The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Captain_Smith on February 19, 2006, 12:35:46 am



Title: New Super Melee! Options
Post by: Captain_Smith on February 19, 2006, 12:35:46 am
What do you all think on this one?  I know I've talked about another play idea, but recently I've thought of a couple more.

So I'm wondering how something like that would go over, especially if there was interest in possibly making them happen.


Title: Re: New Super Melee! Options
Post by: guesst on February 19, 2006, 12:56:27 am
This may surprise those who think of me as a StarControl purist, but with the general nature of the question, yeah, I'd like to see some more Super Melee options. Not the least of which would be an implimation of some sort of scripted battle so that melee challanges  (http://starcontrol.classicgaming.gamespy.com/forum/index.php?topic=868.0) would be possible.

The coolest new Super Melee option would, of course, be some implimentation of SC1's stragety mode.

Of course, this would/should be >1.0


Title: Re: New Super Melee! Options
Post by: Death 999 on February 19, 2006, 05:46:29 pm
I want a moon orbiting the planet!

:D


Title: Re: New Super Melee! Options
Post by: guesst on February 20, 2006, 07:03:25 pm
Thinking about this, how hard would it be to add a "Scenarios" button to Super Melee and have scriptable game scenarios with options for making the melee chanlanges possible.

I suppose I could always disect the code myself.


Title: Re: New Super Melee! Options
Post by: Halleck on February 21, 2006, 05:11:29 am
I'd like to see a properly done "SIS melee" option for practice with the flagship- and also the opportunity for SIS vs. SIS battles. SIS configurations could be loaded from savegame files, or the user could be presented with an outfit screen. The hardest thing to implement would probably be SIS vs. SIS mode- as I understand, that would require some code overhauling.


Title: Re: New Super Melee! Options
Post by: Terrell on February 21, 2006, 10:00:17 am
I wouldn't mind if the ships that were in SC3 were available in addition to the SC2 ships in SuperMelee. (just make sure that the ships common to both games look like the ships from SC2, especially given the Kohr-Ah Maurader in SC3 was BACKWARDS relative to the one in SC2)

Perhaps other ships could be added later to teams, I'd love to try a Thraddash Torch against some ships outside of the SC 2 choices.


Title: Re: New Super Melee! Options
Post by: Chaotic Evil on February 21, 2006, 03:15:07 pm
Missions and Scenarios !
SC1 recreation !

That would be wonderfull, just wonderfull.


Title: Re: New Super Melee! Options
Post by: guesst on February 21, 2006, 10:01:32 pm
Missions and Scenarios !
SC1 recreation !

That would be wonderfull, just wonderfull.

[Get's all stary eyed]
...SC1 recreation. Yeah....
[\Get's all stary eyed]

Quote
I'd like to see a properly done "SIS melee" option for practice with the flagship

What's "SIS"?

Also, I think it'd be cool if your flagship were loaded from your save game. Kind of an incentive to play the full game, at least until you get the configuration you want.


Title: Re: New Super Melee! Options
Post by: Halleck on February 22, 2006, 12:26:24 am
What's "SIS"?

Also, I think it'd be cool if your flagship were loaded from your save game. Kind of an incentive to play the full game, at least until you get the configuration you want.
SIS = Super Integrated Starship, i.e. the flagship.  ;)


Title: Re: New Super Melee! Options
Post by: Deus Siddis on February 22, 2006, 03:38:34 am
I would want one thing- Superdualistic combat. Entire fleets fighting at once, not just one ship enters at a time stuff. All you need to change is have ships' and missiles' AI attack the closest target (or in the case of missiles, factor in the targets' degrees from the bow, a la Starflight.)


Title: Re: New Super Melee! Options
Post by: Halleck on February 22, 2006, 04:44:44 am
All you need to change is have ships' and missiles' AI attack the closest target...
Not so simple... you'd have to overhaul the combat system to support more than two ships which would be no easy task. Timewarp has this functionality, however.


Title: Re: New Super Melee! Options
Post by: Met2002 on February 22, 2006, 05:50:44 am
what would be nice is to have the retreat function from the main part of the game to the super melee so you could retreat and bring in another ship but if the retreated ship was damaged it would stay damaged


Title: Re: New Super Melee! Options
Post by: Halleck on February 22, 2006, 12:23:47 pm
what would be nice is to have the retreat function from the main part of the game to the super melee so you could retreat and bring in another ship but if the retreated ship was damaged it would stay damaged
That sounds like an excellent idea- I can't imagine it would be all too hard to implement since the code is already there. The one modification that would have to be made is that ships which have been pulled from combat would be able to re-enter it later, or perhaps only after all other ships have been defeated.


Title: Re: New Super Melee! Options
Post by: guesst on February 22, 2006, 02:32:53 pm
what would be nice is to have the retreat function from the main part of the game to the super melee so you could retreat and bring in another ship but if the retreated ship was damaged it would stay damaged

No, bad idea. The problem is if you're in a losing matchup you escape out, okay, then grab a better ship. Then their in a losing battle so they escape out, grab a better ship, then you're in a losing matchup. So you escape out... on a on. Maybe it'll stop on Chmmr vs Chmmr, but besides that. It completely destroys the rock-paper-scissors aspect of melee, albiet super-melee doesn't always tend to that as much as SC1 melee did, but it's still there.


Title: Re: New Super Melee! Options
Post by: Halleck on February 22, 2006, 02:49:05 pm
Perhaps with some restrictions like there are in singleplayer (ex. recalled ships can't fight anymore) the rock-paper-scissors dynamic could be preserved. For example, you could be limited to one recall per round, or given a limited number of recalls at the beginning of a melee match and have to decide when to use them.


Title: Re: New Super Melee! Options
Post by: guesst on February 22, 2006, 04:59:16 pm
Then why recall? If your ship can't fight any more you may as well leave it in the fray and hope it pulls off a bit of damage before being rendered useless, either through recall or death. This isn't pokemon where you have to heal your fighters afterwards so being able to prevent damage prevents costly healing time at the pokecenter, or starbase. This is melee. When it's all done it's all done, tally the points and start again.


Title: Re: New Super Melee! Options
Post by: Death 999 on February 22, 2006, 06:36:49 pm
Trying an escape is risky. They can charge and beat you up.

If retreating had the disadvantage that retreated ships couldn't be chosen before non-retreated ships, then you'd either be constricting your future options or doing a lot of retreating, which is a recipe for disaster.


Title: Re: New Super Melee! Options
Post by: Koowluh. on February 22, 2006, 10:39:01 pm
*exits lurker mode*

1. perhaps random crew appearing in space? Realistic? No. Arcade style fun? Yes.
1b. random bonusses appearing in space, which are much like the precursor artifacts from the sc1 strategy mode. Speed boost, bigger crew, more fuel, more firepower...

2. Being able to blow up the planet, given enough fusion blasts (so yes, only one of the Ur Quan or other really big ships would be able to do it).

3. The ability to add more ships in one team. You could make ships of the same kind "stack" on top of each other when selecting ships, adding a number in the bottom right corner?

4. The ability to have the game play on its own in demo mode. Oh wait, that's already there, good job on that by the way  ;D (selecting both sides cyborg and leaving it idle does this already, I love it).

*enters lurker mode*


Title: Re: New Super Melee! Options
Post by: guesst on February 22, 2006, 11:42:06 pm
I like the idea of bonuses and crew appearing in space. Totally cool idea.

Perhaps in game precursor upgrades should be timed, however, ans stop working after 10 seconds or so.

You getting this bioslayer? This'd be awesome for your project.


Title: Re: New Super Melee! Options
Post by: 1ceph on February 24, 2006, 05:41:40 pm
I like the idea of bonuses/crew too. That would be nice.
Blowing up the planet... well, why not. Of course, there must be A LOT of damage dealt... and of course it must leave A LOT of asteroids, an asteroid field )))
BTW, I think that the planet may become larger at least 2-3 times. Not only it will be more impressive, it will allow to use planet like a shield, for example. And thus, if it will become larger, there CAN be moons )).

And what about network/internet mode? That would be excellent too.
And then we can start thinking about multiple ships on the game screen... ...and then create an online game with a lot of players simultaneously in a one huge play screen... ok, i shut up, that's a bit too much work ;)))


Title: Re: New Super Melee! Options
Post by: sundiver on April 12, 2006, 03:47:57 pm
 How about mini-campaigns. Several linked scenarios that have different missions...some non-combat but they would test your piloting skills to get through and rescue/retrieve a person/thing that would help in the next mission.


Title: Re: New Super Melee! Options
Post by: Cephyr on April 12, 2006, 11:04:29 pm
I'd like the following _options_ (I mentioned this some years ago):

Asteroids: Yes/no (default yes of course)
Planet: Yes/no (default yes of course)

--
Chris


Title: Re: New Super Melee! Options
Post by: Neonlare on April 12, 2006, 11:33:35 pm
You forget, co-operative play.

Have a 2vs2 team, 2 players (AI or player) team up in different ships and take out another 2 enemy ships in a melee of all melees.

Unless, of course, this number extended to the maximum slots for the ships, so that one person controled each one of the ships in your "armada."

A Capture the Flag mode would be awesome aswell as a "Storm the Sa-Matra" one.


Title: Re: New Super Melee! Options
Post by: HaJo on April 12, 2006, 11:41:20 pm
During melee,I have trouble with the planet, i.e. I don't know where it is when offscreen.
So I would like a radar-view of the battlefield, instead of the animated captain.

-HaJo