Title: Portals Post by: Deep-Jiffa on July 24, 2003, 07:56:35 pm I was just wondering.... Every portal "teleport" you to somewhere important in hyperspace, right? At least most of them. There are some portals that leads you to nowhere!!! I have searched for hours and found nothing intresting. Maybe i missed something. So anyone can tell me if i missed something? I already finished the game but i just want to know if i missed some super-precursor artifact.
Title: Re: Portals Post by: Roelgiox on July 24, 2003, 08:39:20 pm The Quasi-Space portals get you places in hyperspace. It is fuel efficient and it gets you places faster... well some places. Anyway, just because not all the portals lead to artifacts, doesn't mean that they aren't important. There may be some near rainbow worlds or homeworlds... I mean, one leads right into Slylandro space, but there are no precursor artifacts there.
Title: Re: Portals Post by: Deep-Jiffa on July 24, 2003, 10:22:03 pm Who said anything about artifacts only? What i meant was that it teleport you somewhere important, homeworlds and artifacts. There are 2 points that leads no where, i was just wondering if i missed something there. And no, there isn't any rainbow world near it
Title: Re: Portals Post by: Kohr-Ah_Primat on July 24, 2003, 11:11:35 pm Yeah, the Quasi-space portals aren't completely intended for your SC2 shopping convenience, otherwise I personally would have placed them in slightly different spots. They're just a sort of freeway system to get you places faster--note that in real life, freeways don't always exit at the exact place you want to end up, they're just a way of getting their faster and with less gas. Sometimes it's faster to go to places via surface streets.
Note that it does take 10 fuel units and several days just to utilize a Quasi-Space portal. It's not always more efficient. And yes, some freeways do lead to the middle of nowhere, where there's nothing important. Still, there are some interesting sights around (star systems) you'd probably never ever have seen otherwise. Title: Re: Portals Post by: Deep-Jiffa on July 25, 2003, 12:11:23 am Nope. All but 2 leads to somewhere important (the one in the middle of the ilwrath zone, and one near the druuge, but far away from them), so anything of intrese there? Not even close start systems. Don't write me stories, i just want to know if there is something i missed and if yes, what i missed.
thank you Title: Re: Portals Post by: Cyamarin on July 25, 2003, 12:20:10 am I THINK there's something you missed out near the Druuge. The other one...well, Ilwrath space is important. Not sure. :)
Title: Re: Portals Post by: Death 999 on July 25, 2003, 12:23:08 am Define 'near'. Once you realize how far off these 'nearby' portals are, then you look at how many other things are just as nearby... well, you will realize that there is a LOT of space that is covered. Also, note that the distribution is pretty even. Any such even distribution would have many gates 'near' several important things, with a few left over.
Title: Re: Portals Post by: Glitch on July 25, 2003, 12:44:27 am I would say that there's something VERY important in Ilwrath space. As in, you can't beat the game without it. That important.
Title: Re: Portals Post by: Deep-Jiffa on July 25, 2003, 03:09:21 am nope. I found the caster near druuge space, but i meant to the portal south west to the druuge, nothing important there.
And b. you don't need the clear spindle to win the game. You need the bomb, and you don't have to fix the ultron for it... Title: Re: Portals Post by: Roelgiox on July 25, 2003, 09:14:58 am No There is something ELSE in the center of ilwrath space... very necessary and very awesome.
Title: Re: Portals Post by: Deep-Jiffa on July 25, 2003, 05:28:53 pm Stupid me... How i forgot the Chmmr system? Still there is another portal with nothing important near it.
Title: Re: Portals Post by: Death 999 on July 25, 2003, 07:47:15 pm Consider the portal in between the Yehat, VUX, and Mycon.
Is that really NEAR anything? No. But it is sure useful! Same goes for the portals in ur-quan space that are near the Thraddash and Mycon. The arrangement was not created for our convenience; it is just that our overactive pattern recognition centers find purpose where there is merely reason (if you get the distinction). Title: Re: Portals Post by: Deep-Jiffa on July 25, 2003, 07:48:44 pm Not that portal!!!!!!! ALL but THAT portal are useful!All i want to know is if i missed something there.
Title: Re: Portals Post by: Roelgiox on July 25, 2003, 08:20:16 pm What we are saying here is that every portal is useful, even if there is nothing there. They are just weak places in the fabric of space and they don't seek out where important things are.
Title: Re: Portals Post by: Omni-Sama on July 25, 2003, 08:51:20 pm Haha... you know that reply is just a cop out. Everyone can tell by the arrangement of portals in the game that TFB put them in places that would make your trip conveniently shorter. Obviously in some cases you're still going to have to make quite a trip to get where you want to go, but part of the fun is figuring out which portal is closest and whether or not you can make it out of Ur-Quan space quick enough to reach Betelgeuse. ;D
BTW, this is my first post in this forum in over.... oh, I'd say 4 months. Some of the members in the forums may remember me. I'm surprised to find myself still 4th on the list of posters on the forums. I thought some young whipper-snappers would come along and crush me in hibernation. Anyways, rejoice or cower in fear... I don't know if this return is permanent, but it sure has been a long time coming. Title: Re: Portals Post by: Deep-Jiffa on July 26, 2003, 12:35:18 am You don't get it do you? OK, i understand about the weak fabric in space and yada yada yada(bla bla bla) But WHAT I HAVE TO DO TO GET AN ANSWER?!?!? What the portal south-west to the druuge space is doing there?!?!!?!?
Title: Re: Portals Post by: Volka on July 26, 2003, 12:51:17 am You seem to be a little...disturbed. Calm down.
They have answered your questions,you may find some portals not really very useful,but hey,there are a natural phenomenon,so they're there because they are just there,not because there's something interesting there. Yes,you can use them to save a long trip and fuel,and yes,some of them are near of interesting stuff,like the ZEX's beast,maybe it was done on propurpose,but I'd like to think that they were placed randomly. Title: Re: Portals Post by: Deep-Jiffa on July 26, 2003, 12:54:21 am ALL of them are near something important, except this little annoying portal..... WHAT THE $#@!@#! I MISSED THERE?!?!?!?!?
Title: Re: Portals Post by: Volka on July 26, 2003, 01:00:32 am Well maybe the guy that placed the portals was so bored that decided to place a portal away and without anything important around it so people like you ask about it!
Title: Re: Portals Post by: Deep-Jiffa on July 26, 2003, 01:26:18 am Ahaha, found it...
Title: Re: Portals Post by: Culture20 on July 26, 2003, 01:33:34 am Spoiler
. . . . . . . . . . . . . . . The cloaking device is hidden in the SW corner of the map, but it won't show on your energy scans because it's cloaked. You have to land on every planet and cover every pixel until your lander bumps into it by accident. Edit: Oops, Deep_Jiffa was right; the cloaking device is in the South-East corner. I always get east and west mixed up. Title: Re: Portals Post by: Deep-Jiffa on July 26, 2003, 01:45:26 am nice try
Title: Re: Portals Post by: Omni-Sama on July 26, 2003, 02:22:52 am If you travel to the nearest system to the portal you speak of, you can find the Mark II on the third planet... but you'll have to fight a couple Mycon who drifted away from the pod. It's a tough fight, but I'm sure you know how to fight the pitiful Podship... Leaving the old ship behind is tough. In fact, I cried at the touching moment when you trade ships and then take the new helm. Well, good luck. The Mark II is actually miniature-sized, so you'll hafta look really closely when you search on the planet. Might take you a couple hours to find it...
By the way, we're not machines in this forum. I mean, we may be god-like in our skills of reciting useless facts from the Star Control universe, but don't expect an answer to a question you never asked. Even I can't answer those! ;D Title: Re: Portals Post by: Deep-Jiffa on July 26, 2003, 07:33:00 am I said nice try, you don't have to try again... And the question is: Is there anything near this portal and if the answer is yes what is it?
Title: Re: Portals Post by: Lukipela on July 26, 2003, 04:36:30 pm Keep in mind that it's the Arilou who have created these portals into Hyperspace, and who maintain them. There is a very simple reason for that one portal in the SE corner of the map. Think about it. There are no races nearby. Only a few star systems. Now, if you were an Arilou, where better to go on a holiday with your family? Away from the hustle and bustle of the universe, getting some well deserved peace and quiet. Also, it's a ncie place to let your pet *Nggn* run around freely without the neighbours complaining.
Title: Re: Portals Post by: Deep-Jiffa on July 26, 2003, 06:48:04 pm Ahah, very funny. :-/ I see i won't get any help from you guys. You talk only about pillows and jokes.
Title: Re: Portals Post by: Death 999 on July 26, 2003, 10:08:33 pm We are joking because you are asking a question with no answer. I think the reason that the portal is there is because Paul Reiche the Third and/or Fred Ford decided to put one there. And the reason that they decided to put one there was so that there would be portals with no particular use, portals that gave the whole arrangement artistic symmetry, etc.
Title: Re: Portals Post by: Omni-Sama on July 27, 2003, 02:48:20 am There have to be dead ends in a game... if there wasn't a dead end somewhere along the way, what would keep you searching for the end? The portals that seem to put you out in the middle of nowhere are kind've like those dead ends in the "Choose-your-own-adventure" novels.
Pick the wrong one and you're in the middle of nowhere. How can we give you an answer? There is none! We tried telling you there is nothing there, then tried telling you why... we even tried inventing the idea that there was something there! Nothing seems to make you happy, so maybe I should try a different tactic. ... ::) ::) ::) ::) ::) ::) ::) ::) ::) If that didn't make you happy, I dunno what will. Title: Re: Portals Post by: Deep-Jiffa on July 27, 2003, 06:43:14 pm Probably beers and bitches 8) 8) 8) 8) 8) 8)
::) ::) ::) ::) ::) ::) ::) :P :P :P :P :P :P ;D ;D ;D ;D ;D ;D Title: Re: Portals Post by: NECRO-99 on September 05, 2003, 02:08:39 am I like Lukipela's idea. I bet after the whole conflict was over and the Sa-Matra destroyed, Zelnick would head there on a cruiser (I bet he'd actually take a Fury, helluva lot faster) over to that corner, and have some "leisure time" with his new hottie Talana. Remember, the Pkunk said he'd have 17 children...Of course, this would all have to have occured and he would've had to get back to Vela before Hyperspace collapsed. Yea. That's what that portals for. Zelnick hops through, says, "Whoops! Nothing here except a few lush...green...habitable planets...", ponders a moment and takes off grinning like a madman. At least, thats what I'd do. ;D
Title: Re: Portals Post by: Orz Brain on September 05, 2003, 02:23:42 am That portal is close to Groombridg (sp)?. Initaly there was supposed to be a super special secret there. Paul and Fred did not get the time to put it in so now theres just a rainbow world there...
Title: Re: Portals Post by: Deep-Jiffa on September 05, 2003, 02:50:14 am Not that one. The one near groombridge is also near to utwig and supox space so there is a use for it. The one I am talking about is the one who leads you near the buttom right corner. Not near to druuge space, mycon space, yehat space and not even near planets!
Title: Re: Portals Post by: Krulle on September 05, 2003, 04:39:13 pm Oh, there you can find the cloaking artifact, some lone Andorsynth and the BSS (just outside the most sensitive scanners of Spathiwa to search and destroy The Ultimate Evil. (text files have been hidden and coded). Just fly around in bloodred Hyperspace.
But beware! If you're lurking around too much, you might touch the Keel-Verezy. If this happens, the *NGNN* and Poltergeists will find out about you and cause severe damage to your brains, your body and soul. Title: Re: Portals Post by: Death 999 on September 05, 2003, 07:18:50 pm Not Zelnick's body and soul... YOUR body and soul.
Title: Re: Portals Post by: Krulle on September 05, 2003, 07:37:03 pm That's what I said, didn't I?
I guess, our beloved twin gods of eternal gameplay are just bringing the message of where to find the poltergeists. I ask myself how much money they got for this? Surely not enough! Title: Re: Portals Post by: Death 999 on September 05, 2003, 07:49:25 pm I was just clarifying.
Title: Re: Portals Post by: NECRO-99 on September 06, 2003, 12:34:20 am Speaking of the Poltergeists, it makes one wonder: What do the Orz really look like?
The reports from the surface of Delta Vulpeculae make one wonder: Quote ---- REPORT FROM SURFACE ---- BUKOWSKI AGAIN, SIR. WE HAVE FOUND ANOTHER RESEARCH INSTITUTE. WELL, THE RUINS OF ONE, ANYWAY. THE COMPUTER HERE'S IN BETTER SHAPE, ALLOWING ME TO LEARN A BIT MORE ABOUT THE ANDROSYNTH'S INVESTIGATION INTO DF, DIMENSIONAL FATIGUE. IT WOULD APPEAR THAT THEIR STUDIES ACTUALLY BEGAN OVER TEN YEARS AGO, AFTER ONE OF THEIR BLAZER VESSELS DISCOVERED SOME PRECURSOR ARTIFACTS IN ALPHA LALANDE. AS FAR AS THEIR SCIENTISTS HERE COULD TELL, THE DEVICES GENERATED DF WAVES WHICH WOULD ALLOW THE USER TO SEE INTO OTHER... WELL, OTHER DIMENSIONS -- REALMS OF EXISTENCE WHICH SHARE POSITION WITH OUR OWN UNIVERSE, BUT HAVE A DIFFERENT... GEE, WHAT SHOULD I CALL IT... REALITY PHASE. ANYWAY, THE ANDROSYNTH HAD HOPED THAT THE DIMENSIONAL FATIGUE TECHNOLOGY CONTAINED IN THE DEVICES WOULD PERMIT THEM TO CREATE NEW, FASTER FORMS OF HYPERDRIVE AND HYPERWAVE. INSTEAD, WHEN THEY BEGAN THEIR EXPERIMENTS, THEY MADE CONTACT WITH SOME KIND OF LIFEFORM ON `THE OTHER SIDE', A CREATURE FROM AN ALIEN DIMENSION. AGAIN, THE RECORD IS FRAGMENTARY HERE. I SEE REQUESTS TO THE CENTRAL COMPUTER FOR INFORMATION -- DATA ON `REALITY ABERRATIONS', THE `MOSQUITO MANGE' AND, WELL... GHOSTS, POLTERGEISTS, AND OTHER MALEVOLENT, SUPERNATURAL CREATURES. THE REQUESTS GROW MORE URGENT, ALMOST FRANTIC, AND THEN... THE RECORD ENDS. ---- END OF REPORT ---- Quote ---- REPORT FROM SURFACE ---- CAPTAIN, THIS IS ENSIGN HAWTHORNE STANDING IN FOR BUKOWSKI. SIR, BUKOWSKI HAS FOUND SOMETHING, BUT... WELL... IN THE PROCESS HE HAS GONE KIND OF NUTS. WHEN WE FIRST GOT TO THIS DEMOLISHED CITY, BUKOWSKI WENT WILD BECAUSE THE SCIENCE CENTER WAS PRETTY MUCH INTACT. HE LOCKED HIMSELF IN THEIR COMPUTER CONTROL CABIN AND SPENT ABOUT TEN HOURS ALONE IN THERE. WE COULD HEAR HIM MUMBLING TO HIMSELF, THEN HIS SPEECH GOT LOUDER UNTIL HE WAS ALMOST SHOUTING, AND SIR, HE WAS SCARED, DAMN SCARED. WE FINALLY DECIDED THAT WE'D BETTER CHECK UP ON HIM, BUT BUKOWSKI, WOULDN'T LET US INTO THE ROOM. HE SAID THAT NO ONE COULD EVER KNOW WHAT HE HAD LEARNED -- THAT JUST KNOWING WAS ENOUGH TO ALERT `THEM'. HE KEPT TALKING ABOUT `THEM' -- CRAZY STUFF, SIR, ABOUT HOW `THEY' COULD SEE HIM NOW, AND `THEY' WERE MOVING TOWARD HIM. THEN BUKOWSKI STARTED THRASHING AROUND THE ROOM, SCREAMING THAT HE HAD TO DESTROY EVERYTHING BEFORE `THEY' SAW US TOO. HE DID A LOT OF DAMAGE TO THE ANDROSYNTH'S COMPUTER BEFORE WE STOPPED HIM, AND I GUESS HE MUST HAVE HURT HIMSELF IN THE PROCESS. HE'S CUT UP PRETTY BADLY. YOU KNOW, IT'S STRANGE, HE MUST HAVE HURT HIMSELF WORSE THAN I THOUGHT. NOW, WHEN I LOOK AT HIM, IT SEEMS LIKE HE HAS EVEN MORE CUTS THAN JUST A FEW MINUTES AGO, AND BOY, IS HE SCREAMING! BASED ON THE DAMAGE BUKOWSKI WREAKED ON THE CENTRAL COMPUTER, I DON'T BELIEVE THAT WE WILL FIND ANYTHING MORE DOWN HERE. I THINK WE HAVE LEARNED ALL THAT WE CAN FROM EXPLORING THESE RUINS, AND FRANKLY SIR, WITH ALL OF BUKOWSKI'S RANTING, I'M GETTING A BIT NERVOUS MYSELF. CALL US BACK TO THE SHIP SOON... PLEASE. ---- END OF REPORT ---- Bukowski is seeing ghosts after finding out the Androsynth's DF secrets. This also make the Orz appear. The Orz mention it themselves: Quote Here is *bright* and *smooth*. The other place is *hurt* Orz too much tired for keeping together. Other place is **Frumple**. Orz are here now, but almost not yet. Soon Orz are really here! You are help Orz with *parties*. Orz looking for you, and find you. So much joy!! Now *smooth* place all the time, and after now never going back to outside. Never!! Creepy. They're almost here. They also mention *light reflections*, the visible bits of them that we see. This leads me to believe that the Orz are, at the moment, squeezing their heads through the DF "door", as it were, and eventually, they'll stretch the thing out so their whole selves can fit through. Also, quoted by the Arilou: Quote There are parasites. Creatures who dwell Beyond. They have names, but you do not know them. They would like to find you but they are blind to your presence... unless you show yourselves.The Androsynth showed themselves, and something noticed them. There are no more Androsynth now. Only Orz. Quote Perhaps you know of the Orz. Like us, they are dimensional travellers, but that is where our similarity ends. Do not trust the Orz, my Human Captain. They are dangerous. Quote The enemy of your enemy is your friend... at least for a time. Of course, we trusted them anyway because we needed the firepower. :P Putting 2 and 2 together: Bukowski saw their whole forms, as well as the Androsynth, explaining their crazy searches in their databases. Since (in SC3, anyway) the Orz went hostile and somehow summoned the Heralds (and eventually the Eternal Ones), it could be assumed that the Orz are a bit more powerful than they show, although they complain quite a bit about their home dimention. SC4 = Stemming the Tide: finding a way to reverse DF and stopping the Orz from fully manifesting (and possibly any more Eternal One attacks!) I told everyone the Orz are no good! (That's why I kill 'em off in my game ;)) Title: Re: Portals Post by: Orz Brain on September 06, 2003, 02:16:25 am Interestingly when you make the Orz angry their form changes - They become bright red - Which seems to me to be another indication that what one sees is not their true forms. Also angry Orz *GO GO GO*'s are bright orange where as calm (returning) *GO GO GO*'s are green.
Title: Re: Portals Post by: Talhydras on September 06, 2003, 03:06:59 am Hmmm. That makes one wonder... if the Orz are non-corporeal, A: why do they die when their ships are hit, B: do they die when their ships are hit, C: are their noncorporeal abilities somewhat related to their massive ability to wreak havoc on enemy ships, and D: what the hell happened to Bukowski?
The reports do mention him getting cut up, which suggests an active presence of the noncorporeal beings (if they ARE the orz, and the orz aren't just some sort of pawns) and if they could appear anywhere, couldn't they have come onto the ship? Hmmm. The Orz do suck. I never tried being aggressive towards them. How does one "kill 'em off", how is it you say? Title: Re: Portals Post by: Krogoth255 on September 06, 2003, 05:34:23 am The Orz also don't understand what death means. This is what they say when you threaten to kill them
Quote We are not *dead*. Orz is never *dead*. Orz is thinking *silly cow* are want to *dance*. Orz can *dance* very well in between but not as much fun as *parties*. This suggests the Orz are physical manifestions of the enity that were involue in the destruction of the Androsynth. Killing their "physical" form doesn't destroy the Orz since they are just parts of something greater. Their true form resides elsewhere or simply cannot be perceive unless you become aware of it's existance. This form cannot harm you unless you make yourself aware to it's percense but, you cannot harm it however. Personally, I think the destruction of the Androsyth's cities were their own doing when the Androsyths when mad and tried to stop the enity. Obivious, it proved to fulite and the syths themselves ether became the physical manifestions of the enity known as Orz or the Syths were simply dragged ether themselves or the Orz to some reality where they are trapped forever unable to return back to their own reality. Title: Re: Portals Post by: Culture20 on September 09, 2003, 02:03:52 am Whoa guys, hijack another thread; this is the thread where we keep Deep_Jiffa from finding out what's hidden down by the QS portal in the lower right-hand side of the map. :)
Title: Re: Portals Post by: Death 999 on September 09, 2003, 02:41:51 am He wouldn't take 'nothing' for an answer, so we're having some fun with the idea...
Title: Re: Portals Post by: Culture20 on September 09, 2003, 02:49:47 am Yeah, I know, Death_999. I was refering to the people who thought this was the Orz/Androsynth thread. ;)
Title: Re: Portals Post by: Krogoth on September 09, 2003, 03:26:20 am Sorry guys.... Anyway I think the Quasi-space portal down by Druage is just there for looks if anything. Interesting enough though, not far from where the portal exits is a white star constallation shaped like a triangle. These systems contain a nice share of resources to mine.
Title: Re: Portals Post by: Deep-Jiffa on September 09, 2003, 05:20:15 pm Wow, I thought this thread is dead! Who is the smart guy who did it? Oh well I already got an answer, even after the pillow fights, the mark II and the illwrath clocking device which all are microscopic or clocked so I will have to search every pixel of the surface ;D
By the way the answer is....... (pause to make dramatic effect).......... Nothing! So If you want to talk about the androsynth there is a thread for it. I don't know how to put a link so search it. Title: Re: Portals Post by: NECRO-99 on September 09, 2003, 10:18:35 pm The Speed Booster? What?
You're totally wrong. The Speed Booster is on Alpha Pavonis, along with the Dreadnaught. You just need to keep searching the wreck about 100 times, then they'll find it. Down in the corner is where you get the fabled Trident Activation Device. Think Wimbli's is just a piece of junk? Think again. Once you get the Activation Device ( Alpha Arae I or III I think) you can set the Trident to work. It's got three special effects, one set in motion by each prong, and you can use it as many times as you'd like! Prong 1: Fireball: Spits a huge fireball, Sa-Matra style, toward your enemy, causing horrendous damage and sometimes killing the ship in one hit! Prong 2: Crew Regeneration: Grow back crew at about 2x the Mycon speed at 1/2 the energy cost! Prong 3: Mind Control: Ever wanted those pesky Ur-Quan to ally with you? The third prong of Wimbli's Trident allows you to control as many enemy craft you like, as long as you have room in your fleet! You can also stop certain bad events, like the Pkunk annihilation, the Spathi self-shielding, and yes, even stop the Kohr-Ah in their tracks! It's worth the 100 crew, so what're you waiting for? Go ahead...whats a few hunams compared to a universe in your power? Title: Re: Portals Post by: Death 999 on September 09, 2003, 10:20:47 pm Quote Prong 3: Mind Control: Ever wanted those pesky Ur-Quan to ally with you? The third prong of Wimbli's Trident allows you to control as many enemy craft you like, as long as you have room in your fleet! You can also stop certain bad events, like the Pkunk annihilation, the Spathi self-shielding, and yes, even stop the Kohr-Ah in their tracks! But look out -- it drains all your shield energy, so if there are any other enemies around your career as a Dark Archon is going to be limited. Title: Re: Portals Post by: Deep-Jiffa on September 09, 2003, 10:29:02 pm Are we still talking about uqm?
Title: Re: Portals Post by: Yehat_Sympathizer on September 10, 2003, 04:08:33 am Kohr ah primate mentioned earlier on the thread that you don't need to fix the ultron to get the bomb. Has anybody done this before? how do you do that?
Title: Re: Portals Post by: Death 999 on September 10, 2003, 05:49:33 am Let the Kohr-Ah fry the Utwig guarding the bomb.
Title: Re: Portals Post by: John Doe on September 10, 2003, 07:06:29 am And I always thought the SE corner was just the home of the Black-Spathi squadron. Their ships are way better than those standard Spathi ships :)
Title: Re: Portals Post by: Krogoth255 on September 10, 2003, 08:03:12 am Well, at that point in the game it's pretty much game over unless, you have the Talking Pet and Sun Device ready when you get the bomb. Then quickly portal out to Proycon to let the Chmmr do their stuff.
Title: Re: Portals Post by: Sage on September 10, 2003, 04:01:09 pm Nope, you're all wrong. The area that portal leads to is where the Brown Ur-Quan, along with the Faz, Drall, Yuli, Yuptar, Taalo, and all the other Milieu pals now reside.
Title: Re: Portals Post by: Deep-Jiffa on September 10, 2003, 05:30:08 pm God... You are all talking bullshit. Will someone lock this thread?
Title: Re: Portals Post by: Krulle on September 10, 2003, 06:39:00 pm Quote Hmmm. That makes one wonder... if the Orz are non-corporeal, A: why do they die when their ships are hit, B: do they die when their ships are hit, C: are their noncorporeal abilities somewhat related to their massive ability to wreak havoc on enemy ships, and D: what the hell happened to Bukowski? He does not die. You just cut his finger off. You just limit his grip on this reality a little bit.Title: Re: Portals Post by: Deep-Jiffa on September 10, 2003, 10:57:35 pm Quote Here in Holland, we got an expression: de pot verwijt de ketel dat hij zwart ziet. It translates to 'the pot calls the kettle black'. Here we got an expression too(!): Yalla maspik eim haziboley sehel! It translates to "Enough with the bullshit". Title: Re: Portals Post by: NECRO-99 on September 10, 2003, 11:35:26 pm Here in America, there's a quote that I'm certain most of my comrades will know. As the good P.T. Barnum stated, "There's a sucker born every minute." Can't you take a joke?
Title: Re: Portals Post by: Yehat_Sympathizer on September 11, 2003, 12:09:12 am Deep_Jiffa, I didn't know you're from Israel, could've fooled me...
Anyway, your nickname makes more sense now :) Title: Re: Portals Post by: Deep-Jiffa on September 11, 2003, 01:35:13 am You too! Mahamatzav gever? Tirgov (translation) wsup man?
Title: Re: Portals Post by: Yehat_Sympathizer on September 11, 2003, 04:24:36 am Yiheeye beseder. Hadashot lo mashehoo.
What's up with you? Title: Re: Portals Post by: NECRO-99 on September 12, 2003, 12:33:10 am Kindred spirits, cool.
Title: Re: Portals Post by: Lukipela on September 12, 2003, 12:59:51 am Here in Finaland we have proper language, but I can't think of a single expression that would fit this spot.. except for maybe Elämä on laiffia, which is something you all embody very well.
No I won't translate it, I leave that as an excersise for the active amongst you. As Nic. once commented upon, any word can be found on the internet. As for the portal/pillowfight: The portal leads to an empty part of space you say? Not quite. In fact the place is full of people who use cloaking devices. If you just fly around randomly in nearby systems for long enough (a ywear or so should do it), you'll eventually hit a Keel-Verezy ship, ally with them and become unstoppable As for the pillow fight, now that D_999 isn't expecting it I'll hit him over the head with a huge fluffy pillow with a picture of a rabbit on it. Title: Re: Portals Post by: Deep-Jiffa on September 12, 2003, 04:38:49 pm Stop it! People who are new at this game (or people who will believe this *****) will spend hours to confirm what you have just said!
Title: Re: Portals Post by: Novus on September 12, 2003, 05:22:53 pm Quote Stop it! People who are new at this game (or people who will believe this *****) will spend hours to confim what you have just said! I thought that was the whole point; to discourage newbies from scouring the board for spoilers and hints. ;D Title: Re: Portals Post by: Deep-Jiffa on September 12, 2003, 05:26:06 pm No the point was to try and fool me. Now it is against the guy who revived this topic!
Title: Re: Portals Post by: Krulle on September 12, 2003, 05:49:34 pm Why fool you? You are way too clever. Although it seems like you've never met the Keel-Verezy. They sell you the Cloaking Device, although your favourite trademaster in that region will charge you a high commision fee (price is 25000 credits + 10 percent commision fee) for introducing you to the Keel-Verezy, who even cloaked their complete system, since they are afraid of the Druuge (their ships are mere transport vessels, no weapons).
Their twingods of eternal galactic peace prohibited them to use weapons, that's why they had to hide. Deep-Jiffa: And yes, i like seeing newbies cry for help, because they wasted 4 years down here to find such interesting and important stuff like Wimblis Trident and so on. And if you do not wish to let this thread live, then do not answer. I might loose interest in telling the story of my adventures if you're not showing your annoyance. Okay, so i have been telling "Seemansgarn" (german for exaggerated stories). So what? That's why i played this game in first place. Title: Re: Portals Post by: Deep-Jiffa on September 12, 2003, 06:51:21 pm Oi shtok
Title: Re: Portals Post by: Lukipela on September 12, 2003, 08:07:33 pm Oh, I thought the point was make up creative solutions for the last portal. Seriously, anyone whpo reads through this topic, pillow fight and all and believes it really needs a brain check. Don't worry, the newbies aren't stupid.
The Keel-Verezy are actually very decent people. They also sell beer at discount prices, which means restocking crew at the starbasde becomes a lot cheaper. Unfortunately, it does lower the efficency of your fleet somewhat... Title: Re: Portals Post by: NECRO-99 on September 12, 2003, 11:25:24 pm I had an unfortunate run-in with the Keel-Verezy...literally!
I was holding orbit around one of the planets near the portal ( Beta Arae V, after I snagged the Trident Activiation Device) when all of the sudden I hear this huge explosion! The engineering crew reports heavy damage to my starboard side. No sign of asteroids about, when all of the sudden, my comm is flooded with a voice. "Watch where you're going, moron!" Unsure what to think, I decided to send a lander down to the planet. The scans didn't show any biologicals... As the lander was entering the atmosphere, it was suddenly blown to bits! Some sort of defensive weapon hidden on the surface? I tried simply talking into my comm, and found out that I had inadvertently crashed into a Keel-Verezy ship! I quickly apologized, and explained my situation. They apologized for the death of my lander crew and the loss of RU from the lander. Quickly we became allies and yes, it's true what Luki said, they sell beer at REALLY cheap discounts! I picked up 50 units (kegs, I suppose) for 25 RU! My lord! The other thing that the KV offered was a dance show, but, well...we couldn't see it. We just clapped whenever we heard applause. :( Title: Re: Portals Post by: Lukipela on September 12, 2003, 11:33:15 pm The proper measurment of a Keel-Verezy keg is 1 kilolitre. It comes in an assortment of stout, lager and ale. However, seeing as both the kegs and the liquid is invisible, the only way of telling one keg from another is by tasting it. I remember this one trip where we had to break open 7 1 kilolitre kegs (4 ale, 3 lager) before we found the stout. Oh yes, that was the trip when we accidentally left the port warp engine on Tau Ceti 2, and compensated by strapping a traddash ship to the starboard side. We were quite dizzy by time we came home, I can tell you that! On the other hand, the hula hula competition went really well, although I still suspect the Umgah cheated somehow. I mean, how does a blobbie win a competition like that?
Title: Re: Portals Post by: NECRO-99 on September 12, 2003, 11:37:24 pm Luki, they're bio-engineers, they could do it. :P
Yes, I noticed the crew prefered the ale, but engineering liked the stout especially. It's about twice as effective as the fuel the Vindicator burns. After the entire crew puked all over (due to overdrinking and hurky-jurky starts and stops from throwing in kilolitres to get home and spread the good news quicker) those engineering guys rigged up a line-feed system from the stout to the engines. When we got back to Sol, the ship stunk and we had to replace ALL the thrusters. Apparently, 15 days in Hyperspace connected to KV Stout isn't healthy for them. Oh yea, don't get them linked to the turn-thrusters, you'll get sicker quicker. That thing'll spin like a top! Title: Re: Portals Post by: Lukipela on September 12, 2003, 11:40:56 pm Stout to the engines??? How dare you! that is a serious misuse of alcohol sir, and I will have you up on charges for that! It is a breach of conduct, and stringlenty out of sync with the fleets bold new motto: "To boldy drink what and where noone has drunk before!"
Consider yourself warned. Cease this insane destruction of stout, or faces the consequences. Title: Re: Portals Post by: NECRO-99 on September 12, 2003, 11:45:57 pm Hey, we were only using to to get back to Sol quicker and tell the starbase of the good news!
We had planned on getting tons of Stout, building a hyperspace sled for the Starbase, and having it go directly to the KV location. We then talked to the Arilou, and they said they could punch us two more holes in the fabric of space; one right outside of Sol, and the other right outside of KV space. I guess if you're that against sacrificing a little to gain alot, though... Title: Re: Portals Post by: Lukipela on September 13, 2003, 02:33:25 am It's the principle that counts. Besides, you have your ship full of beer, who cares how long starbase has to wait? that's their problem. Don't make me courtmartial you captain.
Hmm.. Wonder if you could open a direct portal between the brewery and my keg.. sorry cargohold. That'd be a practical thing. Title: Re: Portals Post by: Krulle on September 15, 2003, 01:36:19 pm Have you ever tried to sell the lager to the Kzer-Za?
Watch their fighters flying then! The stout is just perfect for the Kohr-Ah. Or ever tried to sell the ale to the Druuge or Melnorme? Just offer a keg for the taste, they'll drink it (hey it's for free), then ask for a special offer (Druuge) or refund (Melnorme). Actually, the Melnorme will give you for your last lander-upgrade as refund one Melnorme Trader with all their secrets! (The screen turns from blue to red because the screen is still blue, but when attacked the alcohol need to be barfed out of the stomach. And that brown glibberish on the screen makes it look like it's red). Yack! And if you don't ask for a refund, he'll start drinking more and more. And starts talking nonsense, the poor Mael-Num. Oh, damnit! I promised him i'd never tell anyone! What the heck, Blueish cannot remember me after the second keg he bought.... Title: Re: Portals Post by: NECRO-99 on September 15, 2003, 06:41:48 pm Actually, I traded some to the Thraddash, too. Damn, those guys can hold their liquor...anyway, you should be VERY wary of a drunken Torch pilot, or at least slightly amused. The concept of a straight line isn't too hard-coded into the Thraddash anyway, but sheesh... Once the Ilwrath came, I set one (just one barrel, dont court martial me Luki :-/) in space for the invisible Avengers to pick up. They did, and about 20 minutes later I was hailed, asking for more, so I delivered. The Ilwrath _cannot_ take too much liquor, and were worshipping a new deity that was just recently added to their caste. Name of "Pourcyllinn Bhoull", and they were worshipping it very devoutly. Anyway, when the Ilwrath came out of their drunken stupor, they were very angry. They attacked me, but when they tried to activate their Hellblast, it wound up being more like the Glory Device. Needless to say, many were injured onboard my ship, but it was amusing as hell nonetheless.
Title: Re: Portals Post by: Krulle on September 15, 2003, 07:10:16 pm Right now i found a new use for the Whisky the Keel-Verezy used to poison half my crew: Just empty your cargobays with that dammit stuff over the planet the vux-beasts lives. Man, I've never seen a complete planet destroyed by one single animal. And it survives! When i picked it up from space, it was asleep. Luckily it was not on board the vindicator when it awoke.... That thing did not seem to have a hangover, but simply farted an alcohol-flame that burnt down Vux-Cmdr. Zex's place. Alas it did destroy the Shofixti-Maidens as well..... :(
And the drunken Utwig just added a time-trigger to the bomb before they gave it to me for more beer. Luckily i sold the bomb to the Druuge before it got off. But right now I#m limping through space, all crew killed, my fleet destroyed and all modules except one thruster and one blaster got destroyed because i've not been far away enough... I'll reach the KV in app. 2 months for more beer for my lonely trip home. Luckily the Utwig gave me their mask of lonlyness when they put on their masks of drunken comedians. Title: Re: Portals Post by: NECRO-99 on September 25, 2003, 10:08:55 pm *resurrection*
Just because I could. ;D Title: Re: Portals Post by: Death 999 on September 25, 2003, 10:38:45 pm Are you guys really sure you didn't just have a lander pick up the 7 kilotons of Lysergic acid diethylamide? It's between two deposits of cyano-acetylene on the hydrocarbon world in Beta Raynet...
Title: Re: Portals Post by: Krulle on September 25, 2003, 11:20:59 pm Petha Rainnet? Wheresszatzuposssedd to be *hick*?? Who are you anyway?
Ah, I'm ssssssoooooo loonlie. Whishsshshsh to come over me to join me *hick*, to join me in my self-dessspair on way home? Can you bring me home *hick*? Heress the key. I'll go to toilet *hick*, if i rememebrd where it wasss? *Door slides open - Door slides closed* *BARF* Ugh! anyone here to clean thes mess? *Bump!* *Snurk, ZzzZZZZzzzzZZZZzzzzZZZZzzzzZZZ* AAAYYYEEE!!! Dammit, that mask is still on. Yuck! And the shower's broken since that bommie went up! Dammit. Although i do not want to see my mirrorimage now... Hey, noone here? I thought i gave the key to someone.... Autopilot is still on. Good. To Earth. Very good. Still beer? Okay. *DRINK* Title: Re: Portals Post by: Davey Yungblud on August 15, 2007, 06:25:20 pm You think that's funny? Give it to the Orz. Trust me, when we did, they turned motherf***'n' plaid! And their marines, Oh my GOD! They were so much more effective. Each one of them would take a keg with them when they penetrated the enemy's hull and got the entire crew drunk, hiding their vac-suits and telling them that there were naked Syreen outside of the airlock. 'Course, that ended quick, cuz they crashed into a nearby moon and never returned to the Nemesis... >.>
Title: Re: Portals Post by: Asrial on August 15, 2007, 08:30:47 pm You're 4 years too late :D
Title: Re: Portals Post by: Davey Yungblud on August 15, 2007, 10:30:54 pm I am aware of that fact. I simply think that this thread is worht ressurecting.
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