The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Yehat_Sympathizer on September 17, 2003, 05:03:53 pm



Title: Spacebar
Post by: Yehat_Sympathizer on September 17, 2003, 05:03:53 pm
Just thought of an idea for something after the version 1 is released.

I suppose the station in Sol has normal fleet facilities. Why shouldn't it have a recreation area? You have the options of "build ships", "base commander", you can have "Spacebar" where you can meet some of the alien crew members serving on your ship, hear some interesting rumors, or even hints for the future side quests. You could start almost immediately talking to Fwiffo, asking him what happened to the Spathi later on, hearing how miserable he is, etc.

At least you can talk to your crew captains...


Title: Re: Spacebar
Post by: Lord_Azrael on September 17, 2003, 05:24:12 pm
That sounds pretty good. :)


Title: Re: Spacebar
Post by: Parker on September 17, 2003, 06:51:23 pm
Not a bad idea for an addon/fork to make the game more replayable.  Sort of Wing Commanderish.


Title: Re: Spacebar
Post by: Krulle on September 17, 2003, 08:00:37 pm
I like it too.
New dialogues could be added (especially when the Syreen join the revolution, although none of these will go along with you, since they all know about you and Talana) quite easily. And since I'm playing PC-style anyway, no speech needs to be recorded. ;)

For those who know about ctree (see html://www.star-control.com for more information), we could already start generating new dialogues.

Oh yeah: the graphics of the aliens migth need to be changed, since they are not aboard their own ships/starbase/planet. But i could live with that inconsitience for a long while (for about another 12 years or longer ...)


Title: Re: Spacebar
Post by: Yehat_Sympathizer on September 17, 2003, 08:02:53 pm
I guess changing the graphics shouldn't be too difficult - just cut and pasting - but I don't know much about it.

Why shouldn't the other syreen captains try to steal you (Zelnick) away from Talana? it would make the game more interesting...


Title: Re: Spacebar
Post by: Krulle on September 17, 2003, 08:13:19 pm
Yeah, I'd like that too. Maybe like the Zoq-Fot-Piq. One in the middle saying nothing??

Hmm, just dreaming and hoping my wife won't come to read over my shoulders....

Greetings,
Martin

Edit: typo corrected


Title: Re: Spacebar
Post by: neo_b on September 17, 2003, 08:54:33 pm
Am I the only one who thought of their keyboard when they read the topic?  ;D

Anyway, it sounds like something that would definitely flesh out the SC2 universe and add to immersion.  Two thumbs up for this idea (after version 1 is released), but the tricky thing is to make it so it's believable.

Also, the idea for a space bar kind of reminds me of the old Privateer game by the now defunct Origin, or the Escape Velocity series by Ambrosia Software.  Had fun with the bars, hope to see them one day.


Title: Re: Spacebar
Post by: guesst on September 17, 2003, 10:51:33 pm
No, I thought of the keyboard to.

I've always thought it'd be awesome to talk to the talking pet whenever you wanted to. I mean, he's there in the hold with you. And if you have a Orz, Spathi, etc ship in tow, why couldn't they hail you in specific situations to give their 2 cents? I've always wondered why, after you get Fwiffo he suddenly become mute. Only the talking pet eventually chimes in.

Yeah, I'd totally dig this idea.


Title: Re: Spacebar
Post by: neo_b on September 17, 2003, 11:09:36 pm
Maybe I'm thinking of the PC version, but can't you talk to the Talking Pet whenever you want by "using" him in the Use menu? Hm, now that I think of it, it might be neat to be able to talk to your starship captains, though it'd be a lot of work to implement.


Title: Re: Spacebar
Post by: Yehat_Sympathizer on September 17, 2003, 11:45:09 pm
Actually the idea for the name came from one of the spacequest names. The guys in sierra also had an interesting sense of humor (short for command post - compost)

I think in every version of the game you get to talk to the talking pet, but it would be way cool to talk to some others.

I also thought that if there is a bar, maybe we could have bar brawl scenes (between Thraddash and everybody else, for example), but that might be a bit over the top, as there are no dialogues(yet)...


Title: Re: Spacebar
Post by: Culture20 on September 18, 2003, 01:23:19 am
And there could be an Ur-Quan hiding inconspicuously in the corner...  ::)
<ducks for cover>


Title: Re: Spacebar
Post by: Chrispy on September 18, 2003, 01:34:42 am
improving the graphics would be hard, cus ud idea want a bigger screen resolution. what would be awsome is u could do this whole talking to indeviduals on other planates, and here rumors. maybe we could add more side-quests.


Title: Re: Spacebar
Post by: Gill_Bates on September 19, 2003, 03:41:02 am
aren't the 'quans too big to fit in a regular bar?
And add the fact that they are highly carnivourous and territorial and this idea comes close to an episode in the Alien movies series.


Title: Re: Spacebar
Post by: Deep-Jiffa on September 19, 2003, 03:50:45 am
Grr, damn you! You have no respect to people at all yehat? Let me explain:
Quote
P.S sorry I know I should have modified the last post but this is about whole diffrent topic. ( I should open a thread)

It is sad you can sell fwiffo but then if you buy another eluder ship instead of fwiffo's ship, the captian won't be fwiffo! :'( I think the programmers should change the game by:
(1) You can't sell fwiffos ship.
or
(2) You will always be able to build 1 eluder ship (with fwiffo) even after what happens to the spathi. And ofcourse before the first spathi ship will be with fwiffo  :D :D :D


and then:

Quote
Actually it always quite annoyed me that I can't just get back the pkunk I just sold. The captain is at the starbase, and Hayes said it's the only problem, because reverse engineering is alway possible.

Also, It would be nice to make fwiffo into a device when he's on board. Like the talking pet. You could just choose him from the device menu and discuss the ultimate evil...
Maybe I should start a thread on this?


and then:

Quote
Hey ganav! ze ha nose sheli! al taiz laasot et ze!!! ( none of your business)


Shame on you!!! You are not a real yehat! Yehats has respect and honor!

(and for the movie fans: "And then!And then!And then!And then!And then!And then!And then!And then!And then!And then!And then!And then!And then!And then!And then!And then!And then!And then! ")


Title: Re: Spacebar
Post by: Yehat_Sympathizer on September 19, 2003, 04:27:25 am
Sorry DJ, but this is about something a bit different. The spacebar is where you can meet other alien captains, maybe even run side quests, or do whatever you want with the captains. It's supposed to be a way of adding more options to the game, one of which is talking to Fwiffo whenever you want. But that's not the only thing. See the thread and add some ideas...


Title: Re: Spacebar
Post by: Krulle on September 19, 2003, 02:47:40 pm
I like an undercover Ur-Quan (Kzer-Za or Kohr-Ah, that doesn't matter ) rogue sitting in a corner. Or the Thraddash destroying half of the bar. Or the Orz meeting an Arilou there.

Simple things first. You could add a melnorme (not rich enough to run his own business, therefor sitting there trying to sell information and/or solutions to riddles), or other things. Important would be that you only meet the races which are aboard your ship (maybe under Syreencontrol like that Ur-Quan, Druuge, Mycon or Vux) or have an alliance with you.

Just the possibilities to destroy time in such a simple way.... Just talk, talk, talk. Nobody would need talkshows anymore. Just imagine a Syreen with her daughter complaining that no man wants to meet with her daughter, that all human males are too shy. :D
Edit for the german fans: mit dem Lied: "Lorelee, so klappt das nie! Die Deutschen flirten sehr subtil."
Or a Traddash with feelings. Or an Ilwrath wishing to overthrow their twin gods of evil and destruction by replacing them with the twin gods of eternal and everlasting superb gameplay?
Just who would moderate that show showing in the bar-tv? A Shofixti? (Hey - we are on TV, do not say things like PEEP or PEEP here! A third time and it's over!). ;)

Or try to throw some old beer or cold coffee in the plants. Just a small thank you or HEY, BUSTER! -reply from the Supox.

The possibilities, the fun!


Title: Re: Spacebar
Post by: Sage on September 19, 2003, 04:36:13 pm
Shofixti: We now return with our guest, the scum sucking, excrement sac with his withering reproductive organs, the Thraddash with feelings!
TWF: *sniff* *cries*
Shofixti: We also have today the rouge Ilwrath scum!
Ilwrath: Candy and lollipops!!!1
Shofixti: Riiight. And also on the roster are the ever lovable Fwiffo and the Talking Pet!
Fwiffo: *cowers* Um...hi?
Dnyarri: You idiots! Don't you have anything better to do than stand around here and chatter? [ START DESTROYING THINGS! ]


Title: Re: Spacebar
Post by: Lukipela on September 19, 2003, 09:51:02 pm
Quote
And there could be an Ur-Quan hiding inconspicuously in the corner...  ::)
<ducks for cover>



Yuo know, I always wanted to read that book, even though it has a reoutaion of less than splendid. Oh well, I'm sure I'll run into it sooner or later


Title: Re: Spacebar
Post by: Michael Martin on September 20, 2003, 06:06:44 am
"Less than stellar" gives it WAAAAAAAAAY too much credit.

I have a review/synopsis of the thing at http://hkn.berkeley.edu/~mcmartin/gsc/Interbellum.html from a long time ago.

I've been told that this is actually one of the more positive reviews.


Title: Re: Spacebar
Post by: bigfoot256 on September 20, 2003, 06:15:28 am
That gives me an idea. How abaout a copy of Star Control 3 in the trash bin :P


Title: Re: Spacebar
Post by: Chrispy on September 20, 2003, 08:33:06 pm
as i see it, the point of this is to get the answer to riddles. so it would make sence to add more riddles, seeing that the answers are all in the game. but the thing with adding more riddles, is waht riddles would we add?


Title: Re: Spacebar
Post by: Yehat_Sympathizer on September 20, 2003, 09:07:11 pm
Rumors of the rainbow worlds left, perhaps?

Maybe have to add some more artifacts. Or someone to sell wimbly's trident to. You could hear rumors where to find the BSS from some Spathis hanging around...


Title: Re: Spacebar
Post by: guesst on September 22, 2003, 11:29:28 pm
Hmm, you know, thinking about all this, there are things to be considered. Do Spathi breath nitrogen rich oxygenated air? Do Thradash? Yeah, Syreen and Human can co-habitate nicely, but what about the other races? And how does one get a Chmmr into a space bar? Obviously, every race you meet would not work well in this scenario. (Although, StarControl has been know to make consessions against what one might see in reality for the sake of gameplay.)

However, a Councel of Races of the Empire of Guesst, or whatever, would be a welcome thing to see in Ur-Quan Masters 2, with all the bells and whistles already considered.


Title: Re: Spacebar
Post by: Lukipela on September 23, 2003, 12:24:07 am
Diving suits. Or rather, personalized enviroment suits. That'd allow even a Mycon to walk around the bar, ordering his favourite type of molten lava slammer.


Title: Re: Spacebar
Post by: Lukipela on September 23, 2003, 02:02:47 am
I stand by the diving suits. Or maybe the vechicles you manufacture at starbase are subtly altered versions of the originals, so that only the captain needs to wear a enivromental suit?


Title: Re: Spacebar
Post by: Culture20 on September 23, 2003, 02:06:50 am
Orz breathes liquid (what liquid I don't know; I thought it was ethenol, but when I tried to confirm that, I couldn't find any text that said what they breathe).  It/they walks around the station in Vac-suits though.

Most other races (except maybe the Vux, Slylandro and Utwig) could probably survive in a nitrogen rich oxygenated environment.  The Vux seem like they would have a starkly different physiology, and the Utwig appear to have a visible gas of some sort always floating about their ships.
The Chenjesu and Mmrnmhrm probably didn't need to breathe, so my guess is the Chmmr don't have to either.  The Mycon can change their genetic structure to suit themselves for any environment; they only prefer lava, they don't require it.  The Umgah probably wouldn't like to leave their squishy ships unless they made a biological counterpart to the Orz's vacsuits.


Title: Re: Spacebar
Post by: Chrispy on September 23, 2003, 03:42:08 am
and the slylandro would splatter on the floor


Title: Re: Spacebar
Post by: Krulle on September 23, 2003, 02:58:34 pm
Quote
and the slylandro would splatter on the floor
Well, disregarding that they told you they cannot leave Source, on a spacestation there should also be 0g zones where they could survive rather well, i suppose.


Title: Re: Spacebar
Post by: Sage on September 23, 2003, 05:04:04 pm
"Starting" a bar seems like a silly thing, true. But if one were already established, say the recreation area designated for Starbase crew, then unassigned crew or ship captains/crew on "shore leave" could roam the place. So theoretically you could have anybody in there you'd have a ship for, but not likely all at once.

Exceptions:
Arilou, due to secretive nature. Maybe in a corner off to himself, but that's still pushing it. If they do appear, it would never be if an Orz was there as well. I doubt the Orz would have the same courtesy for the Arilou. So Arilou would only ever appear before allying with Orz, after angering them, or after thier destruction by the Kohr-Ah.
Umgah, possibly due to environmental needs, but definately because of their native agoraphobia. If they stick themselves in a chamber, I can see an Umgah on a stage cracking random jokes, especially at Spathi.

Examples:
Druuge peddling his wares.
Thraddash attempting to pick fights with a Spathi, and a Shofixti coming to the rescue.
Orz stomping around, *smelling* all the potential *campers*.
Pkunk telling fortunes.
Utwig talking to an uninterested Supox about the wonders of the Ultron.
Two or more Chmmr and possibly other intellectually inclined races talking on philisophical matters.
A Zoq and Pik arguing about which is the Fot, or the Pik giving lectures to anybody within earshot about Frungy!
And so on...


Title: Re: Spacebar
Post by: Death 999 on September 23, 2003, 08:59:24 pm
The Utwig and the Pkunk would probably get along pretty well...  I can see the Zoq getting in on that discussion, and the Fot might listen, but the Pik would be too rowdy.

The Syreen could be... umm... doing what Syreen do...


Title: Re: Spacebar
Post by: Krulle on September 23, 2003, 09:47:52 pm
Me is just drinking my Supox-Ale.


What are you staring at?


Yes that big one outside is mine.

Huh?

No! It is not for sale!

No, not even for a 100 traders.

No, no, Thraddie, not even you may have it.

No, you cannot rent my vindicator, even if you'd feel safer in it.

No, slime-nose! The entire crimson corporation couldn't give me what I'd need to replace my vindicator.

No, not even a thousand slaves.


Sorry guys, you may have my beer, but i gotta go. Hayes told me something about a distress call from Rigel.
And Vindie has never been, is not and will never be for sale!



Hey sweetie, need a ride?

Okay, let's go then...



Title: Re: Spacebar
Post by: Lukipela on September 23, 2003, 11:29:30 pm
Thatsch wasch a lovely pint of ale (burp!)..
Now I'm juscht gonna take me ship, thatsch the biiig one yaknow, causche I really gotta go.. gotta go.. whatsch that Isch gotta go do again? Oh yeah. Yesh. I've gotta schave all thosche schmall peschky mussshhroocchs.. from the big black basctards! Naschty buggers, all schpooky and "Prepare to be anngilatched" all the time.

Now, where are thosche keysch? I knows I had them juscht a min.. min.. minute ago! Oy! Thatsch my ship leaving! My big buutiful schip isch being schtolen!!! Pooliiisch! Pooliisch! Schtop the bloody schipp fievesch! Schtop em!!

Goddammit, I schuppose I'll juscht have to walk.


Title: Re: Spacebar
Post by: Chrispy on September 24, 2003, 02:00:54 am
isnt their a law about flying spaceships under the influence of alcholhol.


Title: Re: Spacebar
Post by: Lukipela on September 24, 2003, 02:20:09 am
Which is why I have a trusty copilot. Fwiffo! I can always rely on Fwiffo to bering my ship through without a single dent on it, not even a smidgeon of a scratch.

.. of course, that is because he usually only drives to the nearest planet and hides behind it...


Title: Re: Spacebar
Post by: Culture20 on September 24, 2003, 02:51:25 am
Quote
isnt their a law about flying spaceships under the influence of alcholhol.

Not really; driving a car under the influence is bad because you have a limited range of movement (1D, sometimes 2D, not 3D), and others use the same path that you will use, resulting in greater accidents.  In space, it's hard to hit something unless you're aiming for it.

This is why Keel-Verezy Stout is so well prized; you can drink it while flying.


Title: Re: Spacebar
Post by: Lukipela on September 24, 2003, 02:53:23 am
Well, I've seen drunk drivers move in 3D as well. Usually not voluntarily though. ;)


Title: Re: Spacebar
Post by: Krulle on September 24, 2003, 04:05:11 pm
Quote
isnt their a law about flying spaceships under the influence of alcholhol.

Well, to quote someone:
Quote
Ulp! Well... you're the one with the big starship.
So be it -
:o

Well, he wrote it on my screen around that time...

Edit: date is set to 03/15/93 at 18:45:11, somehow he the board does set a new timestamp to that quote of Cmdr. Hayes. :(