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News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

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Author Topic: The MegaMod 0.8.0 has finally arrived!  (Read 7082 times)
Serosis
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #165 on: October 01, 2018, 01:34:49 am »

thank you...question, where is your documentation at? it's not with the zipped game?

Most of my documentation would be on the website I linked to on the releases page.
Though I've yet to do a complete write-up for the Custom Seed feature.
It's a bit more hacky than I'd like it to be and so It's aimed more at the power users.

______________________________

And for the other bugs, they have been fixed and I'm drafting a new release as I type this

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UPDATE:

And... Released!

https://github.com/Serosis/UQM-MegaMod/releases/tag/0.8.0.81-MegaMod
« Last Edit: October 01, 2018, 01:42:40 am by Serosis » Logged

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darklord42
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #166 on: October 01, 2018, 04:56:34 am »

Hey excellent job.  That fixed all the naging issues for this release.  I had a few thoughts for the future if you dont mind:

- I really like the new UI used in game.  Could you also extend it to the Battle UI?  It looks really plain by comparison and I find the lack of unity jarring.  I think the Supper Meele Menu could use a similar esthetic as well.

- I noticed the Search Star feature in the star map doesn't line up with the new Bezel.  Might be something to look into.

- I see what you wanted with the new Main Menu font by going with a bolder, more striking one.  But I find that gives me a western vibe more than a sci fi one.   This thread mentioned the fonts used by the Comms if you want  ideas.  http://www.star-control.com/community/viewtopic.php?t=359&start=20 I like Final Frontier used by the Humans myself.

Just a quick look through this https://www.1001fonts.com/futuristic%2Bscience-fiction-fonts.html?page=7&items=10  What about "Hyperion BRK Normal?"  Lot of other good ones there.
« Last Edit: October 01, 2018, 04:58:09 am by darklord42 » Logged
Serosis
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #167 on: October 01, 2018, 01:21:40 pm »

Hey excellent job.  That fixed all the naging issues for this release.  I had a few thoughts for the future if you dont mind:

- I really like the new UI used in game.  Could you also extend it to the Battle UI?  It looks really plain by comparison and I find the lack of unity jarring.  I think the Supper Meele Menu could use a similar esthetic as well.

- I noticed the Search Star feature in the star map doesn't line up with the new Bezel.  Might be something to look into.

- I see what you wanted with the new Main Menu font by going with a bolder, more striking one.  But I find that gives me a western vibe more than a sci fi one.   This thread mentioned the fonts used by the Comms if you want  ideas.  http://www.star-control.com/community/viewtopic.php?t=359&start=20 I like Final Frontier used by the Humans myself.

Just a quick look through this https://www.1001fonts.com/futuristic%2Bscience-fiction-fonts.html?page=7&items=10  What about "Hyperion BRK Normal?"  Lot of other good ones there.

- If a design comes to me that I think will fit over the Melee UI well enough I'll pop it in.

- I can probably fix that by drawing the new UI between the blue box and the blinking cursor. But it's not a pressing priority.

- That font is actually the closest thing to the original 3DO main menu font I could find.

It's one of many personal stylistic decisions to show my preference to the 3DO version of the game.
Just be glad I didn't make it "3DO Green", because that was an option at one point:


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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #168 on: October 01, 2018, 06:54:40 pm »

Well if there is a historical reason for the font.  That's fine then.   Im on the fence if the green is actually better...
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #169 on: October 01, 2018, 08:01:33 pm »

Quote
I'm looking into this right now but it may be beyond my understanding as to why this is happening.

Wow! That was fast! I can confirm that the fix worked! Fantastic job mate!
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Serosis
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #170 on: October 02, 2018, 03:17:02 pm »

Well if there is a historical reason for the font.  That's fine then.   Im on the fence if the green is actually better...

I've stared at it for many hours. It grates after awhile and the only thing I could come up with for a reason is that there's more words and they're focused.
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UPDATE:

I've uploaded a macOS build for all on the releases page
« Last Edit: October 04, 2018, 09:39:26 pm by Serosis » Logged

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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #171 on: October 15, 2018, 08:10:39 am »

I don't hold out much hope that the vocoloid has some insightful commentary that would be of much help, but I did come across a Let's Play of the 3DO Star Control II of the Japanese port that might include some criticism of the translation.

https://www.nicovideo.jp/mylist/33091341

This is somewhat unrelated, but their (possibly abandoned) Star Control: Origins Let's Play has one of them animes man-spreading in the corner, as if they're a Twitch streamer.

http://www.nicovideo.jp/watch/sm34006965
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A couple of new things coming for MegaMod 0.8.0.82
« Reply #172 on: November 14, 2018, 12:57:01 am »

Basically a copy/paste of my post over at PoNaF...

Here's a couple of other new things:

HD 3DO Icon Menu               EDIT: And for good measure the original 3DO icon menu


HD Melee Menu (Marauder recolored and rescaled, Dreadnought rescaled, new Umgah variant by Nackles42, and a new Cruiser variant ripped from the SC1 ship info art)


Added "Music Options" to the setup menu (Thanks to Volasaurus)


The reason for the new menu: Volasaurus composed remixes for everything, including alternate tracks for Pre/Post-Process Chmmr, Fwiffo, Safe Ones, Spathi ships, Pre/Post-Ultron Utwig, Ur-Quan Probe, Yehat Rebels, and Pre/Post radioactives Commander.


...And I'm still hard at work doing a few other things.  Wink
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #173 on: November 14, 2018, 09:15:15 am »

Wow. Need to get my new machine.....

Thanks.

Also, site back up without having moved?
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #174 on: November 15, 2018, 10:04:49 pm »

Tumbling Slylandro Probes in interplanetary view.

HD::
https://streamable.com/mdeqw

SD:
https://streamable.com/1lw51

Volasaurus' Ambient Themes Teaser Pack 1:
https://streamable.com/btx1y

Volasaurus' Ambient Themes Teaser Pack 2:
https://streamable.com/z4h6m
« Last Edit: November 15, 2018, 10:07:23 pm by Serosis » Logged

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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #175 on: November 15, 2018, 10:29:11 pm »

Volasaurus' Ambient Themes Teaser Pack 1:
https://streamable.com/btx1y

Volasaurus' Ambient Themes Teaser Pack 2:
https://streamable.com/z4h6m

Heh. Some SCO features are already making their way into UQM. Smiley

By the way, since the MegaMod has restored the orange FRIED for the Kohr-Ah, I'd also like to see the PC-style green exhaust for the flagship restored, so that players could pick it over the 3DO version's red exhaust.
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CelticMinstrel
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #176 on: November 17, 2018, 04:03:52 pm »

Huh

SCO features? What are you talking about?

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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #177 on: November 17, 2018, 06:26:08 pm »

When you enter a system inhabited by an alien race in SCO, a variation on that race's theme music plays in the interplanetary screen instead of the normal interplanetary music. Volasaurus' new tracks were obviously inspired by that.
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #178 on: November 17, 2018, 10:10:14 pm »

It's also an optional feature so if it's not your cup of tea you can leave it disabled.

(Meaning it's not enabled by default)
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Death 999
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #179 on: November 17, 2018, 11:27:25 pm »

When you enter a system inhabited by an alien race in SCO, a variation on that race's theme music plays in the interplanetary screen instead of the normal interplanetary music. Volasaurus' new tracks were obviously inspired by that.

Or… like… any game since Mega Man?
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