Title: A question and Suggestions Post by: Deep-Jiffa on September 28, 2003, 07:58:28 pm I have read everything about this project, looked for the changed you are going to do and I have only one question:
What are you really going to "upgrade" in this game? Music, sound, graphics...etc etc etc Then what? This game is awesome and fun but still how many times you can beat the game? Ten times? Thirty maybe? So I came up with idea of openning this topic and asking people what they think we should "add" to uqm. I know people will say that "timewarp" does it but I saw timewarp for 20 sec and then closed it(for obvious reasons). I think there should be a multiplayer game through the net with cease-fire button(Thanx to Shiver for the idea), and maybe new plot, related to the "old" one. I know you will jump and say "it takes time and money" but hey, so does remixing a game. Title: Re: A question and Suggestions Post by: Lukipela on September 28, 2003, 08:07:39 pm You mean, kind of like this (http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Gendiscuss;action=display;num=1051629060;start=0#0)?
Title: Re: A question and Suggestions Post by: Deep-Jiffa on September 28, 2003, 08:33:10 pm How I missed that thread....
I always check if someone wrote the same thing before... Title: Re: A question and Suggestions Post by: Chrispy on September 28, 2003, 08:37:37 pm their is a limit to how much you can play the full gmae. if melee was multiplayer, that would be all id ever do.
Title: Re: A question and Suggestions Post by: chmmravatar on September 29, 2003, 05:10:14 pm A couple of notes...
First of all, SC2 is by no means a game "engine." Almost everything related to the gamplay is hacked into the source code one way or another. Even with all modifications that are planned to go in to future versions, I really don't see it getting to the point where it's really that easily modified. If you want to create an entirely new storyline, with new ships, and new planets and all that, it definitely would be easier in some ways to just start a whole new project from scratch (or join up timewarp). Second, network play would require major reworking of the core melee elements...the problem here is that there's a great risk of making it not *feel* right after reworking. Title: Re: A question and Suggestions Post by: Deep-Jiffa on September 29, 2003, 06:40:12 pm Read again:
Quote I know people will say that "timewarp" does it but I saw timewarp for 20 sec and then closed it(for obvious reasons). I hate timewarp. It was hate from first sight. Title: Re: A question and Suggestions Post by: Death 999 on September 29, 2003, 08:17:31 pm DJ, Who are you talking to? Why do we care?
(edit to clarify target of my comment) Title: Re: A question and Suggestions Post by: NECRO-99 on September 29, 2003, 09:59:09 pm I like Timewarp. Obviously you never played GOB. Anyway, that's all for their discussion board, but what is this thread all about, exactly? It's not like they're going to deviate to an extreme from the sfx, music, voice, etc. The whole point is preservation, not degredation (a la SC3)
Title: Re: A question and Suggestions Post by: Novus on September 29, 2003, 10:00:34 pm Quote Who are you talking to? Why do we care? Who are you talking to? ;) I guess Deep_Jiffa just reacted badly to chmmravatar's suggestion to join Timewarp. On the one hand, Timewarp is a work in progress; it can get better. On the other hand, considering that development seems to have slowed down quite a bit, it might not get much better than this. On the gripping hand, it probably won't get anywhere unless people contribute. Title: Re: A question and Suggestions Post by: chmmravatar on September 30, 2003, 02:26:33 am Quote Read again: I hate timewarp. It was hate from first sight. Well, that's great and all, but which part of my post don't you understand? The UQM source is not a game engine...creating a new campaign would require major rewrites to large parts of the code. Rather than complaining about how everything *should* be why not put your money where your mouth is and start a fork yourself. I guarantee you'll instantly see how the code is not sane, and greatly appreciate the system rewrites "on the road to 0.4" that you complain about that will be there to make game modification easier. Title: Re: A question and Suggestions Post by: Culture20 on September 30, 2003, 08:12:00 am Quote Read again: I hate timewarp. It was hate from first sight. Deep Jiffa, a timewarp developer named youBastrd! has put together a survey if you'd like to tell us exactly _what_ you hate about timewarp. http://publish.uwo.ca/~pjforest/TimewarpSurvey.html A new version of our CVS was recently compiled for windows and put on our SF download site. Maybe with your input we can make it good enough that you'd like it. :) You could also offer suggestions on our forums. Oh, and allegro TW isn't the only attempt at a TW game. A while back, KBoom wrote SDLTW (no longer maintained; windows only binary). Maybe see if that appeals to you more? Title: Timewarp survey Post by: Krulle on October 02, 2003, 01:50:30 pm Quote Deep Jiffa, a timewarp developer named youBastrd! has put together a survey if you'd like to tell us exactly _what_ you hate about timewarp. http://publish.uwo.ca/~pjforest/TimewarpSurvey.html Beautiful survey. Alas i cannot change the preselected choices in the survey (Mozilla 1.2b).See you, Martin Title: Re: A question and Suggestions Post by: NECRO-99 on October 02, 2003, 08:34:55 pm And I can't do it from the college's computers. Damn XP keeps bringing up "Runtime Error 29. Do you wish to debug?"
Title: Re: A question and Suggestions Post by: Culture20 on October 03, 2003, 02:02:34 am Hmm... Mozilla 1.4+ works okay for me Krulle. I always hate it when people tell me to upgrade to view their website, but... maybe you could upgrade to 1.4 or 1.5rc2? :)
Necro99: I assume the Windows XP error is with IE 6, SP1, with current critical updates? If not, your IT staff needs a good swift kick in the pants (there are major security vulnerabilities). youBastrd! uses Opera, but I'll bet he tested his survey page against IE. Title: Re: A question and Suggestions Post by: youBastrd on October 03, 2003, 02:15:54 am lol, this is kind of strange way to get debug info, but I'll have a look at Mozilla and IE on XP. The actual thread for discussion about the survey is here: http://dynamic.gamespy.com/~timewarp/ikonboard/ikonboard.cgi?s=3f7c866b69c5ffff;act=ST;f=13;t=21 (Channel 44)
It does work with the following, although I should qualify that I normally tell it not to indicate script errors and the like. IE SP1 for Win2k SP4 Opera 7.11 for Win2k SP4 What's kind of something that all us developer types should learn (esp me) is that people are often freaked out by warning messages, even if it still works, and users will have every combonation of browser, browser setting, OS etc that you haven't tested on. :P There's all of like 16 entries for this survey so far, so if you want your opinion heard, go for it! [Edit] Yes, I know about the script warnings in IE, yes they'll eventually get fixed. Yes, the file size is too big, and yes, I'll eventually find a workaround for that. And yes, it does work... if you can get by all those warnings. You can shut them down in IE with Tool/Internet Options, Advanced tab, "browsing" catagory; uncheck "Display a notification about every script error", and check "Disable script debugging". Sigh. Probably easier to fix it on this end, when I can. Title: Re: A question and Suggestions Post by: Deep-Jiffa on October 03, 2003, 04:27:35 am Quote Who are you talking to? ;) I guess Deep_Jiffa just reacted badly to chmmravatar's suggestion to join Timewarp. True!!! The survey was nice( and long one ) but if it was part of the game, it is the best part ( no offense to TW lovers). Title: Re: A question and Suggestions Post by: guesst on October 03, 2003, 09:42:40 pm Quote True!!! The survey was nice( and long one ) but if it was part of the game, it is the best part ( no offense to TW lovers). I guess there's no pleasing some people. It's StarControl online with more than 2 ships at a time! Personally I like it. Okay, it's incomplete and lacking a programmer right now, but I like it. Title: Re: A question and Suggestions Post by: Culture20 on October 03, 2003, 10:15:37 pm Orz might be MIA, but youBastrd! and GeomanNL are currently coding (and the mysterious yurand is bugfixing like crazy). The only thing I've really done lately was to fix the configure script.
I think Deep_Jiffa is hatefull towards TW because he expected a complete remake of SC3 (with plot). It'll still be a while before that's done. In the mean-time, it is incredibly fun to play Star Control against another person who is not using the same keyboard. GOB and Vanguard are interesting first attempts at a more in-depth style of play than melee. GOB makes you survive & build up your ship; multiple planets span a large battlefield. Vanguard has entire solarsystems, psuedo-hyperspace travel, radar, and a huge battlefield. Vanguard's planets began rotating a little fast after we switched from degrees to radians, and if I recall correctly no one has fixed it yet, so don't get too close to an oribtal path... BTW, lets take any further TW talk (pro or con) over to channel44, so we can keep UQM forums a cleaner. http://dynamic.gamespy.com/~timewarp/ikonboard//ikonboard.cgi Title: Re: A question and Suggestions Post by: Deep-Jiffa on October 03, 2003, 11:11:53 pm How can you like the melee? All you see is yourself from close distance and two arrows. One is the planet and the other is your opponent!
Title: Re: A question and Suggestions Post by: player1 on October 04, 2003, 01:53:37 am Quote How can you like the melee? All you see is yourself from close distance and two arrows. One is the planet and the other is your opponent! If you haven't found way to contol camera in TW (hint: look configuration) no wonder you "hate" TW. Title: Re: A question and Suggestions Post by: Deep-Jiffa on October 04, 2003, 02:21:06 am oh, you can control the camera?
Title: Re: A question and Suggestions Post by: Culture20 on October 04, 2003, 02:23:51 am Deep_Jiffa, there are far more view options in TW than in SC1/2/3. If you'd like for them to be explained, I'll gladly do it on the TW forums. If not, then please, lets get back to UQM, since that's what people come here for.
Title: Re: A question and Suggestions Post by: Krulle on October 06, 2003, 02:49:27 pm Okay, just finished the survey on another PC. (WinNT and Navigator 4.7)
And no, i cannot upgrade at the moment :( What i missed was a simple question like: comments? place them in the field below: or: how do you like timewarp as it is now (unfinished)? I really like it (the melee (team, multiple players,...) is just perfect! GOB is great! And i like the diversity of the ships, although i cannot remember all shipnames. And i prefer the cameraview TW offers (herocentered, if needed looking a bit ahaed, zoomed in for shortrange shis, zoomed out for longerangekillers) Alas, i do not have the time to join Channel 44, maybe another time in a few months..... Still to say great work boys! (Both to UQM and TW teams!) Title: Re: A question and Suggestions Post by: Orz Brain on October 06, 2003, 07:49:10 pm How do I hate timewarp? Let me count the ways:
(1) Melee... This is like Star Control in what way? The melee plays completely different than SC and SC2. The ships are balanced completely differently. And why arn't there teams one can select like SC2? And why isen't there some way to filter out all those fan made and SC3 ships? As to how to fix the balance: I'm not sure. I think part of the problem is from increasing the turning increments. I think the other part of the problem is that the person who put in the SC2 and 1 ships may have never played SC2 or 1. And what idiot put in what the camera does when a ship cloaks? It's fine if the ship is a ways away when it cloaks. But if it's close to you... well your dead. When a ship cloaks the camera should zoom out to medium / long range instead of staying at the same zoom level it was. This is with the camera setting that most closely emulates SC2's. (2) AI... SUCKS. (3) It loves to crash. (I have Windows XP.) (4) Multiplayer... I couldn't get it to work... Title: Re: A question and Suggestions Post by: Krulle on October 06, 2003, 08:15:34 pm Quote (1) Melee... This is like Star Control in what way? The melee plays completely different than SC and SC2. The ships are balanced completely differently. And why arn't there teams one can select like SC2? And why isen't there some way to filter out all those fan made and SC3 ships? As to how to fix the balance: I'm not sure. I think part of the problem is from increasing the turning increments. I think the other part of the problem is that the person who put in the SC2 and 1 ships may have never played SC2 or 1. And what idiot put in what the camera does when a ship cloaks? It's fine if the ship is a ways away when it cloaks. But if it's close to you... well your dead. When a ship cloaks the camera should zoom out to medium / long range instead of staying at the same zoom level it was. This is with the camera setting that most closely emulates SC2's. Quote (2) AI... SUCKS. Okay, it feels different than the SC-AI, but nonetheless i think it is good. Try for a challenge plaing against 3 AI in one team against you.Quote (3) It loves to crash. (I have Windows XP.) Well, it works fine under my XP-installation.Quote (4) Multiplayer... I couldn't get it to work... Network gaming is always difficult to start. Actually i thought TW did good, although i also have trouble getting it work (works 1 out of 5 times, even when i do not change any setings).As a fanfiction game i think it is great work! And nothing ever will appeal to everyone. |