Title: UQM 0.3 Add-on: Sfxpak 0.1 Post by: Mark Vera on September 11, 2003, 04:25:31 am I started some time ago remixing the sound sfx of UQM, though nothing that much usable yet ready except this one: Pkunk Resurrection sfx. :)
http://www.spacesynth.net/markvera/uqm-music/addons/mv-0.1-sfxpak.zip When I get more time from composing, or I need some time off composing, I will do more of this sfx remixing. Goal is to have all sounds remixed. You install this as a package using the instructions in the manual.txt. Title: Re: UQM 0.3 Add-on: Sfxpak 0.1 Post by: Spurk on September 11, 2003, 05:43:01 am Good stuff. Handel never sounded better. Well, not in SC2/UQM at least.
Title: Re: UQM 0.3 Add-on: Sfxpak 0.1 Post by: Chrispy on September 11, 2003, 06:28:03 am thats awsome. so much detail for so few seconds
Title: Re: UQM 0.3 Add-on: Sfxpak 0.1 Post by: Deep-Jiffa on September 29, 2003, 02:25:12 am There is only 1 problem...
It doesn't sound good with the background melee music. The "old" one does. This one doesn't. But it is just my opinion. Title: Re: UQM 0.3 Add-on: Sfxpak 0.1 Post by: Chrispy on September 29, 2003, 04:06:35 am maybe cus it outclasses the old battle music. if the battle music were remixed so its up to the standerd
Title: Re: UQM 0.3 Add-on: Sfxpak 0.1 Post by: Deep-Jiffa on September 29, 2003, 05:35:34 am That is what I meant. They don't *get along* together.
Title: Re: UQM 0.3 Add-on: Sfxpak 0.1 Post by: Mark Vera on September 29, 2003, 12:12:57 pm There is two battle remixes from me and one from Espen coming in the remix package. I don't know if there will be more, probably later.
Title: Re: UQM 0.3 Add-on: Sfxpak 0.1 Post by: Chrispy on September 30, 2003, 05:01:09 am will it be random what battle remix u get when i start fighting?
Title: Re: UQM 0.3 Add-on: Sfxpak 0.1 Post by: Novus on September 30, 2003, 11:58:04 am Quote That is what I meant. They don't *get along* together. I agree with DJ. The Pkunk resurrection music and the battle background music shouldn't play at the same time; it doesn't really sound right. I suggest a delay of a few seconds after every Pkunk respawn before starting the battle background music. Alternatively, the background music could be faded down (a lot, or to zero) while the Pkunk respawn sound plays and faded back up afterwards. Title: Re: UQM 0.3 Add-on: Sfxpak 0.1 Post by: player1 on September 30, 2003, 03:06:06 pm Hmm...
3DO battle music and pkunk ressurection sound fine to me. |