Title: Sylandro oddness Post by: Kouros on October 09, 2005, 05:16:08 pm Hullo all,
Newbie here, please be gentle. Just come across something rather strange. While playing the early stages of the game, came across the Sylandro, and hit escape (no reason, just felt like it). It blew up my ship, but within seconds I was continuing slong my projected route, apparently unscathed. Is this a known bug? What happened? Title: Re: Sylandro oddness Post by: Novus on October 09, 2005, 06:13:18 pm This is bug 619 (http://uqm.stack.nl/cgi-bin/bugs/show_bug.cgi?id=619). I've fixed this one already, but Meep-eep hasn't added my fix to the official UQM code (yet, I hope).
Title: Re: Sylandro oddness Post by: Zeep-Eeep on October 09, 2005, 07:35:20 pm Novus just became Enlightened. Let's all give N a hand folks.
Maybe we can get a speech about UQM, Novus' experience with the project and upcoming features? |