The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: HentaiZonga on August 22, 2003, 05:14:36 am



Title: UQM Fork: Story Idea - Black Spathi Squadron
Post by: HentaiZonga on August 22, 2003, 05:14:36 am
So, you're playing the UQM game, and somewhere out in Ur-Quan space, you come across a group of fighters engaging the Ur-Quan - the Black Spathi Squadron. Their Pursuer ships are modified Eluders with less crew (20 instead of 30), and more powerful guns (they fire a non-turreted version of the Orz railgun, a faster-firing BUTT missile, and have double the battery and recharge rate). They've been spending the past 15 years fighting the Ur-Quan, hoping to free their people from slavery. The Ur-Quan are, needless to say, incredibly irritated, and the Spathi High Council refuses to even mention their existance, except to deny their connection to Spathiwa to the Ur-Quan, and to deny their existance to everyone else.

The ultimate purpose, of course, is to convince them to stop attacking the Ur-Quan and start attacking the Kor-Ah, and potentially convince some of their ships (4?) to join your fleet. Once you've done this, they're rapidly annihilated by the Kor-Ah, but manage to buy you an additional 6-12 months of time before the Kor-Ah win the doctrinal conflict.

Suggested media files:

1. Comm screen - a Spathi with a red bandanna draped over his eye, dark red glowing screens behind him, and a spiked collar around his neck. He sounds like a pirate, but with the high-pitched Spathi voice.

2. Ship - a Spathi Eluder with the spheres painted black with silver spikes attached, and the connecting pipes painted in red-and-black stripes.

3. Ship captain screen - a Spathi with a red bandanna and a spiked collar.

4. Music - something like the original Spathi music, but more grunge/techno.

Suggested dialog?


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Deep-Jiffa on August 22, 2003, 05:18:02 am
Spathi=coward life being

End of story. No black sqaurden.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Precursors=Yeti on August 22, 2003, 05:23:41 am
It's a race of course there will be differences in people. Your being steriotypical, what if all the human race were proud and pure? You and me both know that's not true.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Deep-Jiffa on August 22, 2003, 05:25:38 am
The point is, what this will add to the plot? Nothing! Nothing at all.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Precursors=Yeti on August 22, 2003, 05:26:21 am
6-12 more months of play time, and some cool ass super spathi ships.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Deep-Jiffa on August 22, 2003, 05:26:50 am
To the plot my friend.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Precursors=Yeti on August 22, 2003, 05:29:28 am
6-12 more months more playtime, eletist spathi, I meen comon don't you think it would be awsome?


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Deep-Jiffa on August 22, 2003, 05:32:04 am
Hmmm... Come to think of it... No. If you change the plot, it must be some serious one which will donate to the game.
It is like the treasure in the yehat's zone. Someone suggested to put some plant with 20000 ru of minirals guarded by 5 yehats(elite ones).


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Precursors=Yeti on August 22, 2003, 05:34:39 am
Well he could change his ideas around a little bit, maybee they actually give you RU when you ask untill they die?


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Death 999 on August 22, 2003, 06:28:57 am
DJ, the Black Spathi Squadron was invented by Fred and Paul. It is referred to in the game, by Commander Hayes.

No race is that utterly simple.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: wyrinn on August 22, 2003, 07:14:52 am
Somehow i get the feeling that im already disliked in this place but what hte heck im going to reply anyways

I like The idea of adding the black squadren. I agree with the fact that every race has its exception to tendancys. And since its already mentiond in the game it makes perfect sense for a addition, no it doesent add a whole lot to the plot. But it would be fun  ;)

Anyways thats my view on this topic


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: PakoPako on August 22, 2003, 09:31:16 am
I'm not sure what this "fork" thing is, but as an Easter Egg (damnit, too much Fallout for me..) it'd be pretty nice.

A punk/slash/rock remix of the Spathi song is fitting...

Again, a race that large, cannot be 100% homogenous. There must be SOMEONE who acts like a jerk. (unless, as the ZoqFotPik say, your entire species are jerks)

Again, plot-wise, it wouldn't be anything special. But as an Easter Egg, really funny.

Speaking of Easter Eggs, a new alternate dark dimension of death would be 'nice'. The "bad luck" Easter Egg to speak.  (nightmares of meeting an evil version of a precursor service vessel..)

-=PakoPako=-


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: TD on August 22, 2003, 10:15:57 am
How are you planning to do voices for the dialog you add?


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Precursors=Yeti on August 22, 2003, 10:16:27 am
Yeah, it would all be awsome.

I dunno, maybee he could get one of the voice actors who do the voices now?


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: CidHighwind on August 22, 2003, 11:19:22 am
As far as plot goes, of course it adds to it, its a little chunk of story about the Black Sheep of the Spathi and their successful attempt at helping destroy the Khor-Ah.
It even completes it, think about it, if its mentioned in the game, it should be in the game.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Novus on August 22, 2003, 12:20:32 pm
Quote
It even completes it, think about it, if its mentioned in the game, it should be in the game.

Unless, of course, the entire Black Spathi Squadron is just a rumour that started as a joke, in which case mentioning it makes sense even though it doesn't exist.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Yehat_Sympathizer on August 22, 2003, 01:24:49 pm
I don't know if Fred Ford and Paul Reiche ever intended to put the black Spathis in the game, but it sounds like a cool idea.

Still, it's better to wait until version 1.0 is ready and relatively bugless before you start a fork. Also, the UQM development team might have some cool ideas of their own about what to do with the black Spathis.



Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Death 999 on August 22, 2003, 07:59:49 pm
But if they do, this is the perfect place to discuss them.

Anyway, I think that this idea is for Frenzy, which has already forked.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Chrispy on August 22, 2003, 10:45:36 pm
how many black spathi ships would their be.
and it doesnt add to the plot but to the world. their is more happening than what u are supposed to do to beat the game. i think its a sweet idea


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Orz Brain on August 22, 2003, 11:34:17 pm
Head over to http://www.classicgaming.com/starcontrol/  . If you look thorough the links on the side bar you will find a section with fan made ships and one of them is a black spathi. I don't know if the files will work with UQM though...


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Yehat_Sympathizer on August 23, 2003, 12:12:53 am
since they are supposed to be renegade, you could make them wander around star systems, at random or just set points, to avoid detection, maybe in a single  constellations, and could help you in a Yehat/pkunk sort of way, because they don't have a real world of their own.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Orz Brain on August 23, 2003, 12:48:52 am
Also the ships sound to powerfull. The spathi can already toast both varitys of Ur-Quan with ease. I would seggest not increasing the energy recharge rate and leaving the BUTT Torp fire rate the same.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Chad on August 23, 2003, 03:09:27 am
Quote
Head over to http://www.classicgaming.com/starcontrol/  . If you look thorough the links on the side bar you will find a section with fan made ships and one of them is a black spathi. I don't know if the files will work with UQM though...


Nope, they won't....


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Culture20 on August 25, 2003, 01:16:58 am
Quote
Also the ships sound to powerfull.

Just allowing you to continue building Spathi ships after Spathiwa is unreachable is powerfull enough! :)


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Death 999 on August 25, 2003, 06:19:51 am
I like the idea of making the black spathi simply have a dual-fire forward cannon (fire from left and right sides of ship) (making it useful!), the 'decoy' modules stripped off, and lower crew.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Nic. on August 25, 2003, 09:33:28 am
Quote
I like the idea of making the black spathi simply have a dual-fire forward cannon (fire from left and right sides of ship) (making it useful!), the 'decoy' modules stripped off, and lower crew.

Yeah, and while you're at it, maybe make it a little slower, give it a shield, change the colour to blue, and the shape to a crescent!  A ship like that would be way fun to play!  :)


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Krulle on August 25, 2003, 08:11:10 pm
My two cents (in Euro that is) :

The BSS should fly around in Hyperspace, just outside of the scannerrange of normal Spathi extra-sensitive-scanners. Their goal is not to protect Spathiwa of the Ur-Quan (which would result in the destruction of all sentient life-form which was born on Spathiwa), but to search and destroy the Ultimate Evil.

Just my opinion of where to find'em.

BTW: 9 to 12 months would be too much gain. More of something like 3-6 months (at max.!)!


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Death 999 on August 25, 2003, 09:15:19 pm
Quote

Yeah, and while you're at it, maybe make it a little slower, give it a shield, change the colour to blue, and the shape to a crescent!  A ship like that would be way fun to play!  :)


Well, the lack of a shield and the presence of a tracking torpedo really does make a dramatic difference... anyway, the spathi pea-shooter goes further faster than the yehat machine gun, and doesn't keep up as long... and the energy regeneration is way off... no, these remain very different ships.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: HentaiZonga on August 25, 2003, 09:24:55 pm
Another option would be to make it fire its main gun straight forward, 45 right, and 45 left - sort of a cross between a Yehat and a Pkunk.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Death 999 on August 25, 2003, 10:25:56 pm
Maybe make the B.U.T.T. faster but non-tracking. But then we end up with a ship like a fast-turning XChagger.

Also, since these ships are custom-modified and probably a little unreliable, perhaps their stats could  be within a range, but randomly set at the beginning of a battle?

Lastly, the question of their actual objectives is a serious one -- what are they fighting for and what do they hope to accomplish? If they are resisting the Ur-Quan, what are their targets, and what do they conceive of as their goal? Simply live free of the 'Quan?? Destroy the Sa-Matra and end the Path of Now and Forever?


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Talhydras on August 26, 2003, 03:44:54 am
Erm. I think that the BUTTs should still track. I mean - Backward-Utilized TRACKing Torpedoes? Faster maybe would be fairly keen. I think that there should be some variables between individual ships of the BSS to represent their piratical nature. Maybe a variable amount of damage to their hull, a few ships taking a critical hit here and there?

Perchance they could have an "ammo" counter for their supply of nastier BUTTs (faster, deadlier, longer range) that doesn't replenish except at BSS supply dumps? Ships in SC1 if you recall had the ability to lay down small colonies anywhere, I think the BSS probably has a few secluded small space stations where they can relax, sit still, maybe grab some more BUTTs before going out and giving <x> a kicking.

$0.02, is all.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Deep-Jiffa on August 28, 2003, 06:53:37 am
If you mention ammo, lets talk about the earthling. Endless number of nukes on every ship? And in this mod the nuke has more power with bigger explosions! My suggestion is to put only 5-7 nukes every battle(not until you go back to sol) and when the ship runs out of ammo, they use chaingun or something like it :)


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Paxtez on August 28, 2003, 07:25:01 am
They should have a much smaller crew (a lot less brave spathi), some sort of foward weapon.  Think about it, the reason the spathi have the BUTT is because they run away.  The brave ones would be more brave, so maybe something like a foward BUTT (much faster, longer range less on the screen at once, for balance).  Maybe some sort of rapid version of the front gun.  Maybe have the ship be a slower (to account for the increased weapons)?


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Novus on August 28, 2003, 12:28:34 pm
Quote
The brave ones would be more brave, so maybe something like a foward BUTT (much faster, longer range less on the screen at once, for balance).  Maybe some sort of rapid version of the front gun.
I propose the Forward Applied Rapid Torpedo. Fired forward instead of backward, moves faster, minimal tracking.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Death 999 on August 28, 2003, 08:11:40 pm
That would make sense, but let's change the acronym. Most of us  have grown up now, and I for one could do without the scatological 'technical' terms.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Krulle on August 28, 2003, 09:12:53 pm
Quote
I propose the Forward Applied Rapid Torpedo. Fired forward instead of backward, moves faster, minimal tracking.
I guess you a have the sound for launching in your head?Or maybe at the other end of your digestive system?
I guess you just want to be immortalized in your favourite game. Even if it's only a soundsample. ;)


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Culture20 on August 29, 2003, 01:33:28 am
Quote
That would make sense, but let's change the acronym. Most of us  have grown up now, and I for one could do without the scatological 'technical' terms.


Oh, come on Death_999, F.A.R.T.'s not that bad.  Remember, P&F were "grown-up" when they created BUTT & DOGI (with suitable sound effects).  In fact, the current sound effects from a BUTT could be used for a FART.   ;D

Plus, if a new game is made, it has to be inticing to the younger crowd (we're addicted to SC because we played it when young).


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Death 999 on August 29, 2003, 02:46:34 am
'Butt' is intriniscally less scatological than 'fart'. DOGI is just cute.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Novus on August 29, 2003, 01:01:24 pm
Quote
In fact, the current sound effects from a BUTT could be used for a FART.

That's exactly where I got the idea. In retrospect, this was probably a silly joke. Sorry. It just seemed to fit in so well with the BUTT.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Novus on August 29, 2003, 04:52:19 pm
Maybe "Forward Applied Swift Torpedo" (FAST) would be a better name.  ;)


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Death 999 on August 29, 2003, 07:58:49 pm
FAST isn't cute though... let's try some other possibilities:

Rapid-Applied Torpedo System

Gyroscopic Rapid-Utilized Neo-Torpedo

Concussive Large-Armament Missile

(alternately, their torpedo could momentarily stun the target, yielding...)
Parallel Rapid-Utilized Dynamic Electro-Neutralization Torpedo

So they aren't cowards, but they take few risks too... Of course we'd need to come up with a new mode of stunning... perhaps no main weapon for 2 seconds, cumulative (remember, it's rapid fire)?

Or perhaps their missiles have several types and you never know what you're going to get?
Variably-Armed Liquid Oxygen Rocket
(OK, the fill-in needs some work on that one)


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Spurk on August 29, 2003, 08:24:05 pm
Quote

I propose the Forward Applied Rapid Torpedo. Fired forward instead of backward, moves faster, minimal tracking.

If they're going forward, is F.A.R.T. really want you want? What about High-Intensity Constantly-Changing Unstable Projectiles? or Backbone-Utilized Reliable Projectiles? or even Swift Nemesis-Oriented Torpedoes?


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Novus on August 29, 2003, 08:53:49 pm
Quote
Concussive Large-Armament Missile

Sticking to the anatomical references, but adapting to suit Black Spathi fighting style instead, we could use: "Concussive Large-Armament Weapon" or even (where's my thesaurus?) "Precipitous Integrity-Negating Chase/Eliminate Rocket".


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: guesst on September 03, 2003, 06:54:58 am
Quote

That's exactly where I got the idea. In retrospect, this was probably a silly joke. Sorry. It just seemed to fit in so well with the BUTT.


No. You did not just say something FIT IN THE BUTT!!! That's maybe going too far.

Then again, bringing it up is possibly going even to farther.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: NECRO-99 on September 04, 2003, 01:41:32 am
I like the idea of the BSS being around, but perhaps the Spathi in-case would be genetic "flukes", ones without the massive amounts of fear. Outcast from their standard society, they'd steal a few Eluders, re-fit them to their own likings, dub them some nifty name "Screamer, Crusher, etc", and make their own way out. It could possibly be an entirely different race, as there would have to be females as well as male Spathi that have this mutation. They would colonize either relatively close or very, very far from Spathiwa (maybe near the Utwig even).
Just a thought.
P.S.: The BSS could borrow Nukes from the Earthlings. Hehe.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: ConjurerDragon on November 13, 2003, 09:14:57 pm
Or the BSS remains such an unseen mystery we hear only rumours of, because they managed to steal the Illwrath cloaking technology to set up deadly ambushes from which few escape to further spread the tale of this renegade legion? ;-)


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Oatworm on November 14, 2003, 07:14:37 am
Before you guys start reengineering new ships for the Spathi, I'd kind of like to point out a few things:

1.  Since most Spathi are cowards, those that actually WELCOME combat would be outcasts, and probably not supported by Spathi society (which just wants to be left alone) as a whole.  

2.  Since the outcasts probably wouldn't be supported by the Spathi, at least in an official capacity, it's extremely probable that the Spathi wouldn't spend a whole lot of time or resources on designing new ships for a squadron (i.e. not a fleet) that, according to Spathi society, shouldn't exist.

In other words, the BSS probably wouldn't have their own special ships with special torpedos and so on because the Spathi wouldn't spend the resources on designing, testing, and building such ships.  Therefore, the BSS ships would probably only have a couple of minor modifications:

1.  They'd be black.  What's a Black Ship Squadron without black ships?!
2.  They MIGHT (but probably won't) have modified the forward-firing weapon on the Eluder such that it does a little more damage or something... but, again, it couldn't be much of a modification because the BSS wouldn't have the backing financially or politically to support a more extensive modification.

In other words, they'd be black Spathi Eluders because that's all they could afford.  

Plot-wise, I'd be thinking that the BSS would be hanging around the Spathi's old stomping grounds after they slave shield themselves to protect the rest of the Spathi from anything that might try to attack the slave shield or something.  They'd be extremely rare but possibly thankful for your help in restoring the Spathi to Spathiwa and therefore might 'loan' a ship or two to you in your travels through that region.  That way, they don't have a major contribution (no building Spathi ships after the slave shield is down - BSS captains are very few and far between) but do provide a LITTLE help and reward, along with a little color to the game.

Those are my thoughts, anyways.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Ace987 on November 14, 2003, 11:27:01 am
Just to throw in a different idea:

1) How about we find that the BSS is nothing like the rumors that have been told. We find that they are actually even more cowardly than most Spathi.

2) We find that they are a group that ran away and colonized another world when they found out they were going to be part of the Ur-Quan Slave Thrall.

3) (like mentioned earlier) They can be used to make new Spathi ships once you can not get more Captains from Spathiwa.

This might be a good idea, because:
A) It is ironic and semi-funny in pure SC2 fashion.
B) You don't need to create a new ship.
C) Doesn't add much plot, but gives you a bonus for finding them. Kinda like repopulating the Shofixi race.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Deep-Jiffa on November 14, 2003, 06:18:19 pm
How about reading the entire topic so you will understand what has went here?
Henzi has disappeared! This topic, well, is dead until he comes back! You can add as many ideas as you want but it is useless until henzi returns/ someone else will try to do the fork.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Ace987 on November 14, 2003, 08:52:02 pm
Quote
How about reading the entire topic so you will understand what has went here?
Henzi has disappeared! This topic, well, is dead until he comes back! You can add as many ideas as you want but it is useless until henzi returns/ someone else will try to do the fork.
Why don't you pull whatever it is stuck up your ass. I doubt any of this will be incorporated into a 10+ year old game that the developers only goal is to port the original version. I have read (most) of this topic, so what? From what I read, your the only one totally against this, so stop reading and posting on this topic and do something else.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Deep-Jiffa on November 14, 2003, 09:20:41 pm
They said that they are not going to change anything in the plot, and you don't know a thing about me and henzi so ****. ok?


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Lukipela on November 14, 2003, 10:00:55 pm
Right children, calm down.

Ace, being new to the forum you probably don't know any of the customs, so I'll just give you a helping hand. The only custom is that we keep a civilised tone of voice, and don't tell eachother to pull things out of our asses. This is something generally frowned at.

DJ, you should already now this, and not be replying in kind. Besides, if the topic doesn't interest you stay out. If you feel the need for a duel of some sort, please feel free to instant message eachother.

Now <Makes hand movement> This is not the fight you are looking for. Move along.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Ace987 on November 14, 2003, 10:51:53 pm
Sorry to be so rude. It just annoys me that I try to be friendly and add something, even though I know it won't be added.

I've been lurking this forum for awhile and even posted a few times as a guest, so I am a bit aware of the people around here.

As far as posting in something that is considered a dead subject, who really cares in this forum. It's not like there is a lot going on around here. If the subject is not appropriate or is should be considered dead, then certainly the admins would of deleted the thread or at least closed it. Since this wasn't deleted or closed and someone brought it back from the sleep, then anyone can post in it.

Again, I apologize to everyone here (except Deep_Jiffa) for my comment. I'll try to be more subtle in the future.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Deep-Jiffa on November 14, 2003, 11:07:34 pm
Don't, I don't care. Just wanted to let you know posting here is useless, the core team isn't going to change anything about the plot, but if you want, keep wasting your time.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Culture20 on November 15, 2003, 12:01:27 am
The BSS should have regular spathi ships, but they are encrusted with black rock, and they want to protect themselves from being eaten by killing all non-spathi life.  The only other possible mod to the ships: the BUTT graphic should be a spinning blade (but otherwise unchanged).   ::)


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: NECRO-99 on November 17, 2003, 10:47:49 pm
Actually Ace, repopulating the Shofixti can do quite a bit more than you think...


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Oatworm on November 18, 2003, 05:14:14 am
First off, just because an idea won't be implemented now or in the immediate future doesn't mean it's never going to be implemented, especially on an open source project (in other words, if you like the ideas being posted here and know a little code, why not throw it in yourself, play around with it, get it working, and share with us the results?).  Just thought I'd get that off my chest.

Secondly, I'm not so sure about being able to build additional Spathi ships once the Spathi slaveshield... I'm thinking there's a balance reason that made it necessary for the Spathi to be there in the beginning (something to use against the Slylandro?) but not necessarily desirable near the end (mmm... Ur-Quan killing spree!!!).  Therefore, in the interest of maintaining most of the original game balance but adding an interesting little element, I'd personally recommend treating them somewhat like the Pkunk or the Arilou; i.e. giving limited assistance on occasion but generally not getting too involved with what you're doing.  


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: guesst on November 18, 2003, 05:29:10 pm
Quote
Don't, I don't care. Just wanted to let you know posting here is useless, the core team isn't going to change anything about the plot, but if you want, keep wasting your time.


So what you're saying is that you've had 386 (as of this posting) USEFULL posts? Do you seriously want us to believe that in all that time you haven't endulged in useless conjecture, fanciful dreams, and hopeful fantisies that you knew would likely fall on deaf ears, just because it was a good idea? If you haven't, my hats off to you.

Personally I found Ace's ideas rather amusing. I like the idea that the BSS are even more cowardly than previously talked up to be. I've never thought of it. It'd be difficult to incorporate into my current ideas, which almost entirely consist of fanciful dreams, but I like it.

And, Ace, yeah, you did kinda cross the line trying to piss off DJ. Remember, he's been here a long time. Us old folks tend to get crotchety in our old age.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Lukipela on November 18, 2003, 08:26:49 pm
I dunno what yer talkin bout! I'm never crotchety! And I never stick together, I've got a special ointment for that!

*goes back to sleep, growling somethign about the youth of today

EDIT: And crossing the line or no, the older players need to keep in line as well. I seem to rememebr you pointing that out to me once or twice old man.  :P


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: JonoPorter on November 23, 2003, 10:23:01 pm
If your concerned about the BSS having funding they could have been funded by the alliance of free stars during the war and have kept the odds of all they fights they have had, since then, grossly in their favor like 30 to 1

and a simple way for meeting them is they can have a very small sphere of influince on the rim of ur-quan space.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: lightman on November 26, 2003, 05:54:56 pm
Is anybody working on this?

I've been playing around with the SC2 code and have managed to make some progress. There are maybe three things I'd like to add and one of them is the BSS. If there is anyone out there that can contribute, drop me a line...


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: mike guthrie on November 27, 2003, 06:04:42 am
ok... first I had to take a few mins to stop rolling on the floor laughing at the ideas for names for a forward torpedo. That is the stuff that people come to message forums, even if none of it ever gets implemented in a game.

Black Spathi?!? sounds like clam digging around an oil tanker spill. Less support option is more appropriate imo. little mods also, perhaps longer range torp, and or faster energy, more battary, faster rate of fire.

Plotwise, I suppose fighting the urquan is the most convienient way to work them into the storyline. I don't think they could effect the timetable of the conflict even if the change of their focus is an option. but getting a ship or two from them would be nice, I like flying the spathi (I do a pretty good job of killing kzer-za with them. Perhaps they would only trade them if you offered some minerals.

Mike Guthrie
Wile E. Coyote
io74@mailandnews.com

Life is a journey, which way to the highway?


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Davey Yungblud on July 21, 2007, 11:32:58 pm
Well, I'd hate to dig up a burning bag of dog crap, but I'm just so tempted to speak my mind here, so I am ;D

Okay, if you people had actually read the fanfiction that was posted on PoNaF (Which was very well written. I don't know if other people consider it canon, but I do. It just fits so well), you would know how the BSS got the funding for the damn ship designs. Also, you would know that they actually were painted black, not made out of a different material. Also, you would know that the Dagger's design was already pre-developed with a faster, stronger BUTT missle and a stronger front gun. They were somewhat slower, and also had less crew. But it also had a larger battery amount. There's my two cents about this.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Novus on July 22, 2007, 09:35:05 am
I don't know if other people consider it canon, but I do. It just fits so well)
You're talking about people who don't even consider the official sequel canon. ;)


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Lukipela on July 22, 2007, 11:42:23 am
I don't know if other people consider it canon, but I do. It just fits so well)
You're talking about people who don't even consider the official sequel canon. ;)

ITS NOT OFFICIAL IT WASN'T MADE BY TFB!!! RAARGH!


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: meep-eep on July 22, 2007, 04:53:03 pm
I think you'll be hard-pressed to find any modern work of fiction with fan-made derivatives which are considered canon by a significant proportion of the fanbase.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Davey Yungblud on July 22, 2007, 08:23:39 pm
I never said I consider SCnot3 canon, did I? Seriously, analyze the way it (the BSS background story) was written and compare it to TFB's own backgrounds for races.


Title: Re: UQM Fork: Story Idea - Black Spathi Squadron
Post by: Ohma on July 23, 2007, 02:14:06 am
Well, after reading this topic I had an idea for a marginally interesting special ability for the (porbably permanently) hypothetical Spathi Hostile Noun. Tracking retrorockets! Hear me out!

Spathi are cowards by nature right? So the BSS would probably suffer from the occasional (at least) panic attack; so the BSS leaders get together, attack an Umgah ship, and reverse engineer the reverse propulsion system they use. Now all BSS ship captains have a special lever mounted on their controls, the lever is clearly labeled "Emergency Escape Propulsion", however, when pulled the ship's computer rockets the ship *towards* the nearest enemy.

Yeah, it's kinda' lame, but I thought the backstory was funny enough to post this.

EDIT: maybe the EEP does damage to both ships? kind of a combo blazer/drone/scout deal?