The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Captain Smith on June 20, 2004, 02:39:38 pm



Title: My Next Challenge
Post by: Captain Smith on June 20, 2004, 02:39:38 pm
Where I'm at with super-melee, I usually try to make challenges for myself to try to complete...My last one was beating the 300 pt armada on awesome with both of the 100 point teams....my next one was interesting enough I thought I'd share it...

I'm thinking about finding out how many ships that can complete this one...

Beat all 4 capital ships (Ur-Quan, Kohr-Ah, Chenjesu, Chmmr) with just one ship.  I know I have at least two that I can do the feat with, and it'll be interesting to see how many more can handle it.

Always got to look for a challenge, I say.


Title: Re: My Next Challenge
Post by: denkc on June 20, 2004, 05:58:37 pm
try the androsynth - they're surprisingly good against the ur-quan, but you'll have to practice ramming to get the chmmr and kohr-ah.

don't underestimate the bubbles.

edit:  oh yeah, and try killing stuff with a slylandro.  it takes a lot of practice to get it down.


Title: Re: My Next Challenge
Post by: FalconMWC on June 20, 2004, 06:31:03 pm
It is pretty easy to take down the chmmr with a andy. Simply catch yourself in the wings it has and voila! - One dead chmmr with the Andy flying safely out of the scene with still over half its health left.


Title: Re: My Next Challenge
Post by: Zeep-Eeep on June 20, 2004, 08:44:59 pm
The Thraddish Torch will make quick work of all four ships. I used to do
this on a regular basis. Also, depending on a few factors, the Utwig ship should be able to handle all four. Are you allowed to use the Korh-Ah in your test? That would probably beat the other four.


Title: Re: My Next Challenge
Post by: Shiver on June 21, 2004, 01:05:43 am
I have a better challenge: Use a Syreen Penetrator to kill 14 various ships, no using the same enemy twice. Leave the 30 point heavies and the Arilou out of this match as they will trash you regardless of how many crew you have. Make sure a Chenjesu is in the enemy fleet however, that's the "boss" you're trying to bring down. You'll be surprised how much ass you'll end up kicking even if you don't win this challenge.

I'm not sure how Utwig, Yehat, or Slylandro can play into this yet. Feel free to replace the Chenjesu with one of these if you feel like experimenting.


Title: Re: My Next Challenge
Post by: Zeep-Eeep on June 21, 2004, 01:38:51 am
I completed the challenge this afternoon, using the Utwig.
It took all of two attempts (the first time I lost my energy too early on).

The screen shot for proof is here:
ftp://veggie.is-a-geek.net/UQM4on1.jpg

Any others?


Title: Re: My Next Challenge
Post by: Shiver on June 21, 2004, 01:52:09 am
Quote
I'm thinking about finding out how many ships that can complete this one...

Beat all 4 capital ships (Ur-Quan, Kohr-Ah, Chenjesu, Chmmr) with just one ship.  I know I have at least two that I can do the feat with, and it'll be interesting to see how many more can handle it.


At first glance I wasn't much interested in this, but I just tried it out just now.

Like has already been hinted, I guarantee that the Utwig and Thraddash can win this challenge. The Chenjesu is what makes it hard. Thraddash vs. Chenjesu is like a 30 minute fight that I've won previously and Utwig vs. Chenjesu goes pretty fast but you'll almost never win. So anyway, I attempted something different. I beat the four with my pride and joy, the Orz Nemesis. I lost the first time due to some mishap with an asteroid, but here's how it went the second time:

Chenjesu: Easy as pie. Just flood him with marines from a direction he isn't facing (and you shouldn't ever let him face you anyway) and he'll go down.

Kohr-Ah: I had 14 marines at this point. I used my regular anti-Kohr-Ah strategy of provoking him into wasting his battery from far away, then dropping 2 marines at a time from mid distance. I ended up with 8 at the end.

Ur-Quan: Didn't even use marines here. Just flew around and shot at his fighters until they were all gone, then got in a few well-placed shots. I think I bumped the planet though and got dropped to 6 crew, which is what I ended the whole match with.

Chmmr: Flawless victory.


Title: Second Challenge
Post by: Zeep-Eeep on June 21, 2004, 02:47:39 am
Just to see how hard it was, I tried the Syreen vs. 14 ships. It was
funny that the Broodhome was the last ship I fought, since the challenge
stated it was the "boss" ship. Neat how that happened....

Anyway, it took me five attempts. The first one I fought the Broodhome first
and lost. The other Syreen got me in the fourth round. The other two loses
were mosty due to fighting a Pkunk, which spawned four or five times
combined with a VUX that warped in close and covered me with green gunck.

So, here is my victory screen shot.
ftp://veggie.is-a-geek.net/UQMboss.jpg

That wasn't easy.


Title: Re: My Next Challenge
Post by: Censored on June 21, 2004, 03:51:27 am
well, just one objection ;)

Quote

..
Utwig vs. Chenjesu goes pretty fast but you'll almost never win
..


what are you talking about


you just fly in towards the Broodhome - it shoots at you but your shield holds - then it loses all its energy where in this part you just:
shootx2, shieldx1 (vessel fires at you, direct hit)
as many times as needed.

this procedure words for the Chenjesu, Ur-Quan, Kohr-Ah (very easy!), Yehat, and a couple more of the aggressive ones.

oh the Ilwarth startegy is easy, can be used with any ship, except Arilou maybe - you fly in close and make your velocity the same, flying in the same direction. at this point you'll be zoomed as close as possible, drifiting - just turn your nozzle around and keep firing till the Ilwarth's cloaking device goes permanent ;)


Title: Re: My Next Challenge
Post by: RDH_An-R-Kist on June 21, 2004, 04:03:32 am
my personal favorite challenge

take out 2 or more ur-quans, depending on how gutsy you feel, with 1 shofixti

it's good fun, and more often than not I get my azz handed to me

give that a try and let me know how you do


Title: Re: My Next Challenge
Post by: Shiver on June 21, 2004, 04:10:48 am
Well, you should know that I'm far from an expert with the Utwig Jugger. Those DOGI's usually got me bad. I'm going to fiddle around with variations of what's currently posted in here for a while, but I think I might make up a new one with a Mycon since they can regenerate crew and therefore have staying power like the Syreen.


Title: Re: My Next Challenge
Post by: FalconMWC on June 21, 2004, 05:06:39 am
If the chmmr were smart they would keep the doogies on a Avartar and attach a shofixti blaz of glory to it.  8)


Title: Re: My Next Challenge
Post by: Mr. Tyson on June 21, 2004, 05:08:11 am
Quote
It is pretty easy to take down the chmmr with a andy. Simply catch yourself in the wings it has and voila! - One dead chmmr with the Andy flying safely out of the scene with still over half its health left.


Nooo! This is bad strategy. Instead you should kill Chmmr with bubbles. If you do this, you wont lose ANY crew. It's easier to kill other big ships, if you got full crew ;).


Title: Re: My Next Challenge
Post by: Captain Smith on June 21, 2004, 07:54:09 am
Great!  How many others can you do it with (i.e. "I'm thinking about finding out how many ships that can complete this one...
")?  That's kind of the point I was thinking, not if you can pick a ship to do it with...

Utwig, Supox, Orz, Thraddash are the ones I've done it with so far since I started...got several that I'm up to 3 of 4 on...

Going to have to try the Syreen thing sometime.

Quote
I completed the challenge this afternoon, using the Utwig.
It took all of two attempts (the first time I lost my energy too early on).



Title: Re: My Next Challenge
Post by: denkc on June 21, 2004, 10:35:59 am
the hardest one to kill with the androsynth is the chenjesu; i think the strategy with him is to practice the ramming early on.

edit:  check that, kohr-ah is the hardest.


Title: Re: My Next Challenge
Post by: Captain Smith on June 21, 2004, 10:46:11 am
Just did this with the Spathi...


Title: Re: My Next Challenge
Post by: Shiver on June 21, 2004, 10:48:58 am
Quote
Just did this with the Spathi...


Oh?

How does the Spathi break the Avatar's defense? How do you beat the Chenjesu considering the thing usually flies away from its enemy?


Title: Re: My Next Challenge
Post by: Captain Smith on June 21, 2004, 11:00:10 am
OK full rundown.

Ur-Quan.  Everyone knows what to do with this.
Kohr-Ah.  Same thing.

Chmmr.  This one is a pure PITA time wise (think 5-10 minutes), mainly due to the limited battery the Spathi has - usually in a regular melee game if Spathi vs. Chmmr comes up sometimes I just let the Chmmr win if I don't feel like taking the time..  The basic idea is to use full blasts with the punt gun.  Inevitably one of the zapsats go down then you can lace the missiles in while you run from the tractor.  (I've talked about this one in here before)

Chenjesu.  A lot easier than the Chmmr time wise but still a little annoying because it runs away.  Sometimes I line up the punt gun when I chase it.  Sometimes I bait it and turn and fire a missile.  Sometime I alternate screens with it (it's massive, it can't turn direction very easily), and then do a drive by with all my missiles.

The basic way it went when I tried it:
1) Kohr-Ah.  Flawless victory.
2) Chmmr.  Flawless victory.
3) Chenjesu.  I got caught by a couple of broken crystal shards.  Four crew down.
4) Ur-Quan.  Flawless victory.

Quote

How does the Spathi break the Avatar's defense? How do you beat the Chenjesu considering the thing usually flies away from its enemy?



Title: Re: My Next Challenge
Post by: Zeep-Eeep on June 21, 2004, 06:31:26 pm
Yeah, if it wasn't for the Chmmr, the Eluder would be ieal
for that mission. Maybe if we took out the Chmmr and put in
the Utwig....
I wonder how the Yehat would do. I'm not very good with my
shield timing, but I might try it.


Title: Re: My Next Challenge
Post by: denkc on June 22, 2004, 08:59:11 am
after some practice with the androsynth, i got down to this:

(http://www.denkc.com/images/uqm_androsynth_screenshot.gif)

and i got too disenchanted to try it again.  i'm sure someone else here can do it.

edit:
strategy:
chmmr:  keep a safe distance using the comet form until it gives up and turns around, then save your energy for bubbles and shoot.  a moderately long battle.
chenjesu:  comet form early and ram, if you can't get it on the first pass, it's hard to do it again.
ur-quan: run and bubble.  when the fighters get close, comet away a short distance and repeat.  when fighters stop, shoot bubbles at a safe distance.
kohr-ah:  the hardest of the bunch, shoot a few bubbles at first to get it to drain its energy, then ram to drain of its health.  you'll have to be close to perfect here.


Title: Re: My Next Challenge
Post by: 0xDEC0DE on June 22, 2004, 05:52:44 pm
Fighting a computer-controlled Kohr-Ah is quite easy:  Stay between its firing angles and keep lobbing bubbles at it.  A Marauder has a slightly higher top speed than a Guardian does, so occasionally you'll need to comet away and "start over", but otherwise it's a really easy fight to win.


Title: Re: My Next Challenge
Post by: Censored on June 23, 2004, 01:45:12 am
We need an option to save replays at some point, after v1.0 ;)


Title: Re: My Next Challenge
Post by: denkc on June 23, 2004, 06:53:26 pm
Quote
Fighting a computer-controlled Kohr-Ah is quite easy:  Stay between its firing angles and keep lobbing bubbles at it.  A Marauder has a slightly higher top speed than a Guardian does, so occasionally you'll need to comet away and "start over", but otherwise it's a really easy fight to win.


granted, it's not as easy as that sounds, since the close-range ... secondary fire (i don't know the name =P) gets rid of all the bubbles and then even the blades get in the way for a nice bubble attack.

i suppose you'd have to stay in close enough a range that they drain all their energy with blades, but that's a bit tedious.

not to say i won't try it when i get the will again, though.


Title: Re: My Next Challenge
Post by: Death 999 on June 23, 2004, 08:18:47 pm
Well of course you drop one or two bubbles to trick them into a premature FRIED. Only when the battery is low do you let loose.


Title: Re: My Next Challenge
Post by: Captain Smith on June 25, 2004, 11:46:25 am
Up to 6 ships now on the original challenge of mine.  Just finished it with the Kohr-Ah (it's harder to do it with the 30pt heavies than you think).


Title: Re: My Next Challenge
Post by: Censored on July 02, 2004, 03:50:37 am
IDEA!! *KACHING!*

came up to me while listening to the Kohr-Ah new battle remix, thinking if the Ur-quan should have their own.. plus I tried Aftermath the other day - might have had an effect as well.

want harder melees? can't control two vessels with one keyboard? no matter! why not fight 2+ enemy ships at the same time??

YES!

now let's find a worthy sacrafice to the gods (the Core team of course) and bid them to know how complicated would it be to alter the engine so you'd fight against more than one enemy ship at a time!

hmm?


Title: Re: My Next Challenge
Post by: RDH_An-R-Kist on July 02, 2004, 04:20:27 am
or.... play timewarp

I have good fun with a 3 vs 3 battle with ships of my choosing (I just don't really much like some of the other ships added in)


Title: Re: My Next Challenge
Post by: Shiver on July 02, 2004, 04:50:24 am
Quote
IDEA!! *KACHING!*

came up to me while listening to the Kohr-Ah new battle remix, thinking if the Ur-quan should have their own.. plus I tried Aftermath the other day - might have had an effect as well.

want harder melees? can't control two vessels with one keyboard? no matter! why not fight 2+ enemy ships at the same time??

YES!

now let's find a worthy sacrafice to the gods (the Core team of course) and bid them to know how complicated would it be to alter the engine so you'd fight against more than one enemy ship at a time!

hmm?


This game simply wasn't designed for more than 1 on 1 duels. Otherwise you'd see all sorts of team boosting abilities and wide area-of-effect weapons.


Title: Re: My Next Challenge
Post by: FalconMWC on July 02, 2004, 06:29:14 pm
Maybe it is not built for it, but it could be added feature to take on, lets say 4 ships at once. You would have only one ships of course. That way, it would be a added bonus in difficulty and just be a neat feature. I don't think it should work on the actual game, just the super - melee.


Title: Re: My Next Challenge
Post by: meep-eep on July 02, 2004, 08:47:06 pm
I considered this once. I think the combat engine shouldn't have much problems in handling it (though I haven't tried it), but selecting the ships would need more work. Maybe one day.


Title: Re: My Next Challenge
Post by: Chrispy on July 02, 2004, 10:14:23 pm
and as long as your working on the ship selections screen maybe you could allow full fleets ;D


Title: Re: My Next Challenge
Post by: meep-eep on July 02, 2004, 10:41:07 pm
Remember the AI isn't made for this. I would expect a fleet of Mycon ships to practically destroy itself.


Title: Re: My Next Challenge
Post by: anti-mycon on July 02, 2004, 11:31:14 pm
They already do it in the single player, so why not in super melee


Title: Re: My Next Challenge
Post by: Captain Smith on August 28, 2004, 12:57:58 am
For some reason, I thought of this and got back to trying ships.  I just finished this with the Androsynth.

Quote
Up to 6 ships now on the original challenge of mine.  Just finished it with the Kohr-Ah (it's harder to do it with the 30pt heavies than you think).



Title: Re: My Next Challenge
Post by: Profound_Darkness on August 28, 2004, 09:20:19 pm
Quote
We need an option to save replays at some point, after v1.0 ;)


You sorta can already, just get a program to record movies from opengl (I know there is one that does directx and maybe opengl as well).  Problem is movies would be big...  I know what you mean though, that would be neat.


Title: Re: My Next Challenge
Post by: Sander Scamper on August 28, 2004, 10:29:18 pm
FRAPS can do it, and it neednt be for OpenGL.