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News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

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Author Topic: Dimensional fatigue projectors  (Read 744 times)
Death 999
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Re: Dimensional fatigue projectors
« Reply #30 on: October 13, 2018, 03:17:59 am »

Well, I do have a PhD in physics, so his faith isn't entirely misplaced.

So what? Eliezer Yudkowsky doesn't have any higher education, and I think you would agree that he is just as smart and well-informed as yourself.

I was saying you were right that I know a few things about physics, that's all.
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Re: Dimensional fatigue projectors
« Reply #31 on: October 13, 2018, 03:28:45 am »

1. Our universe has more than three dimensions.

As far as I know, there is no evidence of this, but it seems like more dimensions might be required to make quantum mechanics compatible with general relativity. Death 999 probably knows more about this since he has a Ph.D. in physics.

2. Our bodies are capable of perceiving more than three dimensions.
3. Our ability to perceive other dimensions is suppressed by some mechanism in our nervous system.

We know that in order for you to be able to see the brain needs to make models of all the objects in your visual field.





We also know that the brain is lazy. So when you see a chair the brain doesn't necessarily continuously update the model you are seeing. But since all we can see are models that our brains have extracted from our visual fields, what about all the visual data our brains are unable to categorize? In our ordinary mental states, we are ignoring tons of stuff. This is well documented. But since we don't know if there are more than 3 dimensions, we don't know if we are ignoring data from other dimensions.

4. The activation of the 5HT2A receptor blocks the mechanism that suppresses our perception of other dimensions.

Activation of the 5HT2A receptor system decreases our reliance on mental models of external objects. So, if you look at a chair while you are high on magic mushrooms, it will look much more vibrant, since you will see much more of the photons coming from the chair, rather than just the model your brain has made of the chair.  The 5HT2A receptor system is much more activated by DMT than by magic mushrooms. It seems to be somewhat difficult to explain what people are seeing/experiencing on DMT without additional dimensions or phases of reality since it doesn't necessarily have any resemblance to what we usually see.

Also, I have once encountered something like a ghost while high on magic mushrooms. Based upon my current understanding of the 5HT2A receptor system, I now suspect that if I hadn't been high on magic mushrooms, the ghost might still have been there, just that I wouldn't have noticed it. And it wouldn't necessarily have helped if I recorded it with a camera that absorbed lots of different wavelengths with a super high refresh rate because if I watched that video later, I would probably also just see models of well-known objects that my brain extracted from the video. I am thinking that maybe a machine learning algorithm could learn to recognize visual patterns that we are unable to perceive.

« Last Edit: October 13, 2018, 01:42:15 pm by Zanthius » Logged
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Re: Dimensional fatigue projectors
« Reply #32 on: October 13, 2018, 03:36:10 am »

I was saying you were right that I know a few things about physics, that's all.

You know lots of stuff, not just physics. But I guess your understanding of physics is particularly elaborate.
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Re: Dimensional fatigue projectors
« Reply #33 on: October 13, 2018, 06:32:02 pm »

That we can only see models of objects in reality, reminds me of Plato's allegory of the cave.



https://en.wikipedia.org/wiki/Allegory_of_the_Cave
« Last Edit: October 14, 2018, 11:37:27 am by Zanthius » Logged
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Re: Dimensional fatigue projectors
« Reply #34 on: October 14, 2018, 03:12:11 pm »

I had expected that maybe this animation also would generate psychedelic effects, but it didn't seem to work very well. Research continues...



Okay.. I think I have been able to make it weakly psychedelic now, but you need to stare at it for much longer than the other two and it doesn't have as much noticeable after effects. I need to create a few more animations, to understand why this one doesn't work as well as the other two.

Just decoupling the two streams seems to increase the psychedelic after-effects:



Decoupling and doubling the number of streams seems to give even more after-effects. But maybe still not as much as in the first two animations.



Maybe one of the problems with all these animations, is that the streams/balls aren't incorporated very well into larger structures.
« Last Edit: October 16, 2018, 12:53:23 pm by Zanthius » Logged
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Re: Dimensional fatigue projectors
« Reply #35 on: October 15, 2018, 09:49:26 pm »

Maybe this one will work better...



Not a lot of noticable psychedelic after-effects, but quite psychedelic to look upon....
« Last Edit: October 16, 2018, 02:29:50 pm by Zanthius » Logged
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Re: Dimensional fatigue projectors
« Reply #36 on: October 16, 2018, 02:09:17 pm »

I am thinking. Lots of insects are attracted to light. It could be that ghosts (if there are such a thing) are attracted to this animation. If that is the case, a fitting name for this animation would be "ghost star".

I have added these animations to my website here: https://www.archania.org/mysteries/#Animations_producing_psychedelic_effects
« Last Edit: October 17, 2018, 12:19:10 am by Zanthius » Logged
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Halloween girl
« Reply #37 on: October 22, 2018, 11:04:30 pm »

It seems like people in safe western societies aren't sufficiently scared of death. Here is a girl that wants to remind us of our mortality:



https://www.youtube.com/watch?v=tTKacsHTlqY
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Death 999
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Re: Halloween girl
« Reply #38 on: October 23, 2018, 03:57:26 pm »

meh. (and not the grand kind of meh)

Jump scares (of which this would be a weak one) are less useful in this regard than touring an old folks' home.
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