The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => Technical Issues => Topic started by: JHGuitarFreak on July 09, 2005, 04:24:46 am



Title: modding?
Post by: JHGuitarFreak on July 09, 2005, 04:24:46 am
this is not really a technical issue but,
how would you go about modding uqm to add another storyline, new ship,aliens etc...

but still make it of star control origins.

and unlike my previous projects i just gave up on(intro/ending movies, making my own SC game) I think i'd spend a little more time on this one before i give up.



Title: Re: modding?
Post by: meep-eep on July 09, 2005, 07:07:57 am
Making the game easier to mod is one of the goals of the project. It is however also the goal that has received the least attention so far.
If you want to do it now, it's best to familiarise yourself with the code first. We've got some documentation in the doc/devel/ dir of the source, which may be of some (though not very much) help.
And you can find us on IRC for specific questions.


Title: Re: modding?
Post by: JHGuitarFreak on July 09, 2005, 07:15:08 am
good plan, i think if i read the code it might make me a little sick about trying to mod something thats still in the stages of development.

maybe i will wait untill its stable enough for modding.

i ain't giving up, i'm putting the project on hiatus


Title: Re: modding?
Post by: JHGuitarFreak on July 13, 2005, 12:54:40 am
 this is about the image files for the ships, if i were to create new ship graphics do they have to the exact size of the ship before or would i have to change the mass?
and since i am new to coding(big programs) is there anyway to actually add ships in and make new races?


Title: Re: modding?
Post by: JHGuitarFreak on July 13, 2005, 01:21:57 am
and if anyone is willing to answer this one...

since i have seen requests to slow the game time down i have opted to do so and with that being said there MIGHT be a problem. If the time was slowed down to 20 sec days in Hyperspace and 120 sec days in interplanetary, would the quasispace portal still be open from the 17th to the 20th of each month?


Title: Re: modding?
Post by: VOiD on July 18, 2005, 02:10:10 pm
Is this a problem?  ;D

At least this way, you wouldn't have to worry if you're getting there in time...


Title: Re: modding?
Post by: JHGuitarFreak on July 18, 2005, 03:20:40 pm
now i've modified it to be 30 sec in HS and 300 in interplanetary, no worrying here ;D


Title: Re: modding?
Post by: Dean on July 20, 2005, 01:02:13 am
The real problem with the code (don't get me wrong here, it's fantastic code) is that it was written many years ago. C may be a portable language, but the amazing UQM members had to make a lot of adjustments to make the source code work with the new SDL engine. This means that a lot of SDL's features were implemented manually by Paul and Ritche (I hope I got that right). Modding's difficult, because no proper documentation exists - in fact, that's the reason i've decided to write a sequel from scratch specifically for the SDL engine and associated libraries.

- Dean


Title: Re: modding?
Post by: JHGuitarFreak on July 20, 2005, 04:18:48 am
Quote
Paul and Ritche (I hope I got that right).
Its Fred Ford and Paul Reiche III ;D


Title: Re: modding?
Post by: JHGuitarFreak on July 21, 2005, 06:11:30 pm
Well any hope of modding now is put to a (maybe) permanent halt.
my computer got a virus and interenet explorer is screwed, i have reinstalled windows only to find the virus was hiding out on one of my other drives(how fun), and right now i'm am really pissed cause i have to format all 3 of my harddrives, which means i lose all the mods i have done, the 3do image of SC2(dont have the cd anymore), all the movies i have downloaded(most recently SW: Episode III and War of the worlds) all the music i have downloaded(a mighty fuckload), and i wont go on, but i am steamed, there are things on my computer that are irreplaceble.


well i hope to be on the boards by tomorrow with a fully functional (and double firewalled and virus protected) computer system.


Title: Re: modding?
Post by: meep-eep on July 21, 2005, 06:34:14 pm
You don't have to delete everything when you have a virus. If the virus overwrites part of your files, you just delete those files, and keep the rest. If not, you only have to remove the virus.
What you would do is you boot from a clean anti-virus CD, and let it clean up the mess from there. You may still need to reinstall Windows (if too much files there have been damaged), but you can still keep most of your files. Movies can't be executed and won't contain virusses (well, in theory a corrupt movie can exploit a flaw in a bad viewer when it is played, but in practice, that's very unlikely; they're just not being targeted). The ame goes for music.


Title: Re: modding?
Post by: JHGuitarFreak on July 22, 2005, 11:32:05 am
well i saved most of the source code i was using....
this was a pretty thorough virus.

but now im gonna have to redo the graphics for my mod again(oh joy).

i gotta find a way to get that sc2 cd back....


Title: Re: modding?
Post by: Halleck on July 22, 2005, 11:42:22 am
sc2 CD? What can you get from one of those that you can't get from the UQM content files?


Title: Re: modding?
Post by: JHGuitarFreak on July 22, 2005, 12:43:05 pm
nostalgia, the intro/ending videos, the whole purpose of collecting.


Title: Re: modding?
Post by: Halleck on July 22, 2005, 01:37:31 pm
Ah, sure. You stated you wanted one right after you were talking about needing graphics; I was assuming that the statements were related (I.E. you wanted an sc2 CD for the purpose of extracting graphics from it).


Title: Re: modding?
Post by: JHGuitarFreak on July 22, 2005, 02:10:57 pm
oh no, i dont need the graphics from it, i just wish there wasnt seperate ship graphics for which way the ship is turning, editing that again is gonna be a bitch.

i'll get my hands on a copy... somehow, maybe i'll try ebay.

oh crap i remember, my dad has a copy... ;D

"time for the return...     Of...    Kohr-Ah Death.   MUAHAHAHAHAHA"