Title: Rolling-Phung algorithm? Post by: Strange_Will on March 20, 2005, 03:41:09 am The starbase commander mentions this... does it exist?
Rnadom question ;D Title: Re: Rolling-Phung algorithm? Post by: Novus on March 20, 2005, 01:40:34 pm No matches on Google for "Rolling-Phung" (except UQM dialogue), doesn't show up in any course or book on cryptography I've ever seen... It certainly isn't a known encryption algorithm.
Title: Re: Rolling-Phung algorithm? Post by: Shiver on March 20, 2005, 05:50:59 pm Quote No matches on Google for "Rolling-Phung" (except UQM dialogue), doesn't show up in any course or book on cryptography I've ever seen... It certainly isn't a known encryption algorithm. You've taken courses and read books on this sort of thing? Title: Re: Rolling-Phung algorithm? Post by: michael on March 20, 2005, 10:02:31 pm never heard of it(outside of sc2).
Title: Re: Rolling-Phung algorithm? Post by: Novus on March 21, 2005, 02:58:39 pm Quote You've taken courses and read books on this sort of thing? Well, yes. That's hardly unusual for anyone studying Computer Science at a decent university. Title: Re: Rolling-Phung algorithm? Post by: Strange_Will on March 21, 2005, 06:46:00 pm Bah thats another made up thing for star control (seeing how many things they mentiont that are real :P)
Title: Re: Rolling-Phung algorithm? Post by: NECRO-99 on March 22, 2005, 11:23:46 pm Perhaps it gets created later in time? :P
Because, y'know, this game -is- set a far bit into the future... Title: Re: Rolling-Phung algorithm? Post by: Fossaman on March 23, 2005, 04:33:52 am Yeah, we can hardly be expected to know about Rolling Phung algorithms until we discover hyperspace, at least!
Wonder why it's called rolling phung. Did some guy named phung think of it while rolling down a hill? Title: Re: Rolling-Phung algorithm? Post by: Strange_Will on March 23, 2005, 04:55:54 am Quote Yeah, we can hardly be expected to know about Rolling Phung algorithms until we discover hyperspace, at least! Wonder why it's called rolling phung. Did some guy named phung think of it while rolling down a hill? I think it would have a "rolling" effect on an X-Y chart if you plotted it... hmm Title: Re: Rolling-Phung algorithm? Post by: michael on March 23, 2005, 05:46:43 am 1. that might have been two names.2.it's not that far off.
Title: Re: Rolling-Phung algorithm? Post by: NECRO-99 on March 23, 2005, 08:05:58 pm Quote 2.it's not that far off. Riiight, you're going to see the year 2500 in your lifetime. Title: Re: Rolling-Phung algorithm? Post by: Death 999 on March 23, 2005, 09:39:50 pm Perhaps it is related to the collapsing Hrung disaster of 03758?
Title: Re: Rolling-Phung algorithm? Post by: michael on March 23, 2005, 11:37:23 pm I just mean that in that time we need to 1.combine into one goverment.
2.discover hyperspace and build ships that can go TO hyperspace. 3.we need to meet lots of races. 4.we need to be atacked by a race called the ur-quan. Title: Re: Rolling-Phung algorithm? Post by: Arne on March 27, 2005, 09:14:33 pm I'd say that we'll turn into, or will be consumed by a technological singularity (http://www-rohan.sdsu.edu/faculty/vinge/misc/singularity.html) in less than 50 years.
Title: Re: Rolling-Phung algorithm? Post by: Halleck on March 28, 2005, 02:58:15 am Agreed. By 2030, machine intellegence will have surpassed that of humans.
So let's party like its 2029... ;D Title: Re: Rolling-Phung algorithm? Post by: Art on March 28, 2005, 12:19:09 pm "Rolling-Phung" looks very much like it's just two people's names, one with an English last name ("Rolling") and one with a probably East Asian last name ("Phung)". SC2 is often very self-consciously multinational in its portrayal of the future Human race -- plenty of random Asian, Eastern European and so on names (though a shortage of names from, say, African languages).
It's not the first time SC2 has made up some cool-sounding future name for something out of whole cloth -- like the Leylande gravitational whip, or the Aguuti Nodules and Resiberg Helices that you can find as exotic minerals. Title: Re: Rolling-Phung algorithm? Post by: Novus on March 28, 2005, 01:37:36 pm The Leyland gravity whip manoeuvre (which is described in the PC SC2 manual) seems to be named after Robert Leyland (credited for "Additional programming" and "Additional design" in SC1 and "Additional design" in SC2). The Ultronomicon seems to confirm this.
Title: Re: Rolling-Phung algorithm? Post by: Halleck on March 29, 2005, 07:15:55 am I'd imagine it's named so becuase Robert Leyland was fond of it. I'm sure he didn't invent it though, it's been in use ever since SPACEWAR! was written for the PDP-1.
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