The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: garbil on July 15, 2003, 03:12:53 am



Title: I have a question
Post by: garbil on July 15, 2003, 03:12:53 am
Can you write for me the position and name of each race's main planet ?


Title: Re: I have a question
Post by: Death 999 on July 15, 2003, 03:33:16 am
yes.
The way I would do it is to search the Pages of Now and Forever until I found the star search tool, enter the name of each race in turn, and see what popped out.
Since you're the one asking the question, I leave it as an exercise.

(Note: the Pages of Now and Forever are at http://www.star-control.com/ )


Title: Re: I have a question
Post by: Chad on July 15, 2003, 09:18:03 pm
Better yet, try this query with the Star Search tool...

http://dynamic.gamespy.com/~starcontrol/sc2srch/sc2srch.cgi?query=homeworld


Title: Re: I have a question
Post by: Death 999 on July 16, 2003, 12:16:05 am
I thought that was at PNF. Oops.


Title: Re: I have a question
Post by: Chad on July 16, 2003, 08:55:42 pm
It is.  ;)  Don't ask  :-/


Title: Re: I have a question
Post by: Solidus on July 22, 2003, 10:15:08 pm
How can I beat the game ?


Title: Re: I have a question
Post by: Culture20 on July 23, 2003, 01:02:50 am
The same way you get to Carnegie Hall: Practice, Practice, Practice  ::)


Title: Re: I have a question
Post by: Death 999 on July 23, 2003, 03:21:00 am
But in this case you have to do it in under 3 years.


Title: Re: I have a question
Post by: Nic. on July 23, 2003, 04:44:47 am
How to Beat the Game in 3 Easy Steps:
  • Start a New Game
  • Solve all puzzles presented to you
  • Win all battles you must fight
If you require greater detail witrh regards to any of the above steps, please consult one of the many walkthroughs available for the game (http://www.classicgaming.com/starcontrol/files/sc2.shtml)


Title: Re: I have a question
Post by: Paxtez on July 23, 2003, 05:51:10 pm
As some might say...

1) Start playing game.
2) ...
3) Sitback and watch the ending.


Title: Re: I have a question
Post by: Roelgiox on July 23, 2003, 09:04:10 pm
As the underpants gnomes would say (or maybe the Druuge):
1. Collect underpants.
3. Collect Profit.

I used to wonder what 2 was, but when I grew up I realized there is no 2. Gnomes can be tricky.


Title: Re: I have an answer
Post by: guesst on July 24, 2003, 01:39:13 am
or the Gary Larson inspired answer:

1. Start the game.
2. Then the miracle occurs.
3. Beat the game.


Title: Re: I have a question
Post by: Solidus on July 25, 2003, 04:39:08 pm
What I need to do after I destroyed the generators of the Sa-Matra ?


Title: Re: I have a question
Post by: Deep-Jiffa on July 25, 2003, 05:38:08 pm
Destroy all the green balls and the fire balls and then bring your flag ship and enter "into" the sa-matra. Listen to the Froge for fuck sake!


Title: Re: I have a question
Post by: AnonomouSpathi on July 25, 2003, 05:47:01 pm
Once all the generators explode, the electrical forcefield guarding the entrance drops.  fly your bombship..er...flagship right down it's throat.


Title: Re: I have a question
Post by: Deep-Jiffa on July 25, 2003, 07:44:50 pm
What did i say?


Title: Re: I have a question
Post by: Roelgiox on July 25, 2003, 08:16:08 pm
Wait a minute... You can kill the green balls and the fire things? No way man... Every time i've won I just stock up on crew and fly as fast as a can with the flagship to get in... And the easiest way to kill the force field things is with a Pkunk... They outrun the green and fire things.


Title: Re: I have a question
Post by: Omni-Sama on July 25, 2003, 08:54:36 pm
I've taken out a good number of those projectiles using the Utwig Jugger, which also makes a pretty good flying projectile.  I also happen to like the Yehat Terminator in close quarters with the Sa-Matra, giving you maneuvaribility and good firepower, so you can shoot down those boogers and flameballs that pester you.


Title: Re: I have a question
Post by: Nic. on July 25, 2003, 09:10:32 pm
I've found that the Chmmr Avatar, while highly ineffective against the Sa-Matra when the generators are "live", makes for a very effective "mop-up" ship once you bring the generators down; since the re-spawning of defensive weapons is also tied to the generators.

e.g., use Pkunk Furies to zip in and destroy the generators, when they are all offline warp out of the battle and send in an Avatar to clear out the remaining defenses.  Once the battlefield is cleared, it's an absolute cakewalk for your flagship.


Title: Re: I have a question
Post by: Solidus on July 25, 2003, 09:12:42 pm
I've just finished the game. thank you for all the help  ;)