The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Shiver on May 25, 2005, 12:20:54 am



Title: --opengl --res 1024x768 -d 32 --scale=biadv
Post by: Shiver on May 25, 2005, 12:20:54 am
Looks awesome with full screen. Now I feel like I'm playing more of a well-drawn cartoon than anything out of 1992. How hard was it to program the new graphical gimmicks into the game?


Title: Re: --opengl --res 1024x768 -d 32 --scale=biadv
Post by: Megagun on May 25, 2005, 12:22:25 am
Uhh.. Biadv has been there since 0.2 or maybe 0.3.. :P

You mean the "Triscaling" one? THAT one looks comic-ish!

And now I mourn the fact that my graphics card ain't liking OpenGL...

...screenie? :)


Title: Re: --opengl --res 1024x768 -d 32 --scale=biadv
Post by: Shiver on May 25, 2005, 12:43:09 am
Quote
Uhh.. Biadv has been there since 0.2 or maybe 0.3.. :P

You mean the "Triscaling" one? THAT one looks comic-ish!

And now I mourn the fact that my graphics card ain't liking OpenGL...

...screenie? :)


It was? In any case, I like Biadv better than Triscan because you can't see any pixels. Screenshot, hm. Sorry, I have nowhere to host anything like that.


Title: Re: --opengl --res 1024x768 -d 32 --scale=biadv
Post by: Zeep-Eeep on May 25, 2005, 07:56:33 pm
While I admit my computer isn't always on, you can _usually_
upload photos and other UQM things to
ftp://veggie.is-a-geek.net/
Just drop it in the upload folder.

(I wanna see the shot too.)


Title: Re: --opengl --res 1024x768 -d 32 --scale=biadv
Post by: Shiver on May 26, 2005, 12:28:42 am
Okay, I'll give that a shot.

...

Argh! This picture program only saves things as high as 24 color depth, so the screenshots don't look as good as the game. That's what I get for only having MSpaint on hand! The Vegetable server isn't up at the moment anyhoo. :(


Title: Re: --opengl --res 1024x768 -d 32 --scale=biadv
Post by: Novus on May 26, 2005, 12:49:32 pm
Quote
Argh! This picture program only saves things as high as 24 color depth, so the screenshots don't look as good as the game.

"32-bit colour" is, in the context of the screen/desktop colour depth, actually 24-bit colour with every fourth byte wasted to make it easier for 32-bit computers to write to the screen (multiplying by 4 is often easier than by 3 and writing 32 bits at a time is sometimes faster than 24). The spare byte is often used for transparency, but this doesn't make any sense in the context of a screenshot.

In other words, 24-bit colour screenshots look just as good as 32-bit; there is no information loss involved in the translation.