The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => Technical Issues => Topic started by: Novus on February 07, 2006, 10:41:10 pm



Title: Unused 3DO videos
Post by: Novus on February 07, 2006, 10:41:10 pm
While looking for videos to add support for, I noticed that the 3DO SC2 CD contains a few videos that UQM doesn't use (apart from the ship spin videos, for which a patch is available):

  • logo.*: the Crystal Dynamics logo.
  • drumall.*: a rather long Crystal Dynamics commercial.

All of these are in the same "duckart" directory on the CD as the other videos. The easiest way to play them is to swap filenames between the video you want to see and the intro video, and then start a new game.


Title: Re: Unused 3DO videos
Post by: guesst on February 08, 2006, 08:19:13 pm
Dang it, nothing good. Would have been better if they had hidden the ending credits there so at least we could rip the voices. Ah well.


Title: Re: Unused 3DO videos
Post by: meep-eep on February 09, 2006, 11:34:52 pm
These weren't hidden. I suspect that just noone who's seen them found them interesting enough to share.


Title: Re: Unused 3DO videos
Post by: JHGuitarFreak on February 10, 2006, 09:16:25 am
While looking for videos to add support for, I noticed that the 3DO SC2 CD contains a few videos that UQM doesn't use (apart from the ship spin videos, for which a patch is available):

  • logo.*: the Crystal Dynamics logo.
  • drumall.*: a rather long Crystal Dynamics commercial.

All of these are in the same "duckart" directory on the CD as the other videos. The easiest way to play them is to swap filenames between the video you want to see and the intro video, and then start a new game.

yes...
i was looking through the source code today and found that uqm has the ability to play the "logo" (you have to edit the source) but not "drumall"
Actually instead of using the "preview" the developers put the credits for the UQM Dev Team.
(the "preview" is supposed to show up after sitting on the opening menu for a little bit)

i've actually been able to "turn on" the ability to play the crystal dynamics logo thing but not by using the available place for it (i was really bored), cause i tried the available code and when i ran the compiled exe it would just sit there for a few seconds and then goto the splash screen. It would actually say that it loaded the video but it wouldnt play it  :-\

okay enough rambling, i'm still bored so i'm gonna try to add support for the "drumall" video  ;D


Title: Re: Unused 3DO videos
Post by: Novus on February 10, 2006, 09:43:15 am
Actually instead of using the "preview" the developers put the credits for the UQM Dev Team.
(the "preview" is supposed to show up after sitting on the opening menu for a little bit)
OK, so that's where it was supposed to show up. I was wondering about that.

Quote
i've actually been able to "turn on" the ability to play the crystal dynamics logo thing but not by using the available place for it (i was really bored), cause i tried the available code and when i ran the compiled exe it would just sit there for a few seconds and then goto the splash screen. It would actually say that it loaded the video but it wouldnt play it  :-\
Removing the Crystal Dynamics logo makes sense, as they're not publishing UQM. With all the changes to the UQM startup sequence, it's probably playing the logo when you activate the old logo code, but with both sound and video faded away to nothing. :)

Quote
okay enough rambling, i'm still bored so i'm gonna try to add support for the "drumall" video  ;D
Should be easy enough; after all, the intro video playback code handles logo and drumall too. The tricky part is making sure that you can hear and see the result, nothing else is interfering (enabling the old ship spin code gave me, for example, a blinking ship icon for the selected ship in melee) and the display is restored afterwards.


Title: Re: Unused 3DO videos
Post by: JHGuitarFreak on February 10, 2006, 11:28:40 am
right now i'm having trouble finding the exact file that handles the "dev credits" sequence (unless it's credits.c  :P ), i thougt it might've even been "demo.c". or which file that handles the time limit  for the "fade out to splash screen then dev credits".
It's probably been in front of my face this whole time  :D



Title: Re: Unused 3DO videos
Post by: JHGuitarFreak on February 14, 2006, 11:27:14 am
Well i figured it all out, including how to do the logo fmv without integrating it into the splash screen (it was as simple as moving a line, go figure)

I'm gonna offer the exe's as the "3DO FMV" mod and nerf the "ship spin" mod name

I guess the advantage is that the people who played the 3DO version will get to soak in FMV nostalgia (like me  ;D )

The changes are:

  • "Logo" now plays in the beginning (before the splash screen)
  • "Intro" is played after the splash screen (like the 3DO) instead of being played when you start a game
  • "Drumall" (the 3DO preview commercial)  plays after 20 seconds of no activity on the title screen and then the credits roll.
  • "Ship Spins" are still there and still working
  • "Victory" fmv is still in the same spot

I guess i pretty much fulfilled my desires for awhile  ;D
i'll be uploading the mod to my webpage soon so everybody can take a whack at it


.:: EDIT ::.
I just realized they should of put a "losing" video for when the kohr-ah get to sol, but i guess they didn't have enough room on the cd  ;D


.:: EDIT2::.
Question for the dev guys...
how do i get rid of the "dosbox" window?
is it something with the source or is it a command line option?


Title: Re: Unused 3DO videos
Post by: fossil on March 02, 2006, 07:13:27 pm
Question for the dev guys...
how do i get rid of the "dosbox" window?

If you are using MS VC, in the Project -> Settings -> Link tab -> Project Options box, change /subsystem:console to /subsystem:windows