Title: Events ingame related to early dynarri contact? Post by: ConjurerDragon on November 15, 2003, 09:36:19 pm After having restarted UQM again, this time I forgot to fetch the Taalo device first (although I went to Vulpeculae and allied with Orz and searched the Androsynth ruins i simply forgot to pick it up when I was in that area of space).
It was not before I reached the Umgah Homeworld that something was wrong, the usual small-talk with the Talking Pet - until I expected to see the "seek death at the hands of your enemy" compulsion not work. This time however it did work - I found myself 2 weeks later, face to face with an Ur-Quan who questioned me and got worried about the new Dynarri menace. He mentioned that the Kor-Ah Primat certainly was too stubborn to cease the Doctrinal Conflict to take care of the Dynarri (or would not even believe it) and so he had to inform the Kzer-Za to "win speedier". Sadly I do not have the time to play the game through several times just to see what would change. Does someone know what difference this event makes? e.g. do the Kzer-Za fight better and the game limit of 2160 is pushed back somewhat, like when you get the Utwig to attack the Kor-Ah? bye Michael Title: Re: Events ingame related to early dynarri contact Post by: Culture20 on November 15, 2003, 11:59:55 pm <Spolier>
It has no effect other than to waste your time and fuel (and make you _really_ scared if you don't have a good escort fleet or a suped-up Precursor vessal). </Spoiler> Title: Re: Events ingame related to early dynarri contact Post by: ConjurerDragon on November 16, 2003, 01:01:46 am Thankyou.
bye Michael |