Title: Talking pet problem (special) Post by: jmccorm on December 03, 2002, 03:24:21 am OBVIOUS: You are supposed to go to [devices] and select the talking pet in the same solar system that has the su-matra in order to get the enemy ships to flee. Yes. I know this.
ACTION: Once I did that, I went into the zoomed-in screen with just the planet and the Su-Matra. Then, from *that screen* I went to [devices] and selected the talking pet again. PROBLEM: The talking pet appeared on the screen. The background music (talkpet.mod) played just fine. His lips were moving. Bit there were no subtittles. Amd there was no speech. I could not exit or break out of the screen. Only think I could do was quit the game completely (the ---> ` <--- key). PS: Please put the game-exit key... ---> ` <--- at the end of the manual document along with the other keys. I found it by accident (at just the wrong time) and only later discovered it embedded in some of the documentation by doing a search for that character. Title: Re: Talking pet problem (special) Post by: jmccorm on December 05, 2002, 03:00:25 am Anybody want to take a minute to confirm or deny this against their copy? I did this with the Windows release.
Title: Re: Talking pet problem (special) Post by: Mage on December 06, 2002, 09:19:04 am I didn't even know about any zooming functions when I played it 8 years ago... all I did was enter the solar system the sa matra was in and use the device.. it did the trick.
Title: Re: Talking pet problem (special) Post by: verm on December 06, 2002, 08:22:04 pm Quote Anybody want to take a minute to confirm or deny this against their copy? I did this with the Windows release. Locks up good with the Linux copy as well. Although, I'm not sure why you would scatter the fleet and then use the little critter again. |