The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Azrael on December 05, 2002, 05:35:51 am



Title: Thraddash Issues (spoiler)
Post by: Azrael on December 05, 2002, 05:35:51 am
When I first encountered the Thraddash I sent them to help their masters in their war. Later in the game I went to zeta draconis for the aqua helix and the only option I have is to fight an unlimited horde of ships. After destroying about 30 or so I escape and return to the planet but I still don't have the option to search the surface of the planet without having to fight more. :-/ I broke down and looked in a walkthrough and it says I have to destroy 15 or so ships to gain their respect which I more than did. Was it a mistake to send them to help the Ur-quan? Or is there something I specifically have to do before this?


Title: Re: Thraddash Issues (spoiler)
Post by: Mead on December 05, 2002, 05:45:50 am
iirc, ships killed at the aqua helix world or the thraddash homeworld don't count towards the kill total to gain their respect.
If you talk to the thraddash when you go to the aqua helix world, they should say something about you being so stupid to come there that none of your victories will be added to the secret kill tally they're keeping.


Title: Re: Thraddash Issues (spoiler)
Post by: Arrow on December 05, 2002, 05:56:48 am
Exactly as Mead says.  You actually have to kill 25 ships.  But only killing the entire group of ships you fight count towards that total.  Killing a group of 4 Thraddash ships out in Hyperspace would count, since you can kill them all.  Attacking the Thraddash at their homeworld (which is where by the way?) or the Aqua Helix planet is futile, since they have an infinite number of ships, and you can never kill the whole group, and thus put them in your "Thraddash killed" total.


Title: Re: Thraddash Issues (spoiler)
Post by: Zeroarmy on December 05, 2002, 06:31:54 am
Are you sure you did it correctly? Check the ingame map. Are the Traddash moving toward Ur-Quan space or is there sphere just sitting there? If it's already back from Ur-Quan space then you have a problem. Maybe sending the Ilwarth will ALSO allow you to search the planet, but I had never had to try, so I wouldn't know.


Title: Re: Thraddash Issues (spoiler)
Post by: Azrael on December 05, 2002, 08:00:03 am
Ok now I get it...the kills that count are from ships in hyperspace or travelling around in systems. Thx all! :D


Title: Re: Thraddash Issues (spoiler)
Post by: Gene Starwind on December 06, 2002, 07:24:54 pm
i dunno about any of you guys, but i never had to kill 25 thraddash.. i just told them to go help the Ur-quan fight.. then i proceeded to Zeta Draconis 1 to steal the aqua helix.. i've done this twice with no problems and without fighting a SINGLE thraddash


Title: Re: Thraddash Issues (spoiler)
Post by: destp on December 06, 2002, 08:48:56 pm
You can also send the Illwrath up to fight them with the Umgah Caster.  After a few years of fighting they'll kill each other off and you can just go in and pick the helix up.

BTW- If you do gain an alliance with them, and then steal the helix, they won't be friendly anymore.


Title: Re: Thraddash Issues (spoiler)
Post by: Mead on December 06, 2002, 09:52:36 pm
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i dunno about any of you guys, but i never had to kill 25 thraddash.. i just told them to go help the Ur-quan fight.. then i proceeded to Zeta Draconis 1 to steal the aqua helix.. i've done this twice with no problems and without fighting a SINGLE thraddash


However, I think you'll find that if you make friends with them by killing the 25, you can build their ships (up until you get the helix, anyway) given how comprehensively Torches can own computer controlled ur-quan and Kohr-ah, it is well worth building a couple of them for your fleet.


Title: Re: Thraddash Issues (spoiler)
Post by: Zeroarmy on December 07, 2002, 06:33:37 am
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i dunno about any of you guys, but i never had to kill 25 thraddash.. i just told them to go help the Ur-quan fight.. then i proceeded to Zeta Draconis 1 to steal the aqua helix.. i've done this twice with no problems and without fighting a SINGLE thraddash


heh. In all the times I've played this game, I never even knew it was possible to ally yourself with them (I read a few things about it online, but I've never thought much about it until now). I've always sent them after the Ur-Quan and gotten the helix. I'll have to try killing 25 of them in my next game.


Title: Re: Thraddash Issues (spoiler)
Post by: Azrael on December 07, 2002, 08:04:24 am
After laying claim to their aqua helix I sent the Ilwrath to play with them ;)

Now I'm stuck with the Syreen :-/ ...I've had the Melnorme as well as the Mycon tell me about their deep children and have an egg shell yet I still don't have the option of talking to the Syreen about what happened to their homeworld...or do I have to talk to the Mycon's homeworld?


Title: Re: Thraddash Issues (spoiler)
Post by: Kelju_Ivan on December 07, 2002, 01:39:40 pm
If my memory serves me right (which I think it does), you only have to kill 10 groups of ships, not 25 ships.

And Azrael, have you tried asking more info from the Melnorme? I think you need to ask him twice to get the correct Syreen info. Or did he already say specifically that the Mycon destroyed their world?


Title: Syreen
Post by: Wathman on December 08, 2002, 09:54:59 am
for the Syreen thing, you need to talk to a random Mycon in hyperspace and hear what they have to say about the Deep Children. Then go to the Syreen


Title: Re: Thraddash Issues (spoiler)
Post by: Arrow on December 08, 2002, 12:38:43 pm
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If my memory serves me right (which I think it does), you only have to kill 10 groups of ships, not 25 ships.


It's 25.  I just checked a few nights ago.

Quote
And Azrael, have you tried asking more info from the Melnorme? I think you need to ask him twice to get the correct Syreen info. Or did he already say specifically that the Mycon destroyed their world?


Strangely enough for me, the conversation option already seemed to be there once I got one of the egg case fragments and talked to Talana, regardless of whether I had talked to the Melnorme.  Maybe it's just me; I don't know.


Title: Re: Thraddash Issues (spoiler)
Post by: Krikla on December 08, 2002, 02:16:17 pm
I think you have to take the egg shells to Earth's starbase and have them researched. Before this, you don't actually know that they are products of the Mycon.


Title: Re: Thraddash Issues (spoiler)
Post by: mstr on December 10, 2002, 04:00:38 pm
If you beat enough Thraddash ships they become your allies. If you steal the helix, they will attack you, but you can still build their ships.


Title: Re: Thraddash Issues (spoiler)
Post by: Arrow on December 10, 2002, 07:34:29 pm
You can?  I became their allies, and since you can't seem to send them off to fight the Kohr-Ah when you're allied, I had to ask them to let me down to look at the Aqua Helix, and subsequently stole it.  Past that point, I obviously wasn't allied with them anymore (obviously), but I couldn't build their ships.

Not that I missed their ships.  :P


Title: Re: Thraddash Issues (spoiler)
Post by: PsiPhi on December 11, 2002, 06:40:39 pm
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You can?  I became their allies, and since you can't seem to send them off to fight the Kohr-Ah when you're allied, I had to ask them to let me down to look at the Aqua Helix, and subsequently stole it.  Past that point, I obviously wasn't allied with them anymore (obviously), but I couldn't build their ships.

Not that I missed their ships.  :P


Personally, I think the best way to deal with them is to send them off to fight the Kohr-Ah (just for fun), then when they come back ... save it, beat them up, and then have some more fun choosing the different recommendations about how they should run their new society.
Finally, reload and go with the choices that tells them to act like you (having them call themselves the Fat Obstreperous Jerks or the The Thraddash Slave Empire instead of letting them choose, SURPRISE! Culture 20, I think has no baring on this.  I personally prefer Fat Obstreperous Jerks.  With a new name like that, it's poetic to have them mutual wipe out the Dill-rats).  If you then leave and come back, at least twice they will share with you useful information.
I then send the Ilwrath to kill two birds with one stone ... the universe is just better off this way.

 The reason I recommend telling them to follow your example is because two of the things the Thraddash tell you is SO INCREDIBLY USEFUL!   First, a rainbow world location.  The second, the Vux Beast.  In fact, other than Admiral ZEX HORRIBLY confusing clue about the location of that beast he wants, the Thraddash actually TELL YOU EXACTLY (system name, planet number) where it is.   Based on their description alone, you must know that that is the place.

  I can't recall how it was my friend and I had EVER found that thing when we first played the game.  Apparently we must have told the Thraddash to act foolish or to be really nice to every one, because we spent hours staring at the map looking for this "snake swallowing an elephant" constellation (is that right? - ah, no here it is "the long, thin creature who has swallowed the huge beast.", but my memory isn't too far off).
  Needless to say, we argued for hours about where this thing could be and what constellation looked like a snake.  Actually, Thraddash space looks like a coiled snake to me.
  Then, one day on a routine planetfall to pick up some bios after scanning a planet, we saw a creature unlike any other and it was coming right for us at high speed and this thing just took a LOT of damage before we bagged it.  We knew it just HAD to be the Vux Beast.  We were so close to the end of the game by this point, the cheap crew was almost not needed any more.  

But at least we found it, completely by dumb random luck, and insane obsession to look at every planet in every system we visited and write everything down.  Then again, that's basically how we found the first few rainbow worlds.  We figured out the trick how to find the rest after finding about 4 or 5.

So, I would not ignore the Thraddash completely and yes, their ships are really good against a computer controlled UrQuan.  Those shuttles get fried every time!

-PsiPhi


Title: Re: Thraddash Issues (spoiler)
Post by: Krulle on December 11, 2002, 07:15:59 pm
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You can?  I became their allies, and since you can't seem to send them off to fight the Kohr-Ah when you're allied, I had to ask them to let me down to look at the Aqua Helix, and subsequently stole it.  Past that point, I obviously wasn't allied with them anymore (obviously), but I couldn't build their ships.

To me it seemed like a glitch in SC2. After picking up the Aqua Helix, I haven't talked to the Thraddash for a long time. During this time, the Thraddash were still my allies. But after a long time, I visited them again, and pronto, they told me, that the'll fight me to Death for me stealing that Helix. All Torches left my battlegroup and I had a new opponent. And I've been waiting for Cmdr. Hayes to say something about Thraddash diplomats being upset about something, especially after I've researched the Helix at the Starbase.
I haven't tried in UQM yet... I just picked the Helix before allying with them.


Title: Re: Thraddash Issues (spoiler)
Post by: Captain Smith on December 18, 2002, 02:26:01 pm
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To me it seemed like a glitch in SC2. After picking up the Aqua Helix, I haven't talked to the Thraddash for a long time. During this time, the Thraddash were still my allies. But after a long time, I visited them again, and pronto, they told me, that the'll fight me to Death for me stealing that Helix. All Torches left my battlegroup and I had a new opponent.


The way I see it is that the Traddash are completely stupid and only care about battle anyway so they won't know what your scientists or doing or even care.  I think this is supported if you listen to all their stories about the different cultures and by simply dialoging with them (on the stupid part).  Also don't the Umgah call the Traddash "stupid hosers" or something like that?

Standard protocol though is that the contents of your ship and fleet can be scanned and identified upon an initial contact by what you encounter.  After all how do the Chmmr or Druuge know what you have, and how do the Traddash know you are the one who took it when you send them off to fight the Kohr-Ah and they leave the Aqua Helix planet unguarded?



Title: Re: Thraddash Issues (spoiler)
Post by: Krulle on December 18, 2002, 04:28:14 pm
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Standard protocol though is that the contents of your ship and fleet can be scanned and identified upon an initial contact by what you encounter.  After all how do the Chmmr or Druuge know what you have, and how do the Traddash know you are the one who took it when you send them off to fight the Kohr-Ah and they leave the Aqua Helix planet unguarded?
Even the Melnorme scan you and your computer. They must be very advanced to just scan the computer and find out about new rainbow coordinates. But they never pull me off (strange, isn't it? After finding the new location in the database, i wouldn't give a credit to Cptn. Zelnick for telling me what i already know. I'd just state, that we (the Melnorme) have found that one ourselves).
And the Aqua Helix planet isn't left unguarded. Just a small distress call before engaging the fight and the rest of the Thraddash should know, who has stolen that Helix.

But they are stupid, Yes. Just the invention of that afterburner. Great story. Laughed my ass of. My friend who accompanies my playing of the UQM nearly swallowed his cigarette. Just made it more fun. And how they made a hero of that mechanic. Just a big one.!
CU,
Martin


Title: Re: Thraddash Issues (spoiler)
Post by: Captain Smith on December 18, 2002, 05:47:54 pm
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And the Aqua Helix planet isn't left unguarded. Just a small distress call before engaging the fight and the rest of the Thraddash should know, who has stolen that Helix.


Is this a difference between TUQM and the original SC2?  When I play the original SC2, I give them the idea of impressing the Ur-Quan by attacking their enemy.  After that, I zip to the aqua helix planet and land unchallenged.  I know they guard it usually, but they send the guards off to attack
the Kohr-Ah when I do that.  Even when I become their "Teacher", I can ask them to go down and look at it, land, take it, and they still give me ship designs and everything - like they couldn't even figure out it was you.

The key is that the Traddash become your enemy the first time you encounter them after taking the Helix, so in a way, I could explain this away in the story lines, even if it is a glitch or not.  I guess the main test to see whether this is intentional or a glitch would be to enter a system with Thraddash in it before you meet someone and see if they track after you.


Title: Re: Thraddash Issues (spoiler)
Post by: Deathy on February 13, 2003, 03:55:32 am
Um...........so I sent the Traddash off to fight the Ur-Quan, THEN became their allies, and now I can't get to the stinking helix.

I hope I can still get it after the Dil-rats kill 'em off. I have no choice, my savegames are all after this.

This is a bug, btw. Broken scripting.


Title: Re: Thraddash Issues (spoiler)
Post by: Death 999 on February 13, 2003, 09:01:35 pm
As for me, I fought them, talked to them, took the helix, let them find me and declare war -- and I can still build their ship. AND the ships of theirs I had at the time stuck around in my battle group.

This doesn't make much sense.


Title: Re: Thraddash Issues (spoiler)
Post by: Death 999 on February 13, 2003, 09:03:22 pm
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I think you have to take the egg shells to Earth's starbase and have them researched. Before this, you don't actually know that they are products of the Mycon.


I didn't do that - I learned from the Melnorme. I think if you already had enough information to accuse the Mycon, the egg sac itself is proof.

But what bugs me is I can't figure out what planet Syra was! I found egg cases, but I don't know which one was from Syra, if either of them! You'd think that she would tell me where it was... but Nooooo.


Title: Re: Thraddash Issues (spoiler)
Post by: Captain Smith on February 13, 2003, 10:38:27 pm
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But what bugs me is I can't figure out what planet Syra was! I found egg cases, but I don't know which one was from Syra, if either of them! You'd think that she would tell me where it was... but Nooooo.


She told me...

What was Syra like?

It was our paradise, Captain, our Eden.
You would call our world Beta Copernicus I... we called it Syra.
You may wonder about our relationship with the Mycon, who now control that area of space. (rest cut out)


Title: Re: Thraddash Issues (spoiler)
Post by: Death 999 on February 14, 2003, 02:05:42 am
AAh.. I think I got that only when the game wasn't yet fully functional and I couldn't see or hear quite all of the text... (earlier version)


Title: Re: Thraddash Issues (spoiler)
Post by: JonoPorter on February 21, 2003, 04:45:06 am
I realy like the stories the tradash told after you tell them to be like monty python.

We have studied and studied the vids you left with us, oh Great Teacher
but we fear we are unable to grasp the essential truth and power of being wacky.
For example, last month, in an attempt to be spontaneously absurd
I turned to my subordinate and in a high-modulated tone of voice
explained that there was a penguin sitting on the vidscreen.
Not knowing what a penguin was, my subordinate spun to face the vidscreen
his hydraulic holster snapping his weapon into his hand.
BLAM! BLAM! BLAM!
The penguin, the vidscreen, and a large section of the wall were destroyed.
You see, Captain. Perhaps we are not suited to being wacky
and SNIFF!... that was my only penguin.

We are getting a better handle on this wacky thing. The key?...Slapstick!
We Thraddash have found our mode, our idiom, our way to be wacky.
Jabbing the eyes with outstretched digits! Striking the head with planks!
HARG! HARG! HARG! We understand this perfectly, Captain.
And with the addition of our native elements, high-explosives and nausea gas
Thraddash space has become Pratfall City!