The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => Starbase Café => Topic started by: JonoPorter on July 06, 2004, 01:17:38 pm



Title: My New Game
Post by: JonoPorter on July 06, 2004, 01:17:38 pm
I am writing a new game and have been for a while, even before i found out about aftermath. The current plan for the game is basicly privateer with a Star control 2 type interface, more like aftermath's. where you can upgrade you ship buy a better hull and fully customize your ship.  
majority of the game is still in the concept phase. I've written most of the code for the ship but I have come to the point where i am designing how to intigrate combat systems. I realized that I could write the weapon object to be limited to what i can think of, or i can ask you guys for the  ideas i would not think of.

basic design of a ship is as follow:
a hull that has hardpoints, on each of these hardpoint can be mounted a component. component comprises of engines, generators, fuel cells, sensors, capacitors,  Inertial compensaitors, and so on. each component has mass and as a result changes the dynamic of the ship, in terms of center of gravity and inertia. if a hardpoint is hit with enough force the component seperates from the hull.
also ive have realistic heat model for transfer of internal energy between components and the hull, and back and for the emittance of radiation. I have yet to get to the point of coding radar detection but ive already know how im going to do it.

I've tried to make this as robust as possible so i can do anything. but there is most likely something I've overlooked. so I ask you for help in terms of Ideas.

right now in terms of combat systems i can think of:
missiles with different warheads
energy weapons that may do more then just damage.
projectiles with different warheads.
some kind of shield.

for warheads i have thougth of napalmish effect to melt components, emp to damage powered components.
one thought of a warhead could be a weapon that shot an enemy like a mine or a fighter.

I would like detailed explinataion of ideas you have of:

1. combat systems
2. what real world componet like heat, G's or air leaks i can add to my ship code
3. anything else you guys can think of.


Title: Re: My New Game
Post by: Deep-Jiffa on July 06, 2004, 01:18:40 pm
Multiplayer session  ::)


Title: Re: My New Game
Post by: JonoPorter on July 06, 2004, 01:50:55 pm
Quote
Multiplayer session  ::)

LOL
its in the works just wait oh about 2 years, or more.

EDIT:
right now i cant right all that much code since the computer using my licsense of my compiler is down untill the replacment video fan arrives on thursday.
you might see primiative screens in a month or 2


Title: Re: My New Game
Post by: Deep-Jiffa on July 06, 2004, 02:05:56 pm
Quote

LOL
its in the works just wait oh about 2 years, or more.

EDIT:
right now i cant right all that much code since the computer using my licsense of my compiler is down untill the replacment video fan arrives on thursday.
you might see primiative screens in a month or 2


Excusses... You are just lazy  8)


Title: Re: My New Game
Post by: JonoPorter on July 06, 2004, 02:17:15 pm
Quote

Excusses... You are just lazy  8)

WHO TOLD? !?! ?!
actualy i am also takeing a singular summer class so time is not realy tight, just less abundant. then you add a job on top of that and then time disappears. espectualy when i spend my time on this forum instead of doing my homework.  :P


Title: Re: My New Game
Post by: FalconMWC on July 06, 2004, 08:32:43 pm
Well, the Aftermath took about four years (I thought I read that somewhere) so I would not complain DJ, actually, I think 2 years is pushing it.


Title: Re: My New Game
Post by: smarter then you on July 07, 2004, 12:25:16 am
heres a idea for a weapon/defence

Hacking beam or hacking nanites.
when an enemy missle is heading towards you, you use this thing and as a result the missle changes its target to your enemy.


Title: Re: My New Game
Post by: JonoPorter on July 07, 2004, 03:11:40 am
My main computer is back!
I just got the fan today, instead of thursday,and put it.
Im up and running and probably will fade away from this forum again. got alot of programming to do.  ;D

Quote
Hacking beam or hacking nanites.

ill make this possible, and make different ways for a missile to resist this.


Title: Re: My New Game
Post by: Terminator on July 23, 2004, 05:11:12 am
Quote
Well, the Aftermath took about four years (I thought I read that somewhere) so I would not complain DJ, actually, I think 2 years is pushing it.


Look up Aftermath it was originally Star5 and it evoulved into Aftermath. It became a completly differnt game.

EDIT: did a little digging here's the Star5 thread http://dynamic.gamespy.com/~starcontrol/board/YaBB.pl?board=general;action=display;num=1073577934;start=0
It only dates back to January though.


Title: Re: My New Game
Post by: FalconMWC on July 23, 2004, 07:59:16 pm
Oops - thanks catching my mistake Terminator - What I meant was the MadGap had been working on the game aftermath for much more than two years even though it was not called that.....


Title: Re: My New Game
Post by: Terminator on July 24, 2004, 09:55:55 am
Madgap explains it on his site. Read the section titled "About Aftermath" not much digging required for that. I found out about it when it was allready completed. I would assume there would be something on this on the "old SCDB" which A_S_B has been rambleing on about lately, but you would know that better than I would.