post-0.7.0 code in the main line, there were some major changes in it that may not have been entirely debugged.  I specifically recall the core devs mentioning an issue with the ZFP speech.
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #129 on: April 24, 2018, 07:08:04 pm »

There is also a bug with the Zoq-Fot-Pik - some of the lines appear over the wrong character (that is, some of the Pik's words are displayed over the Zoq and vice versa).
That Zoq-Fot bug has been a thing for awhile, I can see if I can fix it though.
Do you know if it's just one or two lines or if there's a whole host of wrong subtitle matches for the Zoq-Fot?

BTW, if MegaMod has absorbed the unreleased post-0.7.0 code in the main line, there were some major changes in it that may not have been entirely debugged.  I specifically recall the core devs mentioning an issue with the ZFP speech.

Yes, that would be the explanation for it.
I can still have a go at it regardless.

Certainly more than two. When I was talking to the scout in Rigel, quite a significant part of the subtitles was displayed over the wrong character.

I've noticed that the "MORE" word appears normally in conversations with races other than the Orz (I haven't downloaded the version where the bug has been fixed yet).

The game still crashes occasionally (very rarely) before the "red alert" sound is played at the beginning of an alien encounter. I've just had the crash when I attempted to meet the Mycon at Beta Brahe I.

...And yet another bug - when I'm fighting Tanaka, his ship panel on the sidebar shows no picture at all in low resolution. In high resolution, it does show a modified Scout picture with limpets attached to it, but there is nothing in the original low resolution.

I must be missing his Scout picture then. That's just a content error.

Though the crashing before the red alert seems odd. You're not using the Bubble Warp cheat are you?
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #130 on: April 24, 2018, 07:34:14 pm »

Quote
Though the crashing before the red alert seems odd. You're not using the Bubble Warp cheat are you?

No, all cheats are disabled in my current game.

Quote
I must be missing his Scout picture then. That's just a content error.

I tried copying the regular Scout picture (which is what the vanilla game had for Tanaka/Katana's ship on the sidebar) into the base\ships\shofixti directory in the content\packages\uqm-0.8.0-content.uqm archive under the same name as the high-res picture (oldscout-icons-001.png), but the problem remained. I tried copying the oldscout-icons.ani file from uqm-mm-hires4x.uqm as well (though I likely have to change the text there to make it work), also to no effect.
« Last Edit: April 24, 2018, 07:45:42 pm by PRH » Logged
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #131 on: April 24, 2018, 10:35:02 pm »

Quote
Though the crashing before the red alert seems odd. You're not using the Bubble Warp cheat are you?

No, all cheats are disabled in my current game.

Quote
I must be missing his Scout picture then. That's just a content error.

I tried copying the regular Scout picture (which is what the vanilla game had for Tanaka/Katana's ship on the sidebar) into the base\ships\shofixti directory in the content\packages\uqm-0.8.0-content.uqm archive under the same name as the high-res picture (oldscout-icons-001.png), but the problem remained. I tried copying the oldscout-icons.ani file from uqm-mm-hires4x.uqm as well (though I likely have to change the text there to make it work), also to no effect.

It's a missing line in the "uqm.rmp" file.

Jam this line in there where appropriate:
Code:
ship.shofixti.oldicons = GFXRES:base/ships/shofixti/scout-icons.ani

Though it doesn't show the limpets for some reason.

Let me check the HD-mod to see if it has the limpets.
____

Nope, HD-mod and HD-Remix do not have limpets on the ship icon in base resolution.
I guess I'll add that.
____

Huh, even vanilla UQM doesn't have the Scout icon limpeted.

____

This is what I got for the new limpeted icon for Tanaka and Katana: https://i.imgur.com/c6CddPO.png

And here it is in-game:


You can get the updated content file from Github for now.
« Last Edit: April 24, 2018, 11:06:37 pm by Serosis » Logged

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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #132 on: April 24, 2018, 11:54:00 pm »

Yes, the vanilla UQM must have the normal Scout image without limpets for Tanaka and Katana, because that's what the original DOS version had.

Anyway, I've installed your latest fixes, and they seem to work.

However, I've just had a crash as I was about to enter hyperspace. I think it's the same crash I had with the "red alert" effect, and I suspect it has something to do with music. I'm using the original MOD music currently, no 3DO or Precursors tracks.

Just encountered a really game-breaking bug - when I was at the Earth Starbase and tried to sell fuel, I could not - the fuel count suddenly jumped to 50 and stayed there. I also suddenly had only 13 RU left, even though I had around 12k before.
« Last Edit: April 25, 2018, 12:26:01 am by PRH » Logged
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #133 on: April 25, 2018, 01:37:23 am »

Yes, the vanilla UQM must have the normal Scout image without limpets for Tanaka and Katana, because that's what the original DOS version had.

Anyway, I've installed your latest fixes, and they seem to work.

However, I've just had a crash as I was about to enter hyperspace. I think it's the same crash I had with the "red alert" effect, and I suspect it has something to do with music. I'm using the original MOD music currently, no 3DO or Precursors tracks.

Just encountered a really game-breaking bug - when I was at the Earth Starbase and tried to sell fuel, I could not - the fuel count suddenly jumped to 50 and stayed there. I also suddenly had only 13 RU left, even though I had around 12k before.

Did it do this in the old releases?

Okay, figured out the fuel bug. Didn't compensate for resolution factor.
Though the random crashes when entering hyperspace concern me.
« Last Edit: April 25, 2018, 01:42:46 am by Serosis » Logged

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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #134 on: April 25, 2018, 01:40:04 am »

If you mean the fuel bug, I have no idea - I haven't tried it in previous versions of the MegaMod. The vanilla UQM didn't have this bug, that much I know.
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