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December 14, 2018, 04:17:14 pm
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News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

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Author Topic: The MegaMod 0.8.0 has finally arrived!  (Read 6980 times)
Shiver
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #180 on: November 18, 2018, 12:30:54 am »

When you enter a system inhabited by an alien race in SCO, a variation on that race's theme music plays in the interplanetary screen instead of the normal interplanetary music. Volasaurus' new tracks were obviously inspired by that.

Or… like… any game since Mega Man?

Volasaurus is one of the Stardock SC fans, so yeah, SC:O probably was his inspiration.
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Serosis
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #181 on: November 18, 2018, 05:36:48 am »

I lifted a few ideas from Origins.

Volasaurus only asked if it were possible. Then I did it.
He was the unfortunate one who had to compose an ambient theme for every race possible.
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The artist formerly known as Kohr-Ah Death.

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CelticMinstrel
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #182 on: November 19, 2018, 04:52:18 am »

Ahhh, I see... so not really something significant from SCO, then.

More importantly... separate Safe Ones and Spathi Captain tracks I can understand, but why on earth does Fwiffo need his own track? You only talk to him once!

In fact I feel similarly about pretty much all the extra tracks... but I guess it can't hurt, at least.
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #183 on: November 19, 2018, 07:47:07 am »

Ahhh, I see... so not really something significant from SCO, then.

More importantly... separate Safe Ones and Spathi Captain tracks I can understand, but why on earth does Fwiffo need his own track? You only talk to him once!

In fact I feel similarly about pretty much all the extra tracks... but I guess it can't hurt, at least.

All of this was already in the code I believe due to the Precursor's Remixes except the Ur-Quan Probe and pre/post-Process Chmmr.
I only asked Volasaurus to fill in the gaps that were already there and he was only too happy to oblige.

And there's not really anything significant from SCO I could add in easily.
Don't be afraid that I'll venture away from keeping UQM to its roots.
MegaMod first and foremost is a UQM-HD Remastered project with optional fluff.
Anything I take from SCO is more or less things that I think would be fun to stick in but only if it feels like it will work.
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Serosis
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #184 on: November 22, 2018, 04:17:45 am »

Also, if you'd like to have more insight on what I'm doing or if you want to give more immediate feedback or even help out I'm always on the Unofficial Star Control Discord server (Started by Nackles42) which you can join by following this link: https://discord.gg/hk7nyMS

Usually I only post things here and at PoNaF if it's near completion but I post WIP stuff to the Discord for immediate feedback.
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darklord42
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #185 on: November 23, 2018, 03:08:52 pm »

I did a quick compile of your master branch for jokes.  Alas your new menu and assets arn't part of it yet XD.  Out of curiosity what's with that plucky cliched minuet (It's name escapes me) in super melee menu?   Was that in the 3do version?
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Re: The MegaMod 0.8.0 has finally arrived!
« Reply #186 on: November 23, 2018, 09:01:28 pm »

I did a quick compile of your master branch for jokes.  Alas your new menu and assets arn't part of it yet XD.  Out of curiosity what's with that plucky cliched minuet (It's name escapes me) in super melee menu?   Was that in the 3do version?

(Divertissement - Pizzicato (from the ballet Sylvia)
No, actually, just something I put in as a joke and to debug the menu music option.

I've yet to find anything decent for the Super Melee menu music.

Only the lo-res assets are available at the moment because I'm still working on the HD assets.
I just finished up redoing all the ship icons, scaling and alignment.
Plus there's a whole host of other stuff I've yet to fix.
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