Title: Pkunk and the sa-matra. Post by: Vassago_Umara on March 06, 2004, 04:42:03 am Do the Pkunk and the Yehat still appear if the Pkunk go back to the Yehat before the revolution? I can't remember but I had a feeling that they don't.
Title: Re: Pkunk and the sa-matra. Post by: Shiver on March 06, 2004, 05:04:42 am They still show up.
Title: Re: Pkunk and the sa-matra. Post by: Picowoof on March 06, 2004, 05:27:50 am I had often wondered if our Pkunk bretheren were correct in that 'They are right and we are wrong.' It appears they might've been, of course, I did my best to keep them from being destroyed so I haven't seen any alternatives but I'm glad to hear that even if you don't attempt to draw them away from their own seeming demise with clever, witty and ultimately silly reasons for them to not visit the Yehat... uh, where was I? Oh yes, it's nice to know that even if you don't save their lives with tales of swollen moons andsoforth, that they still live. Perhaps I should allow them to reach the Yehat but in my games, I never have the heart for it. The idea of Pkunk being blown away by their avianic cousins the Yehat bothers me almost as much as the destruction of the entire Zoq-Fot-Pik race did.
These of course are all reasons to be glad that Star Control 2 is a game and I'm able to reset the Universe at the touch of a button, or I never would've forgiven the Kohr-Ah for not waiting around long enough for me to turn up and deliver a sizable can of whup-ass to their ships. But this is all besides the point, it's nice to hear. Maybe I shall try that sometime. Title: Re: Pkunk and the sa-matra. Post by: Shiver on March 06, 2004, 07:26:20 am That gets me thinking. They should program it in so that you get zero reinforcements if the Pkunk haven't joined the Yehat by the time you attack the Sa-Matra.
Title: Re: Pkunk and the sa-matra. Post by: Sage on March 06, 2004, 08:45:58 am Quote That gets me thinking. They should program it in so that you get zero reinforcements if the Pkunk haven't joined the Yehat by the time you attack the Sa-Matra. I actually had this happen to me back in 0.1 (when I was playing entirely by 7+ year old memory). So I'm thinking either this was a bug, or people's notion that the Pkunk and Yehat have to come is flawed somehow. Come to think of it, I don't recall seeing reinforcements in the 3DO version, and he (the fellow playing it) even completed the Revolution sidequest (whether or not it happened before or after the Pkunk's arrival I can't say). So I guess this just requires some testing or some sort of confirmation from someone more familiar with the code. Title: Re: Pkunk and the sa-matra. Post by: FalconMWC on March 06, 2004, 09:36:06 am Were is nic when we need him? :-[
Title: Re: Pkunk and the sa-matra. Post by: stealthy on March 06, 2004, 09:49:21 am Quote Come to think of it, I don't recall seeing reinforcements in the 3DO version, and he (the fellow playing it) even completed the Revolution sidequest (whether or not it happened before or after the Pkunk's arrival I can't say). I have the actual 3DO version as well as the PC and this version. In the 3DO version, as long as you have instigated the revolution, the pkunk and yehat assist you, regardless of whether or not the pkunk have been "all but destroyed by the yehat" by the time you reach the Sa-Matra. I can't remember if they still give suppport if you haven't started the revolution, guess I could test it out if I find some time. It's a good thing they do come though, the pkunk ships rock against the Sa-Matra. Title: Re: Pkunk and the sa-matra. Post by: Rib Rdb on March 06, 2004, 10:25:09 am The yehat/pkunk will not come if you haven't started the civil war. There's some other tests (SPHERE_TRACKING and FEASIBIILITY_STUDY) which I don't understand so I don't know if they're sanity checks or if there's any other conditions where you won't get the pkunk.
Title: Re: Pkunk and the sa-matra. Post by: Zeep-Eeep on March 07, 2004, 03:20:19 am Personnaly, I was hoping that I'd seen the last of the Pkunk when they
tried to merge with the Yehat. After all that talk of moons, stars and spirituality, I was ready to say good-bye. Don't get me wrong, they're helpful and all, but when they start to move, I just let them go. No sense in distrubing their spiritual quest. Title: Re: Pkunk and the sa-matra. Post by: Defender on March 07, 2004, 05:08:34 am i remember the first time they stated moving. i went down found out what they were doing and sent them back...whew!
went on my merry way and...what the hell!...there at it again. i went into a mad panic trying to save them. had i known back then that it didnt matter... id let them just fly the coop. looking back now i find it quit amussing id spend so much time trying to save an imaginary race. what power this game holds to the imagination. behold the power of chee...ah, Star Control. ~DEFIANT Title: Re: Pkunk and the sa-matra. Post by: Tiberian on March 07, 2004, 02:05:40 pm The first time I encoutered Tanaka/Katana, I heroically destroyed him. Now I feel bad that I have been that stupid 10 years ago.
Title: Re: Pkunk and the sa-matra. Post by: FalconMWC on March 07, 2004, 06:07:39 pm I figured it out right away, but I don't know how. Only problem was that after I got in a fighting mode with the first one he hit a freak asteroid and was sent slaming into the planet. I found his brother and after warping out twice THE SAME THING HAPPENED! It was kinda frusturating. I that part of the shofixti task was to throw your ship in between the planet and his ship. I thought that for the longest time.
Title: Re: Pkunk and the sa-matra. Post by: stealthy on March 08, 2004, 06:42:19 am Quote I figured it out right away, but I don't know how. Only problem was that after I got in a fighting mode with the first one he hit a freak asteroid and was sent slaming into the planet. I found his brother and after warping out twice THE SAME THING HAPPENED! It was kinda frusturating. I that part of the shofixti task was to throw your ship in between the planet and his ship. I thought that for the longest time. His brother? There's another Shiofixti? Title: Re: Pkunk and the sa-matra. Post by: FalconMWC on March 08, 2004, 07:16:58 am Yep, his brother appears a little while after you kill him to give you a "second chance". His brother ONLY appears if you kil him.
Title: Re: Pkunk and the sa-matra. Post by: Terminator on March 08, 2004, 04:27:06 pm I had saved him the first i saw him. Why? Well the Melnorme already told me about them and Gorno is kind of a remote area never gave the system any thought. Actually I spend alot of time looking for Zex's Beast little over a year and a half (real time not game time) pretty sad huh?
Title: Re: Pkunk and the sa-matra. Post by: Chrispy on March 09, 2004, 01:41:42 am wow. Thats A LOT of starcontrol. ;D
Title: Re: Pkunk and the sa-matra. Post by: Deep-Jiffa on March 09, 2004, 05:25:11 am Quote I had saved him the first i saw him. Why? Well the Melnorme already told me about them and Gorno is kind of a remote area never gave the system any thought. Actually I spend alot of time looking for Zex's Beast little over a year and a half (real time not game time) pretty sad huh? If you found out about the Shofixi from the Melnorme, didn't you think to buy the location of the beast from him too? ;D Title: Re: Pkunk and the sa-matra. Post by: geops on March 09, 2004, 06:54:08 am hmmm, i killed the shofixti but no brother of his has ever showed up. it's been a while since that happened, maybe he got bored and left ;)
Title: Re: Pkunk and the sa-matra. Post by: meep-eep on March 09, 2004, 07:17:41 am Quote hmmm, i killed the shofixti but no brother of his has ever showed up. it's been a while since that happened, maybe he got bored and left ;) He only shows up if you've already got the Shofixti Maidens. Title: Re: Pkunk and the sa-matra. Post by: Terminator on March 09, 2004, 07:38:41 am Quote If you found out about the Shofixi from the Melnorme, didn't you think to buy the location of the beast from him too? ;D Did u find it by trial and error or did u use PN&F? The clues given where extremely vague I don't think it looked like a snake anyway I checked mostly in Ur-Quan space the clues were a little confusing remember I was running the original back in like 1996 and I had no web connection and I seriously doubt PN&F or any similar sites existed at the time anyway Title: Re: Pkunk and the sa-matra. Post by: FalconMWC on March 09, 2004, 06:13:08 pm When I played, I finally gave up with the quest of the beast. Reloaded my game (to cut the 2 years I spent searching) and continued the gem. However I found it because the Thraddash told me about it. They also tell you about a rainbow world.
Title: Re: Pkunk and the sa-matra. Post by: Death 999 on March 09, 2004, 06:58:31 pm Quote Did u find it by trial and error or did u use PN&F? The clues given where extremely vague As he said, BUY THE INFO FROM THE MELNORME. It's right there, numeric stellar coordinates. And if you befriended the Thraddash, the second or third time you ask them for the news, they too tell you its exact location. Title: Re: Pkunk and the sa-matra. Post by: PyreForge on March 12, 2004, 06:49:24 am Quote Oh yes, it's nice to know that even if you don't save their lives with tales of swollen moons andsoforth, that they still live. Perhaps I should allow them to reach the Yehat but in my games, I never have the heart for it. The idea of Pkunk being blown away by their avianic cousins the Yehat bothers me almost as much as the destruction of the entire Zoq-Fot-Pik race did. Actually, as I recall it, if you send the pkunk back home, they eventually get wiped out at the hands of the Illwrath. Assuming, of course, you don't sic the newly-named Dill-rats on the Thraddash before then. Title: Re: Pkunk and the sa-matra. Post by: FalconMWC on March 12, 2004, 06:54:33 am Negitive, the pkunk can never be destroyed by the illwrath.
Title: Re: Pkunk and the sa-matra. Post by: Deep-Jiffa on March 12, 2004, 07:07:10 am Are you joking? If you let them go back they kill the Ilwrath! Then if you go to their homeworld(Ilwrath) you can find a clocking device for your flagship! But it is clocked so you have to search every pixel over there.... It has a random location over the planet! This item is a must! Good luck finding it ::)
edit: also if they get killed by the Thraddash, you can still search for the clocking device in their homeworld! Title: Re: Pkunk and the sa-matra. Post by: Terminator on March 12, 2004, 07:16:00 am DJ i've heard this meantioned before as a device FF & PR intended to implement so to my knowledge it doesn't exist. To be acurate it has been meantioned on these forums many times.
I apologize my spelling sux TERMINATOR - The obnoxious one Title: Re: Pkunk and the sa-matra. Post by: Death 999 on March 12, 2004, 06:38:10 pm He was being silly. Please, calm down.
Title: Re: Pkunk and the sa-matra. Post by: Zeep-Eeep on March 12, 2004, 11:39:10 pm I think we shouldn't correct people when they post funny stuff like that.
Let the newbies go searching for the cloaking device, or super weapon or whatever. It'll give them a chance to explore more. Title: Re: Pkunk and the sa-matra. Post by: Chrispy on March 13, 2004, 01:37:15 am And figure out how to kill avengers really fast.
Title: Re: Pkunk and the sa-matra. Post by: FalconMWC on March 13, 2004, 02:26:20 am That is sort of funny and sort of not so funny. Anyway here is a thread about the topic with some good ideas.
http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Gendiscuss;action=display;num=1045797731;start=11#11 Title: Re: Pkunk and the sa-matra. Post by: Deep-Jiffa on March 13, 2004, 09:41:41 am Depends. If you are the one who makes the joke, it is funny. If you are in the other side, it isn't!
Title: Re: Pkunk and the sa-matra. Post by: FalconMWC on March 13, 2004, 07:10:05 pm I think you have been on both sides, have you not?
"How do I get a better postion in this forum?" Title: Re: Pkunk and the sa-matra. Post by: Deep-Jiffa on March 13, 2004, 08:09:44 pm Quote I think you have been on both sides, have you not? "How do I get a better postion in this forum?" It wasn't the same...They told me how do get a better position... with pillows. I wasn't going to do any of these stuff. But if you tell a newbie that there is a powerful device out there, he will surely go after it! Title: Re: Pkunk and the sa-matra. Post by: FalconMWC on March 14, 2004, 06:22:38 pm Are you referring to the quote "there is a sucker born every minute." or they just don't know better. Personally I have not done any the those wild goose chases because all you had to do with version 0.2 was look at the objects in the content folder. It showed everything that was in the game.
Title: Re: Pkunk and the sa-matra. Post by: Deep-Jiffa on March 15, 2004, 01:54:09 am You know, it is like explain a joke to someone. Did you have to ruin it? ::)
Title: Re: Pkunk and the sa-matra. Post by: Drogar on March 17, 2004, 05:26:01 am a question to all of you pro's:
I once, years ago, heard a repeating rumor of a city of precursors. (you know - the relics of one, like the Androsynth's cities). Anyway, I never found it myself, and was wondering if it exists. Title: Re: Pkunk and the sa-matra. Post by: Chrispy on March 17, 2004, 05:30:36 am Nope
Title: Re: Pkunk and the sa-matra. Post by: Krulle on March 17, 2004, 12:29:03 pm Quote a question to all of you pro's: I once, years ago, heard a repeating rumor of a city of precursors. (you know - the relics of one, like the Androsynth's cities). Anyway, I never found it myself, and was wondering if it exists. Yes, on Vela II. Try to find it. But you'll need special Ur-Quan Kzer-Za or Chmmr devices to be able to get on the planets surface. The reason can be seen from space. Enjoy! Krulle Title: Re: Pkunk and the sa-matra. Post by: Deep-Jiffa on March 17, 2004, 04:45:59 pm Quote Yes, on Vela II. Try to find it. But you'll need special Ur-Quan Kzer-Za or Chmmr devices to be able to get on the planets surface. The reason can be seen from space. Enjoy! Krulle Which means you can't get in the planet. Title: Re: Pkunk and the sa-matra. Post by: FalconMWC on March 17, 2004, 05:23:07 pm At the end of the game you can - Just wait! - It shows your captain at the end on Vela II.
Title: Re: Pkunk and the sa-matra. Post by: neogenx on March 17, 2004, 07:57:34 pm The only event causing them to show up is the revolution itself, whether the Pkunk reach the Yehat is insignificant.
Title: Re: Pkunk and the sa-matra. Post by: Vassago_Umara on March 20, 2004, 04:23:32 am Thats good to know because Pkunk ships tear the Sa-Matra apart.
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