The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: FalconMWC on January 22, 2004, 05:47:00 pm



Title: Beating the game differently
Post by: FalconMWC on January 22, 2004, 05:47:00 pm
Has anyone beaten the game without going to the starbase? (Except for the end of course) I am almost there and was curious who else did it. It gets really boring because you have to go really slow and a probe pops up every day. I admit to cheating though. This is my second time through, but the first time I did it. I used a ship editor to give me a idea what it was like and were to go first. The second time (The one I am on now) I am trying to talk to the mycon homeworld, but before I get there I am swarmed by LOTS of mycon ships. I have to end up fighting them all because if I warp out another will take its place and without starbase, fuel tends to be a problem at times, before you get the caster. the year is jan. 2158

Another problem is crew. Since you can not recrew and upgrade your lander, (I don't have enough credits yet, since buying that tech involves buying useless tech such as shriva, and PLD and, you get the idea....) So that results in a lot of  excess saving, since your men tend to get fryed, smashed, and in generally killed - forget all the combat deaths. Such as, When you "rescue" Fwiffo he kills 8 of your crew men. Then you want to recrew him that is another 29 crew. (As he is the only ship that is half decent at killing probes at that stage in the game.) So just picking up Fwiffo costs you 37 in crew!                                                                        


I am not sure how advanced what I am doing is, like - have you all done it or just some or am I the first one to get this crazy idea in my head?

I also beat the final battle with just the precursor vessel. (I had a set up of three Shriva's, 1 crew pod, one hellbore) but I know this time that I am not the first person to do this.

So, can anyone give me advice or tell this forum about a few other interesting ways to beat the game?

EDIT: Why is no one posting? Was it something I said ;) . Oh - I know, everyone ran home and tried it.  


Title: Re: Beating the game differently
Post by: FalconMWC on January 22, 2004, 07:01:58 pm
Sorry for the double post, but I have a question to a programmer. (As I have not gotton this far in the game)  As we all know, the rate of the probes before talking to STARBASE is 100% per day. Now, what happens if I turn off the probes before talking to star base? Will they go down 2% every ?30? days like normal? (At that rate they will still be about a 40% per day at 2160)



Title: Re: Beating the game differently
Post by: Death 999 on January 22, 2004, 07:38:07 pm
How do you turn off the probes? With a saved-game editor?


Title: Re: Beating the game differently
Post by: FalconMWC on January 22, 2004, 07:43:33 pm
I never did, I am just asking what would happen if I did. (It is tough enough to try and beat the game without the starbase, trying to do the nessecary quests (let alone the hard ones) This second try that I am on, I am not using the save game editor at all.


Title: Re: Beating the game differently
Post by: Culture20 on January 22, 2004, 08:50:47 pm
How do you warp out without going to the starbase?  Don't they give you the emergency warp tech?


Title: Re: Beating the game differently
Post by: FalconMWC on January 22, 2004, 08:55:31 pm
You can't warp out at all. That is what makes it so hard to get the sun device. The only time you can talk to their homeworld is telling them about the new world. Also, after you get the talking pet, you can't go back to get the umagh ships or bio credits because you will end up being attacked by the homeworld.


Title: Re: Beating the game differently
Post by: Nic. on January 22, 2004, 09:05:25 pm
The probe check, as currently written, is something like this: (presented in pseudo-code for greater readability)

Code:
IF NOT starbase_is_allied_with_you
THEN probability = 100%;
ELSE probability = magic_pixiedust_formula();
ENDIF

So even if you made it all the way to the Slylandro homeworld, told them about their wacky probes, and got the destruct code, you'd still meet 1 probe per day (i.e., they cannot be "turned off" without going to the starbase proper).  Only now you'd have the self-destruct code and wouldn't have to fight the probes.

Not that I think the idea is at all feasible in the first place, mind you.  ;)


Title: Re: Beating the game differently
Post by: FalconMWC on January 22, 2004, 09:50:49 pm
Quote

Not that I think the idea is at all feasible in the first place, mind you.  ;)


Well, I am on my way (slowly). Anyway, my first question stays the same. Has anyone else done it? Or am I walking (or trying to walk) were no UQM fan has gone before?

(Nic, I wan't you to know that I think you have stuck your neck out to far. Now, DJ, and all the others that don't exactly like you are going to try as hard as they can to prove you human)

As for beating the end with the precursor vessel, it only took me about 150 tries to do. (Literally, I mean I was very frusturated)

Anyway, what other feats have you guy's done in UQM?
My most recent feat is defeating a Chmmr with a Earthling cruiser. Yes, you are reading right! I got extremely lucky when I did a gravity whip away from the Chmmr and it followed. Well we were both at the same speed and about 3 1/2 inches away from each other. Anyway I was in laser range, but at that place in between where he would turn and fire the laser (kinda hard to explain, maybe you know what I am talking about) I was just out of range from the ZipZats, but jsut in range for the PD. So I turned on my PD and one half hour later (The enemy ship was on easy so it did not use its tractor beam) all the ZipZats were gone. Then I let loose the nukes and vola! one dead Chmmr and one very lucky cruiser!  

 


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 22, 2004, 11:22:06 pm
I don't know about the others... but not me. Don't blame me in something I didn't do! Besides that, I know for sure that you can't finish the whole missions without the warp device. Remember Tanaka?

Another thing, you start with 10 fuel units. How the hell you think you can finish the game with only 10 units?

Oh and about the crew problem: Go to the pkunk and use the ressurection to get crews.

And one last thing: Getting the Umgah caster is impossible. You need the Burvixe caster and it is far far far far far far away...

But... after all, I think it is possible!You will be left with only few turning jets and thrusters until you can start collecting bios but as hard as I can think, it is possible!


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 22, 2004, 11:29:46 pm
Sorry for double posting but....

You better hurry, I started to beat the game without save-editor. I have my strategy ready and I am pretty sure I will beat it in 4 days. Beware muhahahaha.

P.S to prove it, where should I take screen shots?


Title: Re: Beating the game differently
Post by: FalconMWC on January 22, 2004, 11:39:18 pm
Quote
I don't know about the others... but not me. Don't blame me in something I didn't do!

Sorry DJ.  I thought it was you, but I am happy to say it was not! Someone else had talked about proving Nic wrong and him being alway right.  But as I said before it was not you, so I am sorry.

Quote

Besides that, I know for sure that you can't finish the whole missions without the warp device. Remember Tanaka?

So? - That just means you can't get Termenators  :'(

Quote

Another thing, you start with 10 fuel units. How the hell you think you can finish the game with only 10 units?

Very carefully! - I will tell you after beat it.

Quote

Oh and about the crew problem: Go to the pkunk and use the ressurection to get crews.

Thanks for the advice! - But You lost a lot of Phuck ships that way and you only get 4 a year.


Quote

And one last thing: Getting the Umgah caster is impossible. You need the Burvixe caster and it is far far far far far far away...

The Umgah caster is not immpossible to get! You just have to know when to go to the spathi homeworld as the starbase can not tell you.
Also the Burvixe caster is not that far away. It is called the portal spawner.

Quote

But... after all, I think it is possible!You will be left with only few turning jets and thrusters until you can start collecting bios but as hard as I can think, it is possible!


Thanks for the vote of confidence!


Title: Re: Beating the game differently
Post by: FalconMWC on January 22, 2004, 11:45:27 pm
I am also sorry for double posting, but I did not see DJ's second post.

Quote
Sorry for double posting but....

You better hurry, I started to beat the game without save-editor. I have my strategy ready and I am pretty sure I will beat it in 4 days. Beware muhahahaha.

P.S to prove it, where should I take screen shots?


Well, considering that I can only play about 45 min a day, you stand a good chance of beating me, but don't forget I am pretty far through it.

OK - I found out how to prove it. This is what you do, During your game, go to the moon and investgate the base. (DO NOT GO TO THE STARBASE) After coming back you will find that you have a item called ?Moon Base?. (If you go to the starbase that item will disapear) Get ALL items that you need to complete the game (forget side quests as the Slyrandro is useless (exept for the destruction code) and you are not able to complete the shofixti one without a warp unit which you get from starbase. Once you have all those items go to the Chmmr homeworld and save. Take a screen shot of your saved game. (The moon base item will act as proof that you have not been to starbase.) Ok - Have fun DJ and all others that are in this race/challenge.

EDIT: The Starbase located in ;D BugJuice ;D is of course allowed, as it is impossble to complete the game without it.


Title: Re: Beating the game differently
Post by: Nic. on January 23, 2004, 12:43:12 am
NOTE:  IF YOU HAVE NOT YET BEATEN THE GAME, AND DO NOT WANT SPOILERS, PLEASE DO NOT READ THIS POST

If you are going to try, my advice would be to head directly for Beta Corvi to get the probe destruct code in order to mitigate crew attrition from probe fights as soon as possible.

I would also suggest looking up the "minimalist victory" thread(s) that exist on this forum, and only completing the smallest subset of tasks that you can get away with whilst still beating the game.  (e.g., no Pkunk, Yehat, Shofixti, or Zoq-Fot-Pik quests)  To attempt any more is to risk running out of time.

On that note, the following bears specific mention:
  • Your starship in its initial configuration can take over a day in game time to set its orientation in Hyperspace (if said adjustment involves a 180-degree turn)
  • Any/every contact with a vessel in hyperspace resets your orientation to "north"
  • Any incursions into alien spheres of influence would cause them to take notice of you and come a-running for you.  In your initial configuration, they will catch you every time; which means that you would need to go around spheres of influence when at all possible, adding to travel time even further
To spell it out even further, every meeting with a probe (and there are, erm, quite a few if you don't make nice with the Earth starbase) and the Melnorme, for that matter, for fuel will cost you a day in game time, on average, as your auto-pilot re-adjusts itself after every encounter.

This says nothing about the delays in waiting for the Melnorme when one is out of fuel, and the slow speed of interplanetary exploration with a "stripped-down" flagship.  Put simply, I don't think there are enough days of game time available to win; even with the Portal Spawner I can see the Ultron quest taking well over a year to complete (especially when one considers that the Rosy Sphere cannot be accquired through slave trade as you propose to play the game, and the eggshell worlds are a bit of a stretch, to put it mildly, from the nearest portal.)

I'm not saying that you shouldn't try, I just happen to think that it is technically impossible to do as described.  But please, prove me wrong if the process of doing so entertains you.  I'm all for people having fun, and I happen to be wrong a lot.  Just ask my wife  :)


Title: Re: Beating the game differently
Post by: FalconMWC on January 23, 2004, 12:49:24 am
To me - Beta Corvi is just a waste of fuel and time. It takes a long time to get up there, and combat takes up NO time. So you can fight as long as you want with the probes. I personally just ignore Beta Corvi and fight it out with Fiwffo. And yes, when someone does it, they will do it in the nick of time. But I for 2 (As far as I can see) am going to try it.  


Title: Re: Beating the game differently
Post by: Culture20 on January 23, 2004, 01:35:43 am
Having a total database complete with threat levels would help someone complete this type of game.  If you went (mostly) north first to Beta Corvi and stopped at any easy-bio or rainbow planets along the way, probes wouldn't slow you down too much, and you'd get bio enough to pay off the Melnorme Fueling service (can't remember if they let you sell your ion gun first if you're out of credits and bio or if they choose your thrusters).

Once you have the destruct code, you can go south and try to get the portal spawner (maybe have to sit in arilou space for a month; not a waste considering your speed).  With the code protecting you from probes and the spawner (and save games) protecting you from errant alien enemies and fuel shortages, you could make your way through the rest of the game virtually unmolested.


Title: Re: Beating the game differently
Post by: FalconMWC on January 23, 2004, 01:46:56 am
Hmmm.....

I like that! I will have to try it after I am done with this attempt.


Title: Re: Beating the game differently
Post by: Krulle on January 23, 2004, 03:00:54 pm
Quote
The Umgah caster is not immpossible to get! You just have to know when to go to the spathi homeworld as the starbase can not tell you.
Also the Burvixe caster is not that far away. It is called the portal spawner.
The Burvixese Caster ist NOT[/i][/u] the Portal Spawner! And it never was. The Burvixese Caster is also a HyperWave Caster. You find it on the Moon of the Burvixese Homeworld (the Druuge can tell you how it got there, it was once theirs). Or you can buy the information about the Burvixese sad history from the Melnorme.

Enjoy!
Krulle


Title: Re: Beating the game differently
Post by: Death 999 on January 23, 2004, 06:34:01 pm
<psst>I think he meant that once you get the portal spawner it's really easy to get the burvix caster...</psst>


Title: Re: Beating the game differently
Post by: FalconMWC on January 23, 2004, 06:37:36 pm
Thankyou for clearing that up Death_999. I should have explained myself better, my bad :( . But as Death_999 was saying once you get the Portal Spawner the Burvix Caster much easier to get. It is also sometimes worth it considering the fact that you can trade it in for fuel while getting the Rosy Sphere.


Title: Re: Beating the game differently
Post by: Krulle on January 23, 2004, 06:54:41 pm
To be honestly: i did not get that before Death_999 pointed it out.

Furthermore: I never needed the Spawner to get the B-Caster. The first time i played it (it=SC2) through, it was under DOS. And since I had an american copy before sales in the Netherlands started, i used a TSR-crack (by now i have 3 official SC2-releases, one of them is the SC3-Value-pack). This TSR-program had one fault: i never reached Quasispace, because the natural portal never opened.
Therefor, i always plan my routes not by Quasispacepoints, but by passing the spheres (like: Orz, Yehat, Mycon, Druuge, Burvixese, several rainbow-planets, Utwig, Supox, Beast, Thraddash, Slylandro, Umgah, Z-F-P, Spathi). It involves a lot of dumping unworthy minerals into space, but it made it playable for me.
To see what the fuss about QuasiSpace is, i organized a savegame from someone else and played from the point where he saved. And i must say, that i finished a lot earlier than him, even though he had used Quasispace a lot.

Nontheless, i wanted to clear it up, because i prefer the B-Caster over the U-Caster. And before UQM i never got nor used the U-Caster. (That was the better fault of the TSR-Crack: the Spathi never copied the Slaveshield. Enjoyable!)

Enjoy!
 Krulle

BTW: Have a nice weekend!


Title: Re: Beating the game differently
Post by: FalconMWC on January 23, 2004, 07:10:04 pm
Yes, but did you read the challenge? - The challenge was to beat the game without going to the starbase . So not only is your ship slow, it can get caught by every ship in the game. So using Quasi-Space not only saves time (Which you run out of pretty quick if you have only two thrusters.) It also avoids the probes (which pop up every day literally) and it saves fuel.  


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 23, 2004, 11:58:58 pm
Fuel isn't a problem. The probes too. I can kill 10000 of them without getting hit.


Title: Re: Beating the game differently
Post by: FalconMWC on January 24, 2004, 12:57:04 am
I personally have some troubles with fuel.

Anyway - A update: I have finally got the sun device and the utwig bomb and the Taalo shield. Now I am just trying to get talking pet. The darn Umagh ships are such a pain!

How far are you DJ?

(IOK - I admit it, I manage to "find time" to play more this past few days ;)  )


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 24, 2004, 01:31:38 am
I leave sol today... hehe. But you use game editor. Not fair :(

Edit: sry, I am busy. I have life :)


Title: Re: Beating the game differently
Post by: FalconMWC on January 24, 2004, 01:37:35 am
I only ran a dry run with the save game editor! - This one is without any help from it - if you want to then you can do a test run with it as well - Just don't turn it in as proof.

Regarding the fact that you have a life - you have to be careful with that. That also means that I DON'T have one. Just for future reference I would be careful who you say that to. It was you who said that you could do it in three days. It took me about 2-3 months (Dry run included) to get his far.


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 24, 2004, 02:33:37 am
I can in 1 day. Tommorow at the same time you will see me with the pictures.

Edit: Just left Sol
I didn't mean you don't have life.
And I can beat in a day because it is saturday :) free time for me.


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 24, 2004, 02:56:34 am
FFS it will be harder! The probes keep coming after I talked with the Slylandro! I can leave the computer for 1 sec!!! (I assumed I called check in every 10 minutes or so...) :(


Title: Re: Beating the game differently
Post by: FalconMWC on January 27, 2004, 05:45:06 pm
If I am resurecting this threat I am sorry, but It seemed like a shame to start a whole new one just about a update on the situation. OK - I have the utwig bomb and the talking pet, as well as the sun device. However, just for the brownie points I am trying to get the shofixti females. (No not to trade with the Druuge!!!) As well as the destruction code for the Slyrandro. Alas - I am trying to go all the way - though I am running out of time. The year is 2158. So I caculated the time (in the game) it takes to get across from the map to Proycon. Which is about a month Quasi-Portal included. OK - So how far have all you have gotten in the extremly short time since this challenge began. (It has taken me about 6 months) Probaly about 35 hours of constant game play.


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 28, 2004, 04:41:58 am
Hell, I need the bomb and the caster to finish the game.... Damn Probes... they pop-up every single day. Time won't be a problem for me as I see it :) I have until 61(or 60.5)


Title: Re: Beating the game differently
Post by: FalconMWC on January 28, 2004, 05:25:31 am
Aahhhhhh - That darn beast I need to get for the shofixti maidens requires me to upgrade my lander! - I don't have the credits for it!!!!!  - AHHHHHHH

*Turns Panic switch to offf

Have you gotten the sun device DJ?


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 28, 2004, 06:36:50 pm
3 days ago I stopped where I got the sun device... and btw, resurrecting the shofixi will be a waste of time... unless you go to Tanaka after you get into starbase.


Title: Re: Beating the game differently
Post by: FalconMWC on January 28, 2004, 06:47:59 pm
I know it is a waste of time, but for some reason I want to get the shofixti maidens and the destruction code for the probes in my items list. I guess it is just one of those things. ;)

DJ - I am surprised that you got the sun device so quickly! - It took me forever to take on all those Mycon!  :o


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 28, 2004, 07:15:39 pm
Nothing that a pkunk can't do....

edit: Wow! lucky me.... I though it was erased. The save I had with the Mycons is much much much less advance than I have now!!! I thought it was erased for good(bad) :)


Title: Re: Beating the game differently
Post by: FalconMWC on January 28, 2004, 07:20:11 pm
So were are you now??


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 28, 2004, 07:21:31 pm
Zeta Hydes.


Title: Re: Beating the game differently
Post by: FalconMWC on January 28, 2004, 07:22:24 pm
Fixed the ultron yet?


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 28, 2004, 07:23:14 pm
I think it is obvious, what else I have to do there if it isn't fixed?


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 28, 2004, 07:25:45 pm
Btw, I think the Burvixe caster is a waste of time. Don't take it.


Title: Re: Beating the game differently
Post by: FalconMWC on January 28, 2004, 07:27:43 pm
Agreed Considering the fact that your ship can only hold 500 in fuel - it is not worth it.


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 28, 2004, 07:32:02 pm
60 you mean.
And omg!!!!!!!!! I was ambush at Proycon!!! Endless Illwraths!!! I can't finish the game.... I have to go to the starbase...

edit: fucking moon base... they monitored me by it!!!


Title: Re: Beating the game differently
Post by: FalconMWC on January 28, 2004, 07:36:28 pm
Thanks - Yeah 60 - I meant 50 but added a extra 0 and then I forgot that your ships ?engines? can carry ten.

What do you mean about Illwraths?? I have not castered them away yet - but can't you just do that? Just get the burvix caster (I already have it - I thought it was a waste of time) and you ae done! - What is the problem?


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 28, 2004, 07:39:00 pm
You don't understand, they don't suppose to be there at all!!! Even if you didn't "fool" them with the caster!!!!

edit: I will try to fool them... I have got 3-4 months left...


Title: Re: Beating the game differently
Post by: FalconMWC on January 28, 2004, 07:42:02 pm
Acually I think they are suppose to be there - At least that is what happened to me. Or are you saying that the Ur-quan killed them, but they are still at Prycon?

EDIT: Yeah - I am many bubbles now!


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 28, 2004, 08:14:29 pm
They just don't want to move ffs!!! Nic, can you please check the code to see what I need to do to move them?


Title: Re: Beating the game differently
Post by: FalconMWC on January 28, 2004, 08:20:18 pm
Uhh...  I imagine that you castered them at their homworld. Did you give some time to let them move? (That probaly is not going to work, but it is worth a try)


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 28, 2004, 08:26:49 pm
Until I got to Proycon from their homeworld they were far gone...


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 28, 2004, 08:29:31 pm
Sry for double posting, but editing doesn't look good. If after Nic tells me by the code that it isn't possible to pass them before you go in starbase, I take a pic and go to starbase :(
If I find a way or Nic proves me it can be done, I will continue as usall.


Title: Re: Beating the game differently
Post by: Nic. on January 28, 2004, 08:33:53 pm
As you wish.  :P  To free the Chmmr without dealing with the Ilwrath:
  • The Sun Device must be in your possession
  • The Ilwrath must either be:
    • All dead (from either the Kohr-Ah or the Thraddash)
    • On their way to fight the Thraddash

I don't know how plausible it is for the Kohr-Ah to kill the Ilwrath for you.  There's an index kept in-game for the order the Kohr-Ah genocide occurs (Zoq-Fot-Pik, then Druuge, etc.), but I can't seem to find it; or more to the point, I can't find one that matches actual in-game events.  But the short answer in any case is "go trick them"

Edit:  It is also possible that you're running into a condition where the variable in-game that tracks whether or not the Ilwrath should show up has been set and not cleared.  The Ilwrath will show up at Procyon if a global variable called GLOBAL_FLAGS_AND_DATA has its 6th bit set.  Numerous functions set/clear this bit in the course of the game, and since you are playing in a rather "unorthodox" manner, it's possible that the bit was set somewhere else and never cleared.  In that case, I think it would be a candidate for "fastest rejected bug in Bugzilla" award for the entire project.  :P


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 28, 2004, 08:37:44 pm
Yea, but ffs they are *happy campers* in Proycon on Chmmr homeworld!!! They just won't leave.


Title: Re: Beating the game differently
Post by: Culture20 on January 28, 2004, 08:40:43 pm
Do you mean that you _have_ tricked them, and the infinite ships remain?  Or maybe that their sphere is gone but they're still there?


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 28, 2004, 08:43:19 pm
All Avengers are dead... beside the ones in Proycon!

edit: Bye bye, zok. Bye bye, fot. Bye bye pik. Becareful Utwig... some big mean fleet is in your way... lucky me I have save :)


Title: Re: Beating the game differently
Post by: FalconMWC on January 28, 2004, 08:59:32 pm
Well - if I were you I would wait and see if the Black Ur-quan kill the Illwrath. Maybe you could try castering again? hmmmm....   I have just sent my ship to pick up the destruction code (I have the maidens) and then I will see if the same is on my CPU


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 28, 2004, 09:04:03 pm
O_o
that means you have the Warp unit, and that means you "cheated"... you are out! :)


Title: Re: Beating the game differently
Post by: FalconMWC on January 28, 2004, 09:18:32 pm
I DID NOT CHEAT!!!!  :) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-/ :-* :'(
*Turns down temper

Be careful who you accuse DJ - I did not cheat. If you remember correctly you can get the Shofixti maidens - you just cannot start the yehat revolution or replenish the shofixti race. All you have to do is get the creature and give it to Admiral ZEX. Then you get the shofixti maidens.


EDIT: I know it does not make sense to get the useless shofixti maidens (exept for the druuge, which  I am too kind heartened to do) I just wanted to get them. Same goes for the destruction code for the probes.


Title: Re: Beating the game differently
Post by: Culture20 on January 28, 2004, 10:52:18 pm
The druuge give you 6 maulers for the maidens;  without being able to go to the starbase, that's a great deal.

When you get forced to the starbase, are you going to take advantage of that (and the unlimited resources), or are you going to only give yourself the standard ship-layout you normally have?  I suppose if you stock up on avatars at the starbase, you wouldn't need the 6 maulers.


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 28, 2004, 11:56:06 pm
Yes..... my work has payed! In 3 days.... just 3. Not 2 months, I finished the game without going in starbase... That why I am enlightened and you are not :P

Just kidding, it was pretty hard in the beginning to gather the bios for fuel until the first rainbow world, just in the way to get the annoying Probes destruction code and also to decrease the amount of the swarming ultra-speed units, only to find out that the code works, but they keep swarming me. In the way I did a very sharp turn to Orz space to get the shield. This trip was also useful by getting the Dreadnaught Core unit.
I kept going, slowly and with many automated-destructed probes in my way to the Thraddash, to get the helix, to get more Bios from the rainbow world and ofcourse to get more time.
After it I had to get the Portal Spawner so I went to the Quasi portal, and lucky entered without waiting. From here, the task was simple: Go as much as I can through Quasi space and to go out once in a while to meet the Trader for fuel. I went to get the Talking pet, and boy, that was an hard battle! I mean, 1 earthling vs 10 drones? And ofcourse I couldn't allow to lose it since I need it against the Maulers and the Podships.
My crew got a little bit short so I teleported myself to Gamma Kreguer to get the Spindle and do some "Haleluya" for extra crew. From here I went straight to get the Sun Device and to get the bomb. I should have grabbed the Burvix Caster in my way but I thought it will be a waste of time. Imagine my suprise when I got to Proycon, ready to screenshot and be proud of my achivment when the damn Ilwrath did an ambush of an Avengers fleet in the Chmmr homeworld!!! It took me a while to get the caster and use it properly for "casting" them away. I simply went to their homeworld and told them to kill the Thraddash. But ofcourse the tricky part was that I needed to use the caster again in Proycon so they will go! (No special text, but they just did vanish until I used it!). From here the task was simple, just to screenshot and to free the chmmr. The Sa-Matra has a suprise attack from a 3 weeks old New Alliance of Free Stars!

Here is the picture for proving my achivment:

(http://server5.uploadit.org/files/GarGaMEL-diffrent.JPG)

Can I get a title or something? Hmm? ;)

Edit: And to remove any doubt that I didn't pass the Avengers:

(http://server5.uploadit.org/files/GarGaMEL-Diffrent2.JPG)

Anothe BugZilla bug: If you finish the game like I did, after the Chmmr sends you back to Starbase, the game crashes.


Title: Re: Beating the game differently
Post by: FalconMWC on January 29, 2004, 03:29:29 am
Very good Deep Jifffa!!! - However I seem to recall you bragging you could beat it in one day  ;) No matter - Rember though - I finished it first! - I can't play for the rest of the night, but maybe tommorow I can show you my prove WITH the shofixti maidens AND the destuction code. Just courious DJ - How many hours did you spend playing?


Title: Re: Beating the game differently
Post by: Culture20 on January 29, 2004, 04:43:38 am
Quote
Anothe BugZilla bug: If you finish the game like I did, after the Chmmr sends you back to Starbase, the game crashes.

Maybe because the first time you come to the station, it's a different display?   I've foresworn ever looking at UQM code again (at least until I get a few more low-level memory programs under my belt).  They keep doing bitmasks an other effiecient things.


Title: Re: Beating the game differently
Post by: Shiver on January 29, 2004, 05:20:01 am
111,840 RUs? Well actually, that makes sense considering the number of probes you'd have to shoot down.


Title: Re: Beating the game differently
Post by: FalconMWC on January 29, 2004, 05:35:00 am
Quote
111,840 RUs? Well actually, that makes sense considering the number of probes you'd have to shoot down.


I accually have a bit more the DJ (112,980) - remember, a probe pops up Every Day! That is not even considering the ships you have to defeat in order to beat the game. As well as the fact that you can not use ANY of the RU's.


Title: Re: Beating the game differently
Post by: Rib Rdb on January 29, 2004, 12:18:53 pm
Quote

Anothe BugZilla bug: If you finish the game like I did, after the Chmmr sends you back to Starbase, the game crashes.


Now that's not finishing the game then, is it?  My guess is that the problem is that the STARBASE_AVAILABLE gamestate is not set, so a commander conversation gets loaded instead of the a starbase conversation.  Perhaps the crash could be avoided by adding       SET_GAME_STATE (STARBASE_AVAILBLE, 1); to thenExitConversation function in comm/chmmr/chmmr.c.

However, then the commander will act like he knows you.  I haven't seen the ending for a while.  Maybe the Chmmr tell the commander all about you and give him the radioactives and what not. Who knows how many flags wouldn't be set. I would guess that NEW_ALLIANCE_NAME might need to be set, probably others too.  Anyway, I've spent way too much time on this, so I'd better get back to studying for midterms and trying to finish writting my gameboy advance game.


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 29, 2004, 05:27:07 pm
Ofcourse it will be a bug and the commandor won't act like he should! Who though people will try beating the game like it? Look, 13 years have passed and no one did up until this day! And I beat the game first :) I posted it first.

Edit: about 24 hours.


Title: Re: Beating the game differently
Post by: FalconMWC on January 29, 2004, 05:38:52 pm
You do not beat the game first! - Yes, you were able to post it first  :)
I beat it a DAY BEFORE your post - I just wanted to get the shofixti maidens.


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 29, 2004, 05:45:38 pm
Quote
You do not beat the game first! - Yes, you were able to post it first  :)
I beat it a DAY BEFORE your post - I just wanted to get the shofixti maidens.


(http://www.ilf-league.com/forum/images/smilies/icon_blahblah.gif)

Well, and I beat it in 24 hours, you in few months!

And by the way, remember Izik Newton and the other dude story?(sorry if I didn't write his name correctly) They both did the same research, but who do we remember and give credit to? The one who published it first!


Title: Re: Beating the game differently
Post by: FalconMWC on January 29, 2004, 07:04:13 pm
DJ - You really should have that smilie pointed at yourself. Speaking "Blah - Blah ing" I recall you accused me of cheating twice! -  And then your assumptions were unfounded. I think that smilie was uncalled for considering that fact and the fact that you bragged that you could do it in one day!                                                                                      

Anyhow, you can get credit for beating the game without the starbase (In a suprisingly short time).  


Title: Re: Beating the game differently
Post by: Death 999 on January 29, 2004, 08:01:11 pm
Isaac Newton and Leibniz both discovered calculus.

Newton also discovered the laws of motion.

However, neither of them published particularly quickly.

As a result, when they did, each claimed priority.

In the end, we all use Leibniz' formulation of calculus because it's much easier to use.
But Newton still got the laws of motion and recognition that he independently devised calculus... which should be quite enough for anybody.


Title: Re: Beating the game differently
Post by: Lukipela on January 29, 2004, 08:37:04 pm
Death_999 is correct. And the two of you are overreacting. Behave yourselves, and apply all the fervor to finding a way around the Starbase crash.


Title: Re: Beating the game differently
Post by: FalconMWC on January 29, 2004, 08:55:52 pm
 Sorry for over reacting...  :'( :'( :'(
As for the bug, well there is no way around that. You see, when you go to starbase you set off a flag. However when you reach the Chmmr the game Assumes that the flag is already set. hence the game crashes and when it does not (which happened once on my CPU) the captain updates you on all information once you retreive his radioactives and name your alliance. I actually attacked the Sa-matra with a 5 day old alliance. he he  

EDIT: Sorry if I seem touchy, but a close member of my family died so I am a little "on edge" right now.


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 29, 2004, 09:25:57 pm
Quote
DJ - You really should have that smilie pointed at yourself. Speaking "Blah - Blah ing" I recall you accused me of cheating twice! -  And then your assumptions were unfounded. I think that smilie was uncalled for considering that fact and the fact that you bragged that you could do it in one day!                                                                                      

Anyhow, you can get credit for beating the game without the starbase (In a suprisingly short time).  


Once, and that was a mistake because you said you are going for the shofixi task, and you need Warp unit for it and you know the rest.

And like I said, the programmers of the games didn't expect us to beat the game in the way we did.


Title: Re: Beating the game differently
Post by: FalconMWC on January 29, 2004, 09:33:27 pm
I never said that I was going to revive the shofixti race! This is what I said:

 "I have just sent my ship to pick up the destruction code (I have the maidens) and then I will see if the same is on my CPU"

Nothing about reviving th shofixti there.

Also you accused me of cheating twice - Once you acused me of using a save game editor. (Using a save game editor is what I call cheating)

Anyhow enough of this quabble.


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 29, 2004, 09:35:28 pm
Quote
I never said that I was going to revive the shofixti race! This is what I said:

 "I have just sent my ship to pick up the destruction code (I have the maidens) and then I will see if the same is on my CPU"

Nothing about reviving th shofixti there.

Also you accused me of cheating twice - Once you acused me of using a save game editor. (Using a save game editor is what I call cheating)

Anyhow enough of this quabble.


That's because you said you do it one time with the editor, and then you start to do it for "real". Don't make me quote...


Title: Re: Beating the game differently
Post by: FalconMWC on January 29, 2004, 09:40:01 pm
Yeah? so - I never said that was illegal! - You just could not do the save game editor on the one that you are going to turn in as proof.

(DJ I really suggest that you stop arguing otherwise we are going to both find ourselves baned quicker then you can say "nooooo".)


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 29, 2004, 09:44:38 pm
We are not doing anything wrong here like : cursing the **** of ^$&^$^$%&^% and &^%&%^, or giving information about illegel software or spamming this forum(  ::) ). Are we?


Title: Re: Beating the game differently
Post by: FalconMWC on January 29, 2004, 09:46:07 pm
I think arguing about a next to pointless subject which everyone but us to does not care about is consider spamming.  ;)


Title: Re: Beating the game differently
Post by: Chrispy on January 29, 2004, 09:50:33 pm
how about you congratulate each other on your work, instead of competing about it. starcontrol should bring people toghether ::)


Title: Re: Beating the game differently
Post by: Culture20 on January 30, 2004, 12:02:40 am
Quote
starcontrol should bring people toghether ::)
Together to one keyboard so that they can make each other eat flaming plasma death!


Title: Re: Beating the game differently
Post by: Lukipela on January 30, 2004, 12:28:32 am
Or better yet kids, if you want to continue this fascinating argument, why not take it into PM? Private message eachother, then you can complain and point fingers all you want.


Title: Re: Beating the game differently
Post by: FalconMWC on January 30, 2004, 12:44:16 am
Regardless of who finished first or posted first I have to say this was the most interesting challenge I have ever done in UQM. (Or heard of for that Matter) The idea that someone could beat the game without any RU's or starbase to provide crew is shocking to me.

To all people who were sick and tired of the arguing: Sorry - I probaly pushed it a bit to far.  :'( :'( :'(


Title: Re: Beating the game differently
Post by: Lukipela on January 30, 2004, 01:03:07 am
I agree. It takes a lot of style to get through the game that way, and kudos to the both of you. If FF and PRIII are browsing the boards, I'm sure they are quite astounded as well.


Title: Re: Beating the game differently
Post by: Culture20 on January 30, 2004, 01:32:43 am
They made the probes pop up once a day to encourage people to go to the starbase, but you guys are so good at probe hunting now that you could use it as an alternative to mining (in a normal game where the RU's have a use).   :)


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 30, 2004, 01:46:17 am
Quote
They made the probes pop up once a day to encourage people to go to the starbase, but you guys are so good at probe hunting now that you could use it as an alternative to mining (in a normal game where the RU's have a use).   :)


Well... smart me went to get the destruction code from the beginning... So MOST of the game I didn't really fight them. They just pop up, and die. And ofcourse I collect RU :)


Title: Re: Beating the game differently
Post by: Death 999 on January 30, 2004, 03:44:56 am
Let me verify something -- you collected bios early on so you didn't need to sell your last thrusters, right? 'Cause that would REALLY mess everything up if you had to do that.


Title: Re: Beating the game differently
Post by: Rib Rdb on January 30, 2004, 11:43:44 am
could one of you guys send me a saved game from just before the Chmmr? Sometime when I have free time I'd like to step through in the debugger and see what all causes the crash.


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 30, 2004, 04:53:19 pm
I don't have a place to download stuff which are not pictures... How do I debug? I will copy here the report.


Title: Re: Beating the game differently
Post by: Culture20 on January 30, 2004, 07:57:55 pm
Load up cygwin or install a version of linux, compile UQM with debugging symbols using gcc, then use gdb to debug.  Umm, that wasn't very helpfull because I don't know how to debug in VC++ :(

Bottom line:  you'll pobably have to compile no matter what; I assume that debugging symbols are left out of the UQM windows binary that's distributed.


Title: Re: Beating the game differently
Post by: Rib Rdb on January 31, 2004, 05:28:26 am
I assume that you probably don't want to go through that.  If not, you could email the savedgame to ribsroom[ place at here ]programmer.net and I'll play with it when I get a chance.


Title: Re: Beating the game differently
Post by: Deep-Jiffa on January 31, 2004, 06:00:13 am
What exactly you can see through debug mode? The entire history of the saved file? That would be really cool (" At 2157 he go the Clear Spindle...")


Title: Re: Beating the game differently
Post by: Rib Rdb on February 02, 2004, 12:18:25 am
Quote
What exactly you can see through debug mode? The entire history of the saved file? That would be really cool (" At 2157 he go the Clear Spindle...")


It's nothing exciting. The main point is that you get an executable with special labels in it so you can use a debbuger like gdb to stop and look at what's in memory and which part of the code is executing during different parts of the game to see what's going wrong.


Title: Re: Beating the game differently
Post by: FalconMWC on February 02, 2004, 07:51:35 pm
Were do you buy/download a debug program? - ebay?


Title: Re: Beating the game differently
Post by: Culture20 on February 02, 2004, 10:01:38 pm
Here's an example from another thread of what debugging information looks like.  It's sort of like a road-map of what function calls were made as the program was being run (stack trace).  Not even usable unless you can step through the code yourself and see why those particular functions were being run.  If you can, gdb or a program like it can mean the difference between stomping the bug or beating your head against a brick wall for a week.

Oh, gdb is freeware; see http://www.gnu.org/directory/devel/debug/ for more info on free debuggers (mostly unix based).

Code:
[New Thread 1024 (LWP 1760)]
The Ur-Quan Masters v0.3 (compiled Sep  9 2003 16:02:05)
This software comes with ABSOLUTELY NO WARRANTY;
for details see the included 'COPYING' file.

Saved games are kept in /home/guest/.uqm/save/.
Initializing SDL (pure).
SDL driver used: x11
SDL initialized.
Initializing Screen.
Set the resolution to: 320x240x32
WARNING: SetSemaphore did not return 0, this could be bad!
Initializing MixSDL mixer.
MixSDL using driver 'NoSound'
[New Thread 2049 (LWP 1761)]
[New Thread 1026 (LWP 1762)]
MixSDL mixer initialized.
   opened 'fake' at 44100 Hz 16 bit stereo, 4096 samples audio buffer
Initializing sound decoders.
Sound decoders initialized.
[New Thread 2051 (LWP 1763)]
0 joysticks were found.
Copying default key config file to user config dir.
[New Thread 3076 (LWP 1764)]
  'lbm/scclrtab.ct' -- 8722 bytes
We've loaded the Kernel
[New Thread 4101 (LWP 1765)]
  'lbm/title.ani' -- 19 bytes
[New Thread 5126 (LWP 1766)]
  'arilou.shp' -- 301 bytes
  'arilou/ariicons.ani' -- 50 bytes
  'arilou/arimicon.ani' -- 46 bytes
  'arilou/aritext.txt' -- 407 bytes
  'arilou/arilou.cod' -- 1 bytes

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 3076 (LWP 1764)]
0x000210dc in ReleaseCodeRes (CodeRef=0x35680065) at src/sc2code/dummy.c:360
360     src/sc2code/dummy.c: No such file or directory.
  in src/sc2code/dummy.c
(gdb) bt
#0  0x000210dc in ReleaseCodeRes (CodeRef=0x35680065)
   at src/sc2code/dummy.c:360
#1  0x0003ef80 in free_ship (StarShipPtr=0x63fa98, FreeBattleData=FALSE)
   at src/sc2code/loadship.c:169
#2  0x0003f14c in LoadMasterShipList () at src/sc2code/master.c:60
#3  0x00024130 in Introduction () at src/sc2code/fmv.c:94
#4  0x00056d70 in StartGame () at src/sc2code/restart.c:201
#5  0x0006d308 in Starcon2Main (blah=0x3b438c) at src/sc2code/starcon.c:895
#6  0x0011c394 in ThreadHelper (startInfo=0x60ef0c)
   at src/sc2code/libs/threads/thrcommon.c:196
#7  0x400792e4 in SDL_RunThread () from /usr/lib/libSDL-1.2.so.0
#8  0x40079488 in SDL_KillThread () from /usr/lib/libSDL-1.2.so.0
#9  0x400ab65c in pthread_start_thread () from /lib/libpthread.so.0
#10 0x400ab6b0 in pthread_start_thread_event () from /lib/libpthread.so.0
#11 0x4020492c in clone () from /lib/libc.so.6
(gdb)


Title: Re: Beating the game differently
Post by: Deep-Jiffa on February 02, 2004, 10:43:15 pm
Where to send my saved game? I have only a place to upload jpg files, not zip or another type... :(


Title: Re: Beating the game differently
Post by: FalconMWC on February 02, 2004, 10:51:45 pm
Email?


Title: Re: Beating the game differently
Post by: Culture20 on February 02, 2004, 11:46:08 pm
What happens if you rename it .jpg, provide a link (not an img tag), and tell people to right-click on it and save-as, then change the name back?  It might fool your service provider...


Title: Re: Beating the game differently
Post by: Rib Rdb on February 03, 2004, 12:12:59 pm
Quote
Where to send my saved game? I have only a place to upload jpg files, not zip or another type... :(

If you create a bug report in the bugzilla database you can upload an atachment.


Title: Re: Beating the game differently
Post by: Culture20 on February 03, 2004, 07:44:25 pm
That's a perfect idea, and the most appropriate place to put the file... Why didn't I think of it?  :-[


Title: Re: Beating the game differently
Post by: Deep-Jiffa on February 03, 2004, 08:52:00 pm
Just give me an email... I don't want other people to claim they finished the game like that :)


Title: Re: Beating the game differently
Post by: Rib Rdb on February 03, 2004, 09:10:00 pm
i thought i gave you an email: ribsroom@programmer.net


Title: Re: Beating the game differently
Post by: Terrell on March 19, 2006, 04:12:51 pm
How do you guys manage to beat the daily probes before you get the probe self destruct code?  The Precursor ship moves and turns too slowly, and the Earthling Cruiser can beat maybe 1 before you need more crew or are destroyed.  That leaves Fwiffo, my guess is he's the ship to use, but I don't see how he doesn't get killed before I can get the probe destruct code being unable to recrew his ship.


Title: Re: Beating the game differently
Post by: Justice on March 19, 2006, 04:41:25 pm
I used Fwiffo; with a little practice you can use him to take out probes with no damage, and a couple scratches here and there won't doom you as long as you are patient and decent with a fury.

Keep in mind, you will generally have to fight a LOT more than normal throughout the game, since you aren't fast enough to run away from anything.

I'm close to done with my Starbase-less run; haven't decided how I'm going to deal with the opposition at Zeta Hyades yet, and I still need the "distraction", but I'm set otherwise, and all my ships are fully crewed except one fury.  It has been fun actually having to slug it out with Ilwrath, Mycons, Kzer-Za and Kohr-Ah... even if it does get a little irritating when you leave a star system and have to fight off a huge swarm before you get a chance to enter Quasispace.


Title: Re: Beating the game differently
Post by: Davey Yungblud on March 24, 2006, 12:00:11 am
Holy shiz, man...Kudos to all of y'all, I've never tried to beat it without the Starbase's help, and, frankly, I prolly dun have the patience. My compy would haunt y'all for inspiring me to try, cuz I'd prolly send a chainsaw through it in attrition.


Title: Re: Beating the game differently
Post by: Pherdnut on March 24, 2006, 01:05:57 pm
Wait, I'm confused. Without the warp device, how do you escape homeworlds with unlimited ships? Don't you have to find out about the Mycon Deep Children and then escape from their unlimited ships to beat the game?


Title: Re: Beating the game differently
Post by: meep-eep on March 24, 2006, 03:00:51 pm
You can learn about the Deep Children from the Melnorme, the Arilou, and the Druuge.



Title: Re: Beating the game differently
Post by: Captain_Smith on March 24, 2006, 07:09:32 pm
Wait, I'm confused. Without the warp device, how do you escape homeworlds with unlimited ships? Don't you have to find out about the Mycon Deep Children and then escape from their unlimited ships to beat the game?

You don't have to visit the Mycon homeworld to get the information about the Deep Children to be able to take the egg sacs to Talana in UQM, where you had to in SC2.

Speaking of which, I'm going to have to redo my time-trial game for that little difference (and others) between SC2 and UQM game-play wise.


Title: Re: Beating the game differently
Post by: ggb667 on April 29, 2006, 03:59:02 am
You guys are nuts.  I don['t have the patience for doing it this way entirely.  This did give me a darn good idea though.  I spent a month whacking probes before I made friendly with the starbase and the extra resources make the game a cake walk.  I just loaded up on fuel and fuel tanks and went bio hunting and made only one complete loop (counter clockwise), and finished Mar 23, 2057 or thereabouts.  Which is helaciously early compared to how I usually do it.

I am darn good at killing probes though.


Title: Re: Beating the game differently
Post by: Vux_Brush on April 29, 2006, 08:28:37 pm
lol, and to think I ended in feb 28, 2160...


Title: Re: Beating the game differently
Post by: keybounce on May 11, 2006, 09:49:10 pm
((Bump))
Years and YEARS ago, when the PC version was current, before 3d0 was known, I played Sc2. I tried to play it without using the starbase.

From very, very old memory:
1. Getting to the nearest fuel resupply place that I knew of took more than 10 fuel units. After many, many tries, my best effort took me to where I could see the hyperspace entrance into the system, but I did not have the fuel to leave hyperspace.

2. Another approach (details hazy; going to get the device that lets you summon the fuel merchant?) let me reach a planet that I needed to go down to, but not having enough fuel to do so.

So, plain and simple: How do you manage the fuel problem?

As for crew: Without the starbase, the only ways I can think of to get crew are:
1. Regenerating pkkunk (something like 1 in 3 ships will generate additional crew
2. Syreen (Steal crew, but you can't escape from battle and have to kill them with that wimpy frontshot)
3. Mycon (which you can't play as an ally ... or can you?)

So that means, as someone has said, any crewloss in battle and you pretty much have to reload a saved game.

Or is there something about crew that I'm not aware of?

EDIT: Oh -- my "interesting" ending came when I walked away from the computer at one point, came back many hours later (possibly overnight), and found the "end-game" sequence had started. I still tried to finish the game as the Kzer-za were cleaning up all my opposition. Talking pet was really easy to aquire :-)

EDIT2: With all those RU's from killing probes, can't you afford the "unaffordable" item that the traders sell?


Title: Re: Beating the game differently
Post by: Draxas on May 11, 2006, 10:02:58 pm
I never tried the "beating the game differently" technique, so I really can't vouch for many of my answers having much merit. However, I seem to recall that Alpha Centauri is only ~4-6 fuel units away from Sol, so you should be able to reach the Melnorme there without running out of gas. However, doing so after acquiring some biologicals is quite another story entirely...

Also, if you get stranded in hyperspace with no fuel, I believe a Melnorme will actually spontaneously appear to rescue you after a little while. Never had to take advantage of this myself, so I might be wrong.

EDIT2: With all those RU's from killing probes, can't you afford the "unaffordable" item that the traders sell?

Except that the Melnorme want that in CREDITS, not RUs. You could find all the rainbow worlds, and scour the galaxy of non-sentient biologicals, and you still wouldn't have enough credits for the price listed in the PC version, never mind the 10-fold increase they changed it to in the 3DO version.


Title: Re: Beating the game differently
Post by: keybounce on May 11, 2006, 11:36:35 pm
Quote
Credits, not RU's
Shows you how long it's been since I've played :-).


Title: Re: Beating the game differently
Post by: keybounce on May 12, 2006, 04:32:11 am
Ok, I gave it a try.

Over at Beta Centauri 3 (I believe), there's biologicals with a class 6 tectonics. That means lots of earthquakes. And the moving creatures don't leave a body behind, so you have to get the trees.

I'm spending 10 crew to recover 10 credits.
Not to mention the inevitable drain on crew in combat.

I'm going back to the starbase. Do you really save and restore everywhere?


Title: Re: Beating the game differently
Post by: Mugz the Sane on August 22, 2006, 02:12:50 pm
Yes. You DO save and restore everywhere. In fact, every time you change your underwear you save - in case you encounter a race of alien bulls w/X-ray vision and you happen to have decided to wear red boxers that morning.

Think about it - if you cut yourself off from the starbase, you CANNOT warp out of combat - thus if you end up in a sticky fight with something and only the flagship (virtually defenseless, if you'll recall) remains, you're forked - with pewter silverware.

And if your last savegame is a while back, hier kom groot kak.

You start with one lander. If lander goes byebye, then bios (until the rainbow worlds) go byebye too. So do items like the sun device, utwig bomb, syreen ships en so voorts.

Should you run out of fuel with hyperspace and lack both the umgah caster and burvix caster, a melnorme automatically comes and finds you after a short interval. Never failed on me yet, but there has to be a first time for everything. And if you DO have the caster, you can summon the melnorme. Don't try this in hostile space, unless you are incredibly brave, suicidal, an idiot, two of the above or (my personal favourite) all three.

Me and the other kids back in '92 came up with the 'starbaseless' method of playing in discussion, but as I recall no one actually tried it. I know I only tried recently (aug 06) and DAMN! You guys that managed this are masters of sheer bloody-mindedness! Respect!

My verdict: Not easy, not by a long way, but doable. Fun, too.