Title: Just Wondering Post by: Rib Rdb on October 21, 2003, 05:50:03 am Some of my friends have recently become interested in programming games for the gameboy advance. I was wondering how difficult it would be to port UQM to it. I know that there's a mod player available for the music. I'm not sure how the graphics are done. I was mainly just wondering if it's feasible, since I don't have a GBA, and probably don't have time to port it. (Although , playing UQM instead of solitare or paratroopers would be a lot more fun during my classes!)
Title: Re: Just Wondering Post by: Michael Martin on October 21, 2003, 08:40:03 am I looked into it back in the 0.2 days. It's not going to be easy at all.
I've answered this question before (though not here), so I'll just quote that. The short answer: It's theoretically possible but would require a good deal of work from people who are very good at GBA programming. We aren't those people, but the code *is* GPLed, so if someone was serious about it, we'd listen to them. The longer, detailed answer follows. All the important parts of the game are in C; that means that producing runnable code is easy. The hard part is changing the backend. The hardware that Star Control 2 assumes is not the hardware that the GBA has. This is what would have to be changed:
Things that aren't problems include:
Title: Re: Just Wondering Post by: guesst on October 21, 2003, 09:03:55 pm Naaa, forget the GBA. Someone just needs to port it to the GP32 instead.
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