The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Greenish on July 08, 2004, 04:19:03 am



Title: "Infinite" fleets
Post by: Greenish on July 08, 2004, 04:19:03 am
So, are those fleets guarding homeworlds and such truly unlimited? After fighting Admiral ZEX's fleet for something like two hours and destroying what felt like a hundred VUX Intruders (before getting my butt blasted), I'm just wondering if any one here as actually ever beaten one of those fleets.

(And I know about the more diplomatic solution to the ZEX situation, I'm just trying something different.)


Title: Re: "Infinite" fleets
Post by: FalconMWC on July 08, 2004, 04:28:11 am
Well, around the home worlds yes, unlimited ships.

As for Zex, well I have not heard of anyone beating him either....


Title: Re: "Infinite" fleets
Post by: Bobucles on July 09, 2004, 05:22:24 am
Commander Hayes himself tells you that you can't win against a fortified world. It's just best to run away, unless you have a good reason for killing a few dozen of them.  ;D


Title: Re: "Infinite" fleets
Post by: Vassago_Umara on July 09, 2004, 12:58:13 pm
Though it would be cool if you could subjugate a race by going to their homeworld, destroy ~200-300 ships, and make them your b!@ches.  It should be an option if when asked what to name your new alliance, you name it the Empire of Vassago (or whatever).  

I mean if one Kohr-Ah ship can wipe out the entire Zoq-Fot-Piq race why can't an ancient Prequerser vessel?

Wonder how effective an Ilwrath would be against the Sa-Matra.


Title: Re: "Infinite" fleets
Post by: Zeep-Eeep on July 10, 2004, 08:35:14 am
Someone shoudl switch the ship files and attack the SM with a fleet of Ilwrath.


Title: Re: "Infinite" fleets
Post by: Censored on July 13, 2004, 02:54:43 am
It's most fun getting the Sa-Matra with a Mauler!

try it  ;)


Title: Re: "Infinite" fleets
Post by: hanno on July 29, 2004, 04:31:58 pm
Ofcause the BEST ship to destroy the SA-Matra's shield generators, has to be the Pkunk. Fast enough to run rings arround those green and firey things, and with rapid fire on  port and starport, you can just cruise past those generaters, shoot, and go to refuel. Of cause, the occational "Halleluja" also helps.  :D


Title: Re: "Infinite" fleets
Post by: FalconMWC on July 29, 2004, 08:18:11 pm
That is very true - but does it not get bored after a while when you can kill two or three sa-matras with one ship? I like the more "fun" matches..... (just my mind though...)


Title: Re: "Infinite" fleets
Post by: Sander Scamper on July 30, 2004, 03:03:06 pm
I think that another very interesting ship would be the slylandro probe, just keep going at a parallel course to the top 4 generators, and use wrap-around. =p

BTW, i think it would be pretty damn nifty if when you warped from a homeworld, you still get the ship's destroy value.
Farming Thraddash would be great fun.

BTW, I have spent about 4 hours and have killed all of the ships surrounding the Su-Matra =p


Title: Re: "Infinite" fleets
Post by: ChainiaC on July 30, 2004, 08:09:46 pm
Whoa! So you didnt even need the Dnyarri?  :o


Title: Re: "Infinite" fleets
Post by: FalconMWC on July 30, 2004, 09:39:13 pm
Yes -  you do - If you just run through the ring of ships, when you get the the sa-matra, where 6 ships normally show, their will be unlimited.


Title: Re: "Infinite" fleets
Post by: Sander Scamper on July 30, 2004, 09:55:32 pm
Yeah, there is a collision bug with tracking ships, if your being attacked by like 50 of any ship, and couldnt be bothered escaping (this is in truespace) Eliminate one group, and dont thrust after you reenter truespace.
The other ships hover over yours, but dont attack, simply thrust away, and they will chase you.

Thats how i got through the ring originally, and approached the Sa-Matra, then i grabbed a good DVD, put it on the TV and played Super-Melee....Wow, im poetic!


Title: Re: "Infinite" fleets
Post by: Dehumanizer on August 06, 2004, 02:58:50 am
Quote
It's just best to run away, unless you have a good reason for killing a few dozen of them.  ;D


Which would be...? As far as I can remember, the Thraddash say that going after the ships in their homeworld doesn't count... :)



Title: Re: "Infinite" fleets
Post by: Sander Scamper on August 08, 2004, 12:15:57 am
*cough*Fleshblobs*cough


Title: Re: "Infinite" fleets
Post by: Dehumanizer on August 09, 2004, 12:40:14 am
Ah. WHEN. IS. A. SLAVE. NOT. A SLAVE?

:)


Title: Re: "Infinite" fleets
Post by: Sander Scamper on August 09, 2004, 01:51:48 pm
You guys are too tough, he will never guess what we mean, Har har har!


Title: Re: "Infinite" fleets
Post by: Mr._Jangles on September 11, 2004, 10:45:16 pm
The worst thing is to have cyborg combat on and take on a homeworld. Persumably without saving  :P