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December 14, 2018, 04:21:44 pm
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News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

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Author Topic: UQM Ship Scales: Question for Paul and/or Fred  (Read 891 times)
Deus Siddis
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Re: UQM Ship Scales: Question for Paul and/or Fred
« Reply #15 on: April 09, 2018, 05:09:29 pm »

While hunting through my old documents the other day, I found a diagram I did of our ships relative to one another specifically for scale. I sort of shook my head and disagreed with my past self at the scale choices -- the ships were too close in size.

Ooh, I would love to see that diagram even so.
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We Are Orz
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Re: UQM Ship Scales: Question for Paul and/or Fred
« Reply #16 on: April 10, 2018, 01:14:05 am »

I'm guessing the Sa-Matra battle platform is larger than shown in this video?
https://www.youtube.com/watch?v=RFsCsQI4ACs
At least I picture it to be much larger than shown in scale to the Dreadnought and the Marauder. (I think the scale when placed next to the Avenger is absurd)
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Re: UQM Ship Scales: Question for Paul and/or Fred
« Reply #17 on: April 10, 2018, 02:31:00 am »

I'm guessing the Sa-Matra battle platform is larger than shown in this video?
https://www.youtube.com/watch?v=RFsCsQI4ACs
At least I picture it to be much larger than shown in scale to the Dreadnought and the Marauder. (I think the scale when placed next to the Avenger is absurd)

That's UQM-HD, right? The Sa-Matra takes up a lot more space in the original game.
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Serosis
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Re: UQM Ship Scales: Question for Paul and/or Fred
« Reply #18 on: April 10, 2018, 03:03:21 am »

That's actually the MegaMod. It's catching on... Excellent. Cheesy
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Re: UQM Ship Scales: Question for Paul and/or Fred
« Reply #19 on: April 10, 2018, 03:04:50 am »

There's no other version I could illegally place hierarchy and melnorme ships (besides the Umgah, Spathi, and Yehat) next to the sa-matra.
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Re: UQM Ship Scales: Question for Paul and/or Fred
« Reply #20 on: April 10, 2018, 03:07:05 am »

You could use a debug build of UQM. You press the F5 key and it will unlock all the ships to be bought.
Though I think you actually have to map the debug key yourself inside the .uqm (read .zip) file.

http://uqm.stack.nl/files/snapshots/
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PaulReiche
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Re: UQM Ship Scales: Question for Paul and/or Fred
« Reply #21 on: April 10, 2018, 08:27:29 am »

Here's my diagram on Star Control ship relative scale, created in 1992 on my dot matrix printer.  25 years later, I think I didn't get much right except perhaps for the relative scale of the Flagship and the Chevy Suburban. 

For what it's worth, last night spent some time looking at George Barr's painting of the Flagship being prepared for lift-off from Unzervalt.  Ultimately I decided it was about 275 meters long.  The original Enterprise is just a hair larger.

Looking at the large image of the Shofixti Scout from Star Control 1, I'd estimate it is no more than 7 meters long, so those other 5 Shofixti must be packed in there like sardines.  For comparison, a Colonial Viper Mark 2 from Battlestar Galactica is estimated to be a little over 8 meters long.   

I appreciate the scale estimate from the in-game bitmaps, but the relative scale in combat was intentionally compressed to make the experience more fun.



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Re: UQM Ship Scales: Question for Paul and/or Fred
« Reply #22 on: April 11, 2018, 12:22:07 am »

Speaking of George Barr's paintings - are they the images you've been showing us in your blog posts? Because they are of much higher resolution than the in-game pictures, yet much truer to the original than the UQM HD graphics.
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Re: UQM Ship Scales: Question for Paul and/or Fred
« Reply #23 on: April 11, 2018, 01:07:16 am »

Yes, those are higher-res scans of the original artwork. I am sure I've said this before, but George is a fantastic illustrator and painter, whose book covers have inspired my imagination since the mid 1970s.

I am in the process of rescanning the originals at MUCH higher quality, which made me remember that there were little tweaks I did to some of the images in DPaint, mostly to deal with the artifacts of low resolution and only 256 colors. 
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