Title: UQM painting Post by: Arne on April 27, 2005, 07:36:48 am Here's something I did in Photoshop. Not official or anything.
Not really finished. Kzer-Za ships are still kinda tacky. Left side works better. (http://itchstudios.com/psg/sce/uqm_logotest6.jpg) Title: Re: UQM painting Post by: Culture20 on April 27, 2005, 08:58:26 am Beauty!
Title: Re: UQM painting Post by: michael on April 27, 2005, 10:03:47 am nifty.I think the -za are fine but the -ah need work.
Title: Re: UQM painting Post by: Arne on April 27, 2005, 10:34:49 am You mean ships? Yeah they're all sketchy.
Title: Re: UQM painting Post by: Halleck on April 27, 2005, 11:02:36 am This keeps getting exponentially cooler every time I see it. The sa-matra is a nice touch.
Title: Re: UQM painting Post by: nightshadow on April 27, 2005, 02:41:45 pm Dude.... this is awsome!
With a little touch I would vote it as the official cover for The Ur-Quan Masters. It is truly beautifull. Title: Re: UQM painting Post by: vesqu on April 28, 2005, 12:41:18 am I would very much like to see this as the start screen of The Ur-Quan Masters. Even in its development stage this surpasses the original with flying colors. Way to go, Arne!
Title: Re: UQM painting Post by: Fred on April 28, 2005, 12:46:24 am I like it too.
Title: Re: UQM painting Post by: Megagun on April 28, 2005, 01:34:25 am Grmbl.. Now I have to look for my lower jaw..
<stumbling in the background> Ah! Got it! Anyways, that's just.. whoa.. awesome... Great work.. Make it the official cover thingy now or I'll send in some Dreadnoughts.. Superb. Title: Re: UQM painting Post by: VOiD on April 28, 2005, 04:26:34 am Very, very good artwork.
However, for a proposed cover art piece, there is precious little human, or indeed, Alliance presence in the painting. How about painting in the Vindicator, heading from the starbase toward the viewer? Title: Re: UQM painting Post by: Arne on April 28, 2005, 05:00:12 am Glad you like it! I thought about doing the slides too, when I get time. I just wanted to do something with concentrating on the worms for this one.
Is it just me or is the green guy hanging badly? Too much of his back showing. Title: Re: UQM painting Post by: VOiD on April 28, 2005, 07:55:43 am Quote Glad you like it! I thought about doing the slides too, when I get time. I just wanted to do something with concentrating on the worms for this one. Yay! The slides! :D Thought you'd forgotten about that one. I do like your drawing and painting styles, and the intro/ending slides are practically begging to be redone. I'd be curious to see what you might make out of them. Quote Is it just me or is the green guy hanging badly? Too much of his back showing. He does kinda... slouch a little, but with the burden of responsibility the Ur-Quan carry, who can blame him? Besides, the green guys are losing. EDIT: sp! Title: Re: UQM painting Post by: Halleck on April 28, 2005, 08:04:52 am Quote How about painting in the Vindicator, heading from the starbase toward the viewer? One of his earlier versions (http://web.telia.com/~u48508900/uqm_logotest2.jpg) did have the vindicator in it... I think I like the sa-matra better, though. Title: Re: UQM painting Post by: VOiD on April 28, 2005, 08:32:38 am Quote One of his earlier versions (http://web.telia.com/~u48508900/uqm_logotest2.jpg) did have the vindicator in it... I think I like the sa-matra better, though. Well, yeah. The Vindicator is the one ship you see most of in the game, so I guess it's a bit redundant to splash it in here. On a similar note, for all the talking about the Sa-Matra in the game, you get to see precious little of it, so I guess seeing more of it is a good thing. Besides, it is way cooler looking than the ol' Vindy. :) Title: Re: UQM painting Post by: Deus Siddis on April 28, 2005, 08:33:28 am Very nice! I especially like the 'quans.
Title: Re: UQM painting Post by: GeomanNL on April 29, 2005, 05:01:39 am A nice drawing yeah.
Just a detail: the Kohr-Ah have little hands like you're drawing, but the Kzer-Za have more like big claws. http://www.classicgaming.com/starcontrol/sc2/aliens/kohr-ah.shtml http://www.classicgaming.com/starcontrol/sc2/aliens/ur-quan.shtml I think that's intentional to reflect that the black ones are the workers. Those needs hands. The others just need to think. Title: Re: UQM painting Post by: Chrispy on April 30, 2005, 11:17:12 pm Thats amazing. I love the depth. I think that, because of the style, it is lacking photographic persision, but, because of the style, I dont care. Its amazing! Good job.
Title: Re: UQM painting Post by: Defender on May 01, 2005, 08:09:24 am i love it. truly!
Title: Re: UQM painting Post by: Arne on May 02, 2005, 07:08:35 pm Thnaks..thansk... ... ...thx
I'll be sure to fix those claws/hands. Need to up the detailing aswell. Just did this for my project. Closer to the SC designs than my older stuff. I was thinking the Cruisers could have a costly but poweful nukes, and cheap regular missiles. Carrier is WIP, it's sort of like a Dreadnought, but less powefull. Lots of point defence lasers (flak) as common on carriers. Lander redesign bottom right. Gave it wings and a containerish hull, plus a small-plane like nose area to bind it with the fighter design, which is a paraphrase on Vought F4u Corsair. The wings fold up, and they're stacked nose against the wall in the blue section of the carrier. Maybe 20 will fit (5*2rows*2floors). They launch to the sides. There's some idea scribbles for ship types top right. (http://itchstudios.com/psg/sce/earthlings3.jpg) Title: Re: UQM painting Post by: Lukipela on May 03, 2005, 06:00:23 pm Looks fairly nice, as soon as you decide how many people can fit inside them and how big they really are ;)
Title: Re: UQM painting Post by: Slylendro on May 04, 2005, 12:46:26 am Nice work... good potential for a new opening screen.
Title: Re: UQM painting Post by: Arne on May 04, 2005, 03:20:03 am Speaking of which, my idea for the Slylandro Probe is as follows.
Size: Small. This becasue it has no live crew, and it should be easy to make. It only needs to fly around and record data. Movement: Rotates, and turns by anchoring the ends one at a time, sort of like Clu Clu Land. Weapons: + Assimilation bolt. Slowly repairs probe and fills reserves. + Copy bolt. Slowly makes another probe. + Stopper missile. Does 1 damage, removes any kinetic energy from target. This allows escape. Story: Design purchased from the Melnorme by the Slylandro. After a programming mishap, most probes were destroyed. Because of the large number of probes replicated, mutations in the design and program occured, and this resulted in a single probe escaping self destruction. Although it's debatable whether it's sentient or not, it's out there making copies of itself, but not in the chaotic manner of its predecessor. It appears to have an agenda. Original Sylandro probe: (http://itchstudios.com/psg/sce/slylandro.jpg) (Will draw the new type later.) As for ship... volume atleast, I'm working on a program that'll calculate it for me. Then I'll have multipliers to get armour, internal space, etc. The ships will be sort of customizeable like in Elite, but some components will be fixed into the designs. Title: Re: UQM painting Post by: meep-eep on May 04, 2005, 09:52:41 pm Quote Because of the large number of probes replicated, mutations in the design and program occured, and this resulted in a single probe escaping self destruction. Although it's debatable whether it's sentient or not, it's out there making copies of itself, but not in the chaotic manner of its predecessor. It appears to have an agenda. Sounds a lot like the Daktaklakpak. Or the Mycon. Title: Re: UQM painting Post by: Arne on May 05, 2005, 12:17:23 am I'm not familiar with dak*... are they SC3?
Mycon are biological and it's debatable whether they're functioning properly or not. It's also unknown how they came to malfuntion, and in what numbers. My probes are similar though, in the sense that they have an unknown agenda. You think I should change it to: 'Gather underpants'? Anyways, I believe this particular story stereotype is unused. Oh, I drew in the mutated probe, the blue one. Also got some alternative sketches for stuff. The mutated probe, which I might name 'One' after the borg in StarTrek, has the same propulsion system but more mass, so my system will make it slower. Unlike the normal probe, One has offensive weapons. Title: Re: UQM painting Post by: michael on May 05, 2005, 01:22:17 am Quote I'm not familiar with dak*... are they SC3? yes. they are probes(stronger than sylandro) who have mutated programing.Title: Re: UQM painting Post by: GeomanNL on May 05, 2005, 05:00:07 am Dunno what this has to do with an uqm painting anymore.
Say, I had an idea once, that a Slylandro does a mind patterning onto a Probe, using help from a rather advanced race, so that it could leave its planet and explore the stars. Nobody except me liked it, but maybe you do. (edit) In any case, there is some resemlance to sc3, but I don't think you really need to take that into account. The idea is quite general, and applying it to a Probe is preferable than that other stuff. Imo of course (not that I dislike all sc3 races, some I do like, but I absolutely do not like the 2 examples you mention : green mycon and the daktaklakplak). Title: Re: UQM painting Post by: Culture20 on May 05, 2005, 09:59:23 am Quote My probes are similar though, in the sense that they have an unknown agenda. You think I should change it to: 'Gather underpants'? Maybe the alteration was intentional, and done by a competitor to discredit the Melnorme? Phase two: Phase three: Profit! ::) Title: Re: UQM painting Post by: Arne on May 05, 2005, 07:32:46 pm Geo > hehe, yes I'm drifting, sorry about that. It's not like I'm posting pictures of my cat though.
I too had the idea of the Slylandro leaving their planet. They can't build stuff themselves, but I have this idea of a race helping them to build a rather large gas bubble ship. I think I'll post my other pics on PoNaF. This forum has no real section for general SC project stuff. |