Title: Log of chat with the Creators Post by: meep-eep on August 23, 2003, 06:18:33 am There has just been an IRC chat session with Fred Ford, Paul Reiche,
and Erol Otus. This time, it was only with the core uqm developers, but you can all read what we've talked about. The raw log can be found at http://uqm.stack.nl/files/chat/tfbchat-20030822-raw. A more readable version is at http://uqm.stack.nl/files/chat/tfbchat-20030822-formatted. Title: Re: Log of chat with the Creators Post by: Parker on August 23, 2003, 02:46:11 pm Wow, that's awesome. Thank you for posting it.
Title: Re: Log of chat with the Creators Post by: Paxtez on August 23, 2003, 06:15:27 pm <Comic Book Guy Voice>
Best. Line. Ever: < fwiffo> I am personally quite interested in seeing a fine rendition of the nubile Shofixti maidens emerging from cryosleep. </Comic Book Guy Voice> Title: Re: Log of chat with the Creators Post by: Defender on August 24, 2003, 03:21:11 am now thats just cool... thanks for the post meep-eep.
~DEFIANT Title: Re: Log of chat with the Creators Post by: guesst on August 24, 2003, 10:51:46 pm Now, a 0.4 release was mentioned in there. As much as I hate to be the one doing the "when does the next release come out" but, is there a new compile coming soon? Hu, hu?
Title: Re: Log of chat with the Creators Post by: Defender on August 24, 2003, 10:59:29 pm with all the problems ive been having with Stikers build i second that... ;)
~DEFIANT Title: Re: Log of chat with the Creators Post by: Chad on August 25, 2003, 09:07:36 pm Now thats *juicy* stuff! Thanks for sharing! ;D
Title: Re: Log of chat with the Creators Post by: guesst on August 26, 2003, 12:06:08 am Also, I'm wondering which bomberman they're playing so much lately? Personally I found the NeoGeo version is the best.
Title: Re: Log of chat with the Creators Post by: Death 999 on August 26, 2003, 02:49:12 am Also, I wonder why they think only a Spathi would be insane to enter the bomberman arena.
Title: Re: Log of chat with the Creators Post by: Sage on August 26, 2003, 04:23:38 am Better yet, never enter a Bomberman arena with a Shofixti. >:)
Title: Re: Log of chat with the Creators Post by: PakoPako on August 26, 2003, 02:02:16 pm The Mad Bomber is gonna bomb at midnight, yeeeeah! ;D
Didn't they allude to, in the the interview, the Super Nintendo Bomberman? I'm reminded of Bomberman for the SEGA Saturn. The one that included, as alternate colors, mascots from different Hudson Soft (creators of the series) games. There are currently several official online versions of the game, including one for your PC. </plug> Hmm... Shofixti Spoilersports... that could be non-consequential to a Pkunk Player! :P -=PakoPako=- Title: Re: Log of chat with the Creators Post by: blitzoidd on September 21, 2003, 02:36:33 am I wanna know what that whole thing was with BAD_CAPTAIN_YOFFS ... a rival captain in another Precursor starship, perhaps? Oooh!
Title: Re: Log of chat with the Creators Post by: Deep-Jiffa on September 21, 2003, 03:59:16 am You always talk about the sound remix but I never saw the remix pack!( Only 3, quasi space, ilwrath, shofixi, and slylandro) Where and when you can get the remix pack?
Title: Re: Log of chat with the Creators Post by: Michael Martin on September 21, 2003, 06:14:00 am Not to be a spoiler or anything, but it was probably a good deal more mundane...
GOOD_GUY and BAD_GUY were the flags indicating bottom and top of the status screen, according to them in that interview. "BAD_CAPTAIN_YOFFS" was probably the Y-coordinate offset for the captain display for the top player. Title: Re: Log of chat with the Creators Post by: Mark Vera on September 21, 2003, 07:25:24 am Quote You always talk about the sound remix but I never saw the remix pack!( Only 3, quasi space, ilwrath, shofixi, and slylandro) Where and when you can get the remix pack? It is still being composed. But it's status looks very good. Where - I assume the pack will be put into sourceforge downloads. Title: Re: Log of chat with the Creators Post by: Spurk on September 21, 2003, 08:12:57 am Quote GOOD_GUY and BAD_GUY were the flags indicating bottom and top of the status screen, according to them in that interview. Is that all they mean? I've been peeking at the source code, trying to figure it out some, and I get confused by ship_flags having a GOOD_GUY and BAD_GUY flag. And I'm still missing what lines like Code: PkunkPtr->ShipInfo.ship_flags &= ~(GOOD_GUY | BAD_GUY); in the middle of the Pkunk Absorbsion are actually supposed to do. Is there some sort of documentation that traces the code, or do I just need a better IDE and a larger time investment to figure it all out? Title: Re: Log of chat with the Creators Post by: meep-eep on September 21, 2003, 11:05:31 am Many fields and values are used for multiple purposes.
In this case, it looks like that GOOD_GUY and BAD_GUY are used in two seperate situations. In combat, to decide which player is which, but also in the game, to decide whether the player is alied with a race, and even whether the race is still active in the game. (See ActivateStarShip()) As for documentation... originally, there was close to nothing. Now there's a little bit. But nothing on this. IDEs aren't necessary, though they could be useful. I'm happy with grep and ctags myself. But yes, you'll need a lot of time often when working with this code. |