Title: Trillian Sound Pack? Post by: nemt123 on March 10, 2004, 08:31:52 pm I've been part of the xbox modding scene for a while, and I've witnessed many great sourceforge projects become ported to the xbox. SC2 is my favorite PC game, and I think an xbox version would make a lot of fans happy, as most xbox users have classic pc-gaming roots.
Any plans for an xbox release after the pc version is finalized? Title: Re: Trillian Sound Pack? Post by: nemt123 on March 10, 2004, 08:32:39 pm Oops, sorry for the topic title...stupid auto-complete...
Title: Re: Trillian Sound Pack? Post by: FalconMWC on March 10, 2004, 10:01:22 pm OK - Listen, you have touched on a very touchy subject. For one, many designers want to say "Well, let me know when it is ready". I can understand that considering the fact that they have worked VERY hard on the game and then people request that more be done - it is kind of frusturating. Also, you have to remember that this game is being done FREE. So unless some money was thrown in, you need to wait on the programmers. So just be careful about the subject. However the idea is great and has been brought up many times. Currently I am not aware of any move that will be porting SC2 (aka UQM) to Xbox.
Title: Re: Trillian Sound Pack? Post by: meep-eep on March 10, 2004, 10:26:29 pm It seemed like an enquiry to me, not a request.
But the answer is no, there are no plans, and it's not very likely that any of the current developers will put time into an X-box port in the future, even after the work on the main port is done. However, should you want to give it a try yourself, we're happy to accept patches. Title: Re: Trillian Sound Pack? Post by: FalconMWC on March 10, 2004, 10:30:46 pm I know - I just wanted to save him the experience as some people have trouble telling the difference.
Title: Re: Trillian Sound Pack? Post by: Terminator on March 10, 2004, 11:05:19 pm This could have been avoided if people would actully read the FAQ's and numerous previous posts. But for the sake of agruement todays consoles use CD's and DVD's wouldn't a hand-held system be much more practical I mean porting a game that's 256 colors to a system that is 128 bits is kind of ridiculous porting to say GBA which is only one step up 16-bit would much more realizitic. On a second note porting to PS2 X-box or the Cube would force TFB to introduce online play which doesn't seem to be practical since the same game on different consoles are incompabile with each other.
Title: Re: Trillian Sound Pack? Post by: Michael Martin on March 11, 2004, 01:42:12 pm Terminator:
First, of PS2/Xbox/GC/GBA, PS2 is the "easiest" (for reasons which have been covered elsewhere). There's no rule that says you have to use every capability of the hardware (while you're at it, go pick up the Atari Anniversary Edition packages for PS1 :)). GBA ports would require reformatting and probably severely cutting the size of the content, not to mention completely rewriting the backend. However, of all the consoles, GBA developers have the most skilled amateur scene, so I'd personally guess that of all the ports to console, GBA has the best chance of actually happening. On a second note, we aren't TFB. We're just a bunch of hobbyists doing this in our spare time. On a third, lots of console games don't have netplay. Title: Re: Trillian Sound Pack? Post by: meep-eep on March 11, 2004, 04:52:46 pm Fourth, there's no reason why games on different platforms have to be incompatible for netplay.
FalconMWC: How do you think your remarks reads to someone new here? If I'd have to compare it with something, imagine entering a shop and having a security guard follow you around and look over your shoulder "just in case you were planning on stealing anything". And that while all he/she was asking for was whether there are plans for an xbox version. Noone would even be annoyed if he/she would *request* for an xbox version, as long as he/she does it in a nice way. It's only the people that pretend like they have a right on an xbox version that get frowns (by the non-developers on the forum; us developers generally ignore them). To say the least, your remarks won't make a newbie feel welcome here. Title: Re: Trillian Sound Pack? Post by: FalconMWC on March 11, 2004, 07:26:30 pm True - I will watch my comments more carefully. However I was trying to avoid what happened in this thread. I think that is a LOT more unwelcome. http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Gendiscuss;action=display;num=1076608812
Title: Re: Trillian Sound Pack? Post by: Michael Martin on March 12, 2004, 03:54:59 am Quote Fourth, there's no reason why games on different platforms have to be incompatible for netplay. Well, there aren't too many PS2 people on Xbox Live, methinks. :) Title: Re: Trillian Sound Pack? Post by: neogenx on March 16, 2004, 01:14:31 am Quote This could have been avoided if people would actully read the FAQ's and numerous previous posts. But for the sake of agruement todays consoles use CD's and DVD's wouldn't a hand-held system be much more practical I mean porting a game that's 256 colors to a system that is 128 bits is kind of ridiculous porting to say GBA which is only one step up 16-bit would much more realizitic. On a second note porting to PS2 X-box or the Cube would force TFB to introduce online play which doesn't seem to be practical since the same game on different consoles are incompabile with each other. It's clear you don't know much about emulation! It requires approximately 10x as much power as the original hardware to emulate a system, so a handheld, while much more advanced than a 386, would probably not run UQM...and what's your point about CDs and DVDs? Nothing is stopping someone from putting code onto a CDRW or DVDR and popping it into his or her gaming console, providing the console can read the media. Title: Re: Trillian Sound Pack? Post by: FalconMWC on March 16, 2004, 01:18:39 am Neogenx - could you pardon Terminator? Yes, I know there is a big difference, the only problem is that some people don't and sometimes they act like they do - That was one of those situations.
Title: Re: Trillian Sound Pack? Post by: Terminator on March 16, 2004, 07:00:01 am Let me tell u this Nintendo would recode it anyway like the way they did Donkey Kong Country, Dragon Warrior 1 2 and 3, Fire Emblem, Metroid*( side note Metroid zero mission is a remake of the original Metroid with elements of future games such as speed boast and gravity suit they also included the original game in it as a bonus feature which it seems to me that they just dumped onto the cartidage being that they once again misspelling "Zebes" as "Zebeth" u figure someone working or nintendo would have noticed that in the 17 years it's been around more certainly in the testing phase). explain this. and on the GBA it is clearly emulated rather than recoded seing that it looks identical to the original speed and appearance which would have been impossible otherwise.
As about compatability issues of online games. CounterStrike on Linux and Win machines are incompatabile which doesn't seem to make sense to me. TERMINATOR - the obnoxious one Title: Re: Trillian Sound Pack? Post by: neogenx on March 16, 2004, 07:26:31 am Nintendo recodes the games to run on handheld hardware, it's not emulation, it's a straight port.
You really need to get your facts straight. Title: Re: Trillian Sound Pack? Post by: Terminator on March 16, 2004, 08:29:26 am Quote Nintendo recodes the games to run on handheld hardware, it's not emulation, it's a straight port. You really need to get your facts straight. Did u play Zero Mission they just dumped and emulated the original NES rom(bonus feature after beating the game once)? The others were obviously recoded. Nintendo pissed me off when they removed the olde english from Dragon Warrior. Title: Re: Trillian Sound Pack? Post by: neogenx on March 16, 2004, 08:45:36 am What are you talking about? Do you work for nintendo?
The GBA doesn't have an NES emulator in it, how could it possibly run an emulated game? The original was recoded, nintendo obviously had the source still for the original. The GBA could never run an NES emulator at full speed. Title: Re: Trillian Sound Pack? Post by: Terminator on March 16, 2004, 09:29:56 am Very well just forget I said anything.
on a side note Quote It's clear you don't know much about emulation! It requires approximately 10x as much power as the original hardware to emulate a system, I use a PS1 emulator the processing power means little if u judge to entire system judge games only (ie FFT runs full speed even 2x same for the first 2 twisted metals while Megaman X4 runs at roughly 1/10 of the speed producing about 10 frame per second and not skipping any.) ur logic is flawed while in some cases this might be true not in all the Commadore 64 had 1 Mhz processing power(if memory serves) then how come the emulator requires a pentium 133 min? Title: Re: Trillian Sound Pack? Post by: Deep-Jiffa on March 16, 2004, 03:57:33 pm Quote Very well just forget I said anything. on a side note I use a PS1 emulator the processing power means little if u judge to entire system judge games only (ie FFT runs full speed even 2x same for the first 2 twisted metals while Megaman X4 runs at roughly 1/10 of the speed producing about 10 frame per second and not skipping any.) ur logic is flawed while in some cases this might be true not in all the Commadore 64 had 1 Mhz processing power(if memory serves) then how come the emulator requires a pentium 133 min? I didn't understand any of this... But I have one comment: (http://www.oap-clan.co.uk/forum/images/smilies/owned.gif) Title: Re: Trillian Sound Pack? Post by: neogenx on March 16, 2004, 05:54:36 pm Quote Very well just forget I said anything. on a side note I use a PS1 emulator the processing power means little if u judge to entire system judge games only (ie FFT runs full speed even 2x same for the first 2 twisted metals while Megaman X4 runs at roughly 1/10 of the speed producing about 10 frame per second and not skipping any.) ur logic is flawed while in some cases this might be true not in all the Commadore 64 had 1 Mhz processing power(if memory serves) then how come the emulator requires a pentium 133 min? God...please tell me you're just a fanboy and not actually WORKING on the UQM project... It has nothing to do with how taxing the games are, the complication is in recoding the information so it can be processed by different hardware. No one would find Gen-1 PSX games graphically impressive, but try to run them on anything less than 600MHz. Emulators for older systems have steeper system requirements than the standard systex*10 formula because the programs themselves need resources to run in Windows. You can't even write a basic C++ app without needing more than 10x the processing power of an Odyssey chip. You don't know what you're talking about, and really need to stop replying. Title: Re: Trillian Sound Pack? Post by: FalconMWC on March 16, 2004, 06:06:42 pm Quote Neogenx - could you pardon Terminator? Yes, I know there is a big difference, the only problem is that some people don't and sometimes they act like they do - That was one of those situations. umm... Neogenx - Mind doing it again? - For some reason he insistis on replying. Terminator - Please, don't post on things you don't know a lot about, without posting a warning like "I am not sure about this" or "in my mind" - It will save a lot of trouble on forums. Title: Re: Trillian Sound Pack? Post by: Terminator on March 16, 2004, 08:29:54 pm you're no fun can't u see he's getting rilled up over nothing it's entertaining really, or did u forget what I said bout a month ago Falcon?
Title: Re: Trillian Sound Pack? Post by: FalconMWC on March 16, 2004, 08:45:16 pm Terminator - I do not find getting people angry entertainment - What did you say a month ago about me?
Title: Re: Trillian Sound Pack? Post by: neogenx on March 16, 2004, 10:10:16 pm Quote you're no fun can't u see he's getting rilled up over nothing it's entertaining really, or did u forget what I said bout a month ago Falcon? No one's getting "rilled" up about anything. You're merely showing your ignorance to a subject you claim to have some expertise in. Now that's entertaining. Title: Re: Trillian Sound Pack? Post by: Chrispy on March 16, 2004, 10:36:17 pm Not as entertaining as spectating 8)
Title: Re: Trillian Sound Pack? Post by: FalconMWC on March 16, 2004, 10:37:03 pm Or being a mediator 8) 8)
Title: Re: Trillian Sound Pack? Post by: Chrispy on March 16, 2004, 10:41:20 pm suuure ::)
Title: Re: Trillian Sound Pack? Post by: FalconMWC on March 16, 2004, 10:44:12 pm Hey - It is sort of like beign a referee for a football game - I bet any one of the fans sitting WAY UP there would love it down here on the field! ::)
Title: Re: Trillian Sound Pack? Post by: Chrispy on March 16, 2004, 10:47:06 pm naw its more like a boxing match. All the fans are too scared to be the referee, and they kinda hope him to get knocked out. ;D
Title: Re: Trillian Sound Pack? Post by: FalconMWC on March 16, 2004, 10:48:09 pm Hey - I make sure to wear my flameproof armour - I have nothing to fear! ::)
Title: Re: Trillian Sound Pack? Post by: Chrispy on March 16, 2004, 11:17:44 pm Well this is a generally flame free forum.
I remember one time that a new member called ur-quan **** kicker joined, and swore for no reason. Then he got 2 or 3 pages of flame from different people and each post was unique. It was inspiring ;D Of course, he desearved the flame. |