The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Digx9 on July 10, 2005, 06:54:59 am



Title: What vessel is best against...?
Post by: Digx9 on July 10, 2005, 06:54:59 am
What vessel is best against a Khor-Ah? Please help me :-\???


Title: Re: What vessel is best against...?
Post by: Mr._Jiggles on July 10, 2005, 07:05:33 am
The Utwig and Yehat are good against  the Kohr-Ah. Also, if you buy lots of cannons (you first must by blue prints from Melnorme) you can defeat their ships easily without losing one crew member. The Chmmr arn't really usefull against both of the Ur-Quan species, so Chmmr usally are best put to killing oter enemies (probes, Ilwrath, Mycon etc)


Title: Re: What vessel is best against...?
Post by: Halleck on July 10, 2005, 07:42:06 am
ELUDER. 'Nuff said.


Title: Re: What vessel is best against...?
Post by: Chrispy on July 10, 2005, 02:39:22 pm
Eluders, Nemesese, and Blades.. It becomes a dodging blade match around the end, but god it is so much fun.

It terminators and juggers are even better at it, but not as much fun ;D.


Title: Re: What vessel is best against...?
Post by: Mr._Jiggles on July 10, 2005, 10:47:17 pm
I disagree, Eluders take to long to kill Ur-Quan...

Juggers and Terminators get the job done quickly, and if your good with them, you can kill 10 Ur-Quan per Terminator/Jugger.


Title: Re: What vessel is best against...?
Post by: Chrispy on July 11, 2005, 12:46:54 am
But its less satisfying.

And it depends on your style. I'm a hit and run typa guy, others like the shields.


Title: Re: What vessel is best against...?
Post by: Halleck on July 11, 2005, 05:21:35 am
I reccomend the eluder though, since you have one from so early on in the game. As long as it
s fully crewed, you've got nothing to fear from the kohr-ah.


Title: Re: What vessel is best against...?
Post by: Mr._Jiggles on July 11, 2005, 05:42:23 am
Well once you get Melnorme upgrades and you have enough RU (try druuge fuel trick) then build warship. It is more effective then escorts. A Good EXPENSIVE combo is 3 Cannons, 3 tracking modules, 4 shiva furnaces, 4 crew pods, and 2 high effec fuel tanks (Of course with maxed out turning and thursting units). But you can only build this when you have a huge amount of RU. I would build this around 40000 RU 50000 RU time period. You can substitute cannons for blasters if you don't have enough creds to buy from melnorme. But seroiusly upgraded flagships practically are unvincable but Kohr-Ah are a little challenge. Probably the biggest thanks to their annoying spinning blades, but go for a flagship. Escorts are fine. Early on go for the Eluders. Start yehat revolt and get some terminators, fix the ultron and get some juggers. Depends if you like the thrill of hit and run, power, or shielding.


Title: Re: What vessel is best against...?
Post by: Death 999 on July 13, 2005, 03:25:31 pm
2 tracking modules should be perfectly adequate, especially on the slow Ur-Quan ships; use the extra space for a shiva furnace.


Title: Re: What vessel is best against...?
Post by: Megagun on July 13, 2005, 03:55:23 pm
Well once you get Melnorme upgrades and you have enough RU (try druuge fuel trick) then build warship. It is more effective then escorts. A Good EXPENSIVE combo is 3 Cannons, 3 tracking modules, 4 shiva furnaces, 4 crew pods, and 2 high effec fuel tanks (Of course with maxed out turning and thursting units). But you can only build this when you have a huge amount of RU. I would build this around 40000 RU 50000 RU time period. You can substitute cannons for blasters if you don't have enough creds to buy from melnorme. But seroiusly upgraded flagships practically are unvincable but Kohr-Ah are a little challenge. Probably the biggest thanks to their annoying spinning blades, but go for a flagship. Escorts are fine. Early on go for the Eluders. Start yehat revolt and get some terminators, fix the ultron and get some juggers. Depends if you like the thrill of hit and run, power, or shielding.
Dude, ever heard of Dynamos?
You know, Shivas aren't Dynamos but better.. Dynamos add 1 extra energy/turn, and Shivas make "turns" come sooner after eachother.. Putting like 3 Dynamos and 2 Shivas (or something like that) gives way better results.
3 tracking modules? :o
I always just use one on the last slot, and use one Hellbore at the 2nd slot... Rapid-fire kyaieee!!!


Title: Re: What vessel is best against...?
Post by: *Juice* on July 13, 2005, 09:40:53 pm
Spathi Eluder please... one of my favorite combat combos, hard and enjoyable. But it does take alot of time to waste a Marauder with it yes.

One tracking dev. is more then enough, just keep enough shivas.


Title: Re: What vessel is best against...?
Post by: Mr._Jiggles on July 13, 2005, 09:48:35 pm
I use shivas because they work better for me, 3 tracking modules owns anything with one or two shots so i don't need to try your dynamo units because i end up killing anything within seconds!

3 tracking modules is the smartest thing you can do... i can kill kohr-ah in one hit!

I don't use a rear cannon, because i usually don't run away from my enemy.... so i don't need to shoot from the rear.


Title: Re: What vessel is best against...?
Post by: Death 999 on July 14, 2005, 07:38:29 pm
Dude, ever heard of Dynamos?
You know, Shivas aren't Dynamos but better.. Dynamos add 1 extra energy/turn, and Shivas make "turns" come sooner after eachother.. Putting like 3 Dynamos and 2 Shivas (or something like that) gives way better results.

You got it backward -- dynamos make the energy increment come faster, the shivas make it bigger.
If you have four or more slots for energy generation, use 3 dynamos and the rest shivas. If you have three or fewer, use only shivas.