The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: BlastThoseBastards on June 24, 2004, 05:39:48 pm



Title: Kohr-Ah and Ur-quan war...
Post by: BlastThoseBastards on June 24, 2004, 05:39:48 pm
Kohr-Ah won the war against the Kzher-za. They have already eliminated half of the spesies i know, includin Druuge from which i hadn't got rosy spehere yet. I know only one rainbow world location and haven't  yet got shofixti female, and VUX were destroyed...
have i got any possibilities to win anymore? Is it possible to Kzehr-za to win war against Kohr-ah? If it is possible, can i help them in that somehow?

P.S.  I am playing this forst time, this is absolytely GREAT game!


Title: Re: Kohr-Ah and Ur-quan war...
Post by: pessimist on June 24, 2004, 05:51:14 pm
no.no.no.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Bobucles on June 24, 2004, 06:21:33 pm
Sorry. I think you really, really lost.

You should listen to commander Hayes when he says to mine for a year, at the most.  To increase your mining efficiency, you should equip your flagship with tons and tons of cargo pods, as well as maximum thrusters. I also recommend the enhanced fuel pods, so you can put on even more cargo pods.

A little tip: There is some hostile territory near sol, that has a lot of systems rich in resources. It's a great place to mine, if you can outrun the enemy ships, that is. ;)

Hayes also mentions that the Arilou have a strange ability to go anywhere in hyperspace, in only a few weeks. The Arilou were your allies; maybe if you can find them, they'd be willing to share their technology. Keep an eye out for aliens that mention either odd phenomenons in hyperspace, or the Arilou.  ;)

Last but not least- look at the year in your current game. Try to find everything you can before the year of destruction. Good luck!  ;D


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Bobucles on June 24, 2004, 06:24:10 pm
I forgot to mention. Go to the sol system, and wait for the end of the game. You made it this far, you should at least see the bad ending. ;D


Title: Re: Kohr-Ah and Ur-quan war...
Post by: FalconMWC on June 24, 2004, 08:04:11 pm
Not to overload you, but make sure to buy stuff from the melnorme, as the rainbow worlds that you can sell to them are full of RU and credits.  Your precursor ship is pretty much immpossible to defeat if you buy all the combat gear from the melnorme.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: meep-eep on June 24, 2004, 08:49:48 pm
You say you only know one rainbow world location. These locations only give you an advantage in the game, they are not required for the succesful completion.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Culture20 on June 24, 2004, 08:51:21 pm
Spoiler:

You can win, but you need to be quick about it (moving faster than Hyperspace allows).  Check out the Druuge homeworld and see if there is anything that escaped the destruction.  Or, if the Utwig are already dead, skip the Druuge homeworld and search Utwig space for a bit.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: BlastThoseBastards on June 25, 2004, 10:43:35 am
Thanks from your advices, although they are a bit useles to me anymore. I tried to search utwig (wich i hadn't found yet) ,but apparently they were already destroyed and i couldn't locate them.
The bad ending was fine though.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: FalconMWC on June 25, 2004, 06:58:27 pm
You can still win even if the Utwig were destroyed. They are simply no long gardians of the item that you will need.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Deep-Jiffa on June 26, 2004, 02:11:54 am
Still, even if he will find anything from the utwig he will have to get another thing from the Mycon and from the Spathi(well it is almost 100% that he have it) and he need to wait 2 weeks for his mothership to be "rebuilt".

All that without the Arilou tech.

So my advice for you is:

Go to menu main, and press "start new game".
:'(


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Censored on June 26, 2004, 03:09:51 am
All your hints are very nice, but the question remains..

what the hell WERE you doing all those 3-4 years of the game?? :P


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Lukipela on June 26, 2004, 09:05:38 am
Probably just cruising.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Bobucles on June 26, 2004, 10:02:17 am
I've spent alot of time cruising in my first game, as well. I was mostly exploring, mining the heck out of the galaxy... I managed to get about 2600 bio data, when the Kohr-Ah killed everything. It was horrible. I was just then starting to do the quests! :D

This time, I'm ready. ;D


Title: Re: Kohr-Ah and Ur-quan war...
Post by: BlastThoseBastards on June 27, 2004, 04:02:22 pm
Yeah same thing to me... it was already.. uh... december 57 vhen i finaly got my game to state that my ship annihilated evry enemy i encountered, and i had 20.000 RU in starbase to pay crewcosts and fuel... i got quite stuck with the game soon after, because i couldn't find some importatnt items... and it finaly came to this that the Earthlings were all annihilated by Kohr-ah and so on...  i am playing again now, and it looks like its going to be reeeally much better this time.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: RDH_An-R-Kist on June 28, 2004, 01:09:23 am
well good luck with that blast. I remember the first time I played, I spent all my time mining, unaware that there was a time limit. I believe my first time I had just gotten the shofixti back, and along came Kor'ha to ruin everyone's day. Don't feel bad, I think it happened to all of us the first time we played.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Censored on June 28, 2004, 02:45:18 am
Yes.. I must confess! I as well was in the same situation!

alas, this is the magic of the game, and everyone always look for more.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: defiinite on August 02, 2004, 11:53:51 am
Don't worry, you only need 3 devices to finish the game:
Sun device: can be obtained after Mycon is dead.
Talking pet: can be retrivied after Umgah is dead.
Utwig bomb: can be taken after Utwig is dead.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Smaug on August 02, 2004, 02:33:52 pm
Quote
Don't worry, you only need 3 devices to finish the game:
Sun device: can be obtained after Mycon is dead.
Talking pet: can be retrivied after Umgah is dead.
Utwig bomb: can be taken after Utwig is dead.


[spoilers]



I'm not sure, but won't that require a race that you practically can't win? After the Utwig die, you have to:

1: Fetch the Bomb. You could be in Utwig space waiting for them to die, but you still need to get the bomb.

2: Go to Procyon. That's literally across the map from Utwig space. Meanwhile the Kohr-Ah are making their way to Sol.

3: Go from Earth to Delta Crateris. Also a long trek, while the Kohr-Ah are getting closer to Earth.

4: Destroy the Sa-Matra.

Is it even possible to out run the Kohr-Ah for 1.5 times the diagonal length of the sector? I know that Kohr-Ah space doesn't move that fast, but it isn't slow either.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: FalconMWC on August 02, 2004, 09:34:05 pm
That is what quasi - space is for....


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Sander Scamper on August 03, 2004, 03:58:22 pm
I think it can be done, but you need to get the Taalo device from the Orz. The Umgah would be destroyed AFTER you, as the Kohr-Ah go in a clockwise fashion.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Art on August 03, 2004, 04:20:44 pm
Yeah, I was mildly spoilered my first time through the game, and I *did* make pretty good use of my time -- even so, I was on the brink of winning only to see the terrifying sight of the Kohr-Ah sphere of influence creeping around the map and making the Zoq-Fot-Pik go *foop*. It was depressing enough that I decided to start over rather than let the ZFP be dead (and besides, I still hadn't done the Shofixti quest or gotten around to the Mycon quest).

It's very easy to be tempted into over-mining the first time around. Best thing is to value time over perfect efficiency or maximum RU; quick-'n-dirty mining rather than exhaustive, anal-retentive mining is enough to get you through the game.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Sander Scamper on August 03, 2004, 04:37:40 pm
I only mine Sol, minus Venus, and the nearest treasure world. This buys me enough to start getting to Melnorme credits (rainbow worlds) and it means i can simply convert surplus fuel i get from them into fun credits. Getting the Burvixese caster is much recommended.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Art on August 04, 2004, 03:16:11 pm
Quote
I only mine Sol, minus Venus, and the nearest treasure world. This buys me enough to start getting to Melnorme credits (rainbow worlds) and it means i can simply convert surplus fuel i get from them into fun credits. Getting the Burvixese caster is much recommended.


Well... this strategy rather relies on having played the game before and knowing where the Rainbow Worlds are, no? :) Not the best advice for a newbie who wants to play the game through without cheating (which I really, heartily recommend; this is a game worth experiencing cold).

But in general Commander Hayes' advice is sound -- don't spend more than a year mining, and restrict it to the nearest "dozen or so" star systems. Draw a circle around Sol; all the big constellations you can get to without having to go past another constellation to get to them are your targets, and you really shouldn't mine anywhere else.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: FalconMWC on August 04, 2004, 07:01:34 pm
Then of course, when you get more experienced, you can sort of "extend" the circle to include Delta Touri.  ;D


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Death 999 on August 04, 2004, 08:35:20 pm
But that's perfectly justified by Hayes' advice: he recommends hot stars ((hot to cold: )white, blue, green, yellow, orange, red) as very rich. The tauri constellation is almost entirely blue and white. It looks very attractive even without pre-knowledge.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Sander Scamper on August 05, 2004, 07:21:50 pm
Nowadays i only really play to check something or if im bored i load up the Sa-Matra battle =p. So the rainbow worlds strategy really works for me...I wonder how quickly i could complete the game using the rainbow worlds?


Title: Re: Kohr-Ah and Ur-quan war...
Post by: FalconMWC on August 05, 2004, 07:59:09 pm
I believe the record was october 2155.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Death 999 on August 05, 2004, 08:30:48 pm
And said strategy only bothered with one rainbow world, and that was just because I had a few days leeway before hopping in the naturally occurring portal. By the time you can get to the nearest rainbow world, you already have enough resources to win the game.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: FalconMWC on August 05, 2004, 08:46:31 pm
Actually - As long as you know what you are doing - you don't need any RU's.  Just try playing without a starbase and you get a whole other twist to the game......


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Sander Scamper on August 05, 2004, 09:16:02 pm
Wont you be constantly attacked and wiped out by probes? just seems to me to be a really painful and ultimately unrewarding way of playing through. A goal like 'No allies, attack EVERYONE you don't absolutely need" is great fun.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: FalconMWC on August 05, 2004, 09:29:29 pm
I get attacked by one every day - That is the amount set before you vistit the starbase and it stays that way till the end. As for killing them - that is what Capt. Fwiffo is for.....  ;D


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Art on August 06, 2004, 04:13:05 am
Hey, the probes are the *key* to playing a Starbase-less game. Let them multiply, and they're an unlimited source of free RU at no cost, for deft Fwiffo pilots. (Though I've never beaten a Starbase-less game myself...)


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Culture20 on August 06, 2004, 04:55:16 am
RU is irrelevant in a starbaseless-game (nowhere to spend it).


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Art on August 06, 2004, 05:13:54 am
D'oh! Right. Never mind. I confused Starbase-less with mining-less.

Gosh, Starbase-less means you're basically using Fwiffo almost exclusively. And you have to be a dab hand with the lander, so as to collect sufficient life forms to get Credits without losing your precious crew. (Unless you're allowed to cheat and use previously known locations of Rainbow Worlds.)

I may try it someday if I have nothing to do for six months (though I'll have to do a lot of breathing exercises to cope with the stress).


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Sander Scamper on August 06, 2004, 10:51:41 am
The only way to get fuel is via the Melnorme or the Druuge, and Melnorme upgrades are useless.

Just seems painful to me.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Death 999 on August 06, 2004, 07:42:34 pm
The lander upgrades are implemented immediately, but there's not much point, as you won't be doing much mining and you don't need to kill the VUX beast since you wouldn't be able to buy a Shofixti scout to start the Yehat revolution anyway.

You do get 4 free Pkunk, and you can buy a Mauler or two with egg cases, and your fleet will be filled with Umgah once you nab the talking pet, but I think that's the extent of your free ships. Do the ZFP ever give you anything?


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Sander Scamper on August 06, 2004, 09:32:18 pm
Dont the Chmmr give you some ships? Nah...would be pointless since you buy them for free....hmm The Arilou give you skiffs!.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Culture20 on August 07, 2004, 01:47:00 am
The Arilou only give you skiffs when you reach the starbase after their encounter, so you don't even get those. :(


Title: Re: Kohr-Ah and Ur-quan war...
Post by: FalconMWC on August 07, 2004, 04:31:47 am
D_999 - The ZFP give you four ships (if you have room) after you defeat their enemy circling their planet....

Happens to be your species too D_999..... ;)


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Sander Scamper on August 07, 2004, 11:32:22 am
Dammit, i really need those skiffs to fight the Mycon.

And who uses ZFP anyway? =p


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Art on August 07, 2004, 03:47:03 pm
Pkunk are pretty good at killing the Mycon; you can use strategies very similar to Arilou, only relying on speed and resurrection to keep you out of trouble rather than warps (but the get in close, spray them with shots and try to run them into their own plasmoids strategy is the same).

You do get four ships, and you can replenish your supply every year by going back to the Pkunk homeworld (as long as you make sure to keep delaying their migration).


Title: Re: Kohr-Ah and Ur-quan war...
Post by: FalconMWC on August 07, 2004, 05:44:24 pm
Quote
Dammit, i really need those skiffs to fight the Mycon.

And who uses ZFP anyway? =p



One Word - RU.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Sander Scamper on August 08, 2004, 12:14:37 am
I dont get it.

I prefer the skiffs by a LONG shot due to the surgical precision inherent in their inertia-less drives. Much easier to avoid the Plasmoids.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: 976-KILL on August 11, 2004, 12:27:13 am
plus skiffs don't have the annoying voice......


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Art on August 11, 2004, 07:20:27 am
Quote
I dont get it.

I prefer the skiffs by a LONG shot due to the surgical precision inherent in their inertia-less drives. Much easier to avoid the Plasmoids.


Skiffs *are* better for plasmoid-dodging, but Pkunk are better for the Starbase-less pilot since 1) you can actually get them without a starbase, and 2) even if you have the starbase, if you're strapped for resources, the Pkunk are cheaper in the long run, thanks to resurrection and the fact that you can get four free Furies from the homeworld every year.

For those who are using Starbases, the point of getting Furies, Stingers, Skiffs and other ships that they might not use for free is that those ships can be converted back into free RU (and crew). Or, in the early game, you can keep the ships instead of scrapping them and use them as a convenient way to hold extra crew so you don't have to keep running back to Sol to replenish crewmen after a tough battle or nasty lander accident. ZFP Stingers are especially cheap crew cows since you can get them for free, though I prefer to make extra Eluders.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Art on August 11, 2004, 07:24:20 am
Quote

"Space is a dangerous place where wimps eat flaming plasma death" -The Zot....or is it the Fot?? We may never know...unless the guy in the back tells us!


Really random nitpick, but you might wanna fix this in your sig -- this is what the Captain says to the ZFP, not said by the ZFP themselves.


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Tiberian on August 12, 2004, 12:52:04 am
I have never seen the bad ending... Is there some cinematics involved, some story, or just SC3-like "you have been defeated"?


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Art on August 12, 2004, 07:43:50 am
A Kohr-Ah comm screen appears and informs you that the Starbase is destroyed and there is no longer any hope of defeating them, and advises you to surrender. Presumably you do (and get humanely vaporized).


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Mr._Jangles on September 11, 2004, 10:32:59 pm
Hmmmmm when i lost for first time my friend was over.
We guarded the starbase, Commander Hayes said we lost (man was he right) on the screen tons of ship poured into the sol system and i blew alot of em up, bout more crew. Then something strange happened wen i went to the bathroom my friend the the star base exploded  :P ??? :P WTF??


Title: Re: Kohr-Ah and Ur-quan war...
Post by: Sander Scamper on September 14, 2004, 02:37:50 pm
I think your friend is telling porky pies...

And I distinctly remember the blue guy with the spring saying that...?