The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Dave Morse on December 06, 2002, 12:28:34 pm

Title: Tactic for moon-avoidance
Post by: Dave Morse on December 06, 2002, 12:28:34 pm
I've found that a lot of time when I have a theoretical "lock" on a matchup, I smack into the planet or an asteriod, fall into enemy weapons range, and get kilt.

To cut down on suprise attacks by the planet, I try to fly directly on the X or Y axis.  That way either I hit it the first time around the map, or I know not to worry about it.

I'm not sure what to do about asteroids.  They can still ruin my day.

Title: Re: Tactic for moon-avoidance
Post by: darB on December 07, 2002, 05:03:37 am
One thing that I always thought was missing was an arrow indicator of which direction the gravity well was in melee.

Especially since the CPU player always knows, even at Mach 10 in maximum zoom.

Title: Re: Tactic for moon-avoidance
Post by: Mage on December 07, 2002, 06:15:02 pm
Yeah, an arrow would be incredibly handy... though, if you're fighting in close range with the cpu, it'll -always- break off instead of trying to ram you like it would normally do if the planet is near... that can be a hint as to how close the planet is (probably too late to do anything about it at that point, though).

Title: Other tactics
Post by: Dave Morse on December 10, 2002, 02:34:50 am
To make the tactic a little more general:

Try to go speed 0 relative to things that are dangerous to you.

The planet is dangerous, so its an obvious example (though my original post only goes speed 0 in one cartesian component)

Against the space rhino guys, their afterburner is not an offensive weapon if you just sit in place and turn to face them.

I'll bet there are more examples, but that's all I can think of for now.