Title: Sound Stuff.. Post by: Nic. on December 09, 2002, 09:19:22 pm I just built from the tip of CVS, and might I say first and foremost that the changes so far are very cool. The new planet code made my jaw drop.. :) Hopefully you're considering another release soon..
But I did run into a few problems, which I figure deserve mention:
Title: Re: Sound Stuff.. Post by: Mika on December 09, 2002, 09:24:50 pm Linux wrong pitch problem is a bug in SDL or SDL_mixer. We'll try to switch linux sound code to OpenAL (what win32 already uses) for the next release (assuming few *nix openal implementation problems gets fixed first).
Title: Re: Sound Stuff.. Post by: Nic. on December 09, 2002, 10:30:20 pm I see. The word "experimental" convinced be to use SDL_mixer instead, but I will embrace the future and rebuild against OpenAL. Wish me luck ;)
Title: Re: Sound Stuff.. Post by: d on December 10, 2002, 08:54:13 pm well, sound with openal under linux sounds discusting. All music seems to be distorted in a way. In addition, it crashes a lot. I'm using latest cvs openal
Title: Re: Sound Stuff.. Post by: Nic. on December 10, 2002, 09:38:02 pm Heh. My build w/ OpenAL SEGV'ed a little too much for my liking, so I went back to SDL_mixer. The sound was fine for me, though.. But now I see that they've got an oscilliscope w/ OpenAL, so the crashing might be "worth it"
No matter, the CVS version allows me to beat the Sa-Matra. I'm happy either way. :) Title: Re: Sound Stuff.. Post by: Mika on December 10, 2002, 10:03:53 pm I've already submitted a test program to linux openal maintainer to help fixing the segfault/corrupted sound problems. Hopefully he gets 'em done :)
Title: Re: Sound Stuff.. Post by: Mage on December 11, 2002, 06:08:28 am Quote Heh. My build w/ OpenAL SEGV'ed a little too much for my liking, so I went back to SDL_mixer. The sound was fine for me, though.. But now I see that they've got an oscilliscope w/ OpenAL, so the crashing might be "worth it" No matter, the CVS version allows me to beat the Sa-Matra. I'm happy either way. :) Er what now? Would this work in the Win32 ver? Title: Re: Sound Stuff.. Post by: Nic. on December 11, 2002, 07:53:36 am I don't know, I can't afford to buy Visual C++ 6.0 just to try and build it. :P
Fortunately, Debian 3.0 (and all the assorted GNU accoutrements) was free, quick to install, and plays very nicely with Internet-enabled computers; and UQM runs like a champ on it. Title: Re: Sound Stuff.. Post by: Mage on December 11, 2002, 09:16:22 am B'oh, it's really irritating me that I can't destroy that last (top left) defensive bubble.. and apparently even if I do the force field will remain.
Btw, your avatar is from Bangai-O right? Great game. Title: Re: Sound Stuff.. Post by: Nic. on December 14, 2002, 04:38:12 pm Quote I've already submitted a test program to linux openal maintainer to help fixing the segfault/corrupted sound problems. Hopefully he gets 'em done :) Something went into CVS recently that seems to have cured 99% of my OpenAL woes under Linux; it's downright usable now. (I won't go so far as to say "stable", because it still crashes, but far, far less frequently now) Way cool.. |