Title: SC2 to UQM changes Post by: Captain_Smith on February 25, 2006, 07:00:38 pm Has there been any effort anywhere to catalog changes made in the general game play and such between SC2 and UQM? If so, is the list anywhere? I know in finally getting to do a "lazy" playthrough of UQM that I've found a lot of little changes (mainly with the lander - which was QUITE annoying, but also with how some of the ships work).
Also, the funny thing I found (which may or may not need to be specified as a bug) from landing on seismically unstable worlds is that earthquakes will stop stunner shots! I don't know if that was the actual intention or not, but it seems kind of on the screwy side. Title: Re: SC2 to UQM changes Post by: meep-eep on February 25, 2006, 07:33:18 pm There's an incomplete list (http://uqm.stack.nl/wiki/Version_Comparison) in the Ultronomicon. Feel free to improve it.
Title: Re: SC2 to UQM changes Post by: HalfShadow on February 25, 2006, 08:46:42 pm Other than the remixed music, the only 'changes' as such seem to deal with the differences between the original PC and 3D0 versions.
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