Title: Keyboard Repeat Rate? Post by: Cryptik on March 02, 2006, 04:28:48 am When I use the keyboard to control movement my ship moves very slowly when turning. I remember I had this problem in DOS long ago with the original game. The solution back then was to set my keyboard delay to 0 and increase the repeat rate. I tried this in windows and it didn't make a difference. I also tried it from a command prompt and still no luck.
Here is what I tried in DOS: mode con rate=50 delay=0 Any way to get the game to increase the keyboard repeat rate, or lower the delay? Title: Re: Keyboard Repeat Rate? Post by: Novus on March 02, 2006, 10:40:56 am The keyboard repeat rate shouldn't affect the ship turning rate in DOS SC2 or in UQM; in both cases the game is checking whether a key is down or up, not when a character is produced or the keyboard repeats a "key down" event. Also, the flagship is supposed to turn very slowly to begin with (it starts off with only minimal thusters).
The only way I can think of for keyboard repeat settings to affect UQM is if your keyboard or keyboard driver is pretending that a key is being released and pressed repeatedly; UQM itself disables the normal keyboard repeat and only registers key press and release. For these reasons, I'm inclined to believe that UQM is working correctly for you. Title: Re: Keyboard Repeat Rate? Post by: HalfShadow on March 05, 2006, 05:27:39 am Yeah, if you're using the precursor ship, it's supposed to steer like a cow until you upgrade the turning jets.
Title: Re: Keyboard Repeat Rate? Post by: Jef fTeach on March 13, 2006, 03:33:43 am I agree. The steering is slow on purpose because the game expects you to upgrade the steering thrusters at the space station.
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