The Ur-Quan Masters Discussion Forum

The Ur-Quan Masters Re-Release => General UQM Discussion => Topic started by: Wan on May 24, 2006, 08:30:47 am



Title: story questions. beware of spoilers!
Post by: Wan on May 24, 2006, 08:30:47 am
Hi,

1.) I'm back with another, an ingame, problem:
I have the Chmmr upgraded bomb but still don't know where the Sa-Matra is.
the Supox won't talk about it and I just don't find it.

2.) I have repopulated the Shofixti long ago, but there's nobody at Delta Gorno system, neither do I see a "Shofixti circle" on the star map.

3.) I have distracted the Ilwrath and they attacked the Thraddash. Now they are both gone from the star map (after the Ilwrath circle moved towards the thraddash circle and they annihilated each other).
But I still find some Ilwrath ships in their former region. The real problem is: The Pkunk have gone completely. Since I started the revolution among the Yehat, there are two Yehat circles, but no Pkunk to be found. At Gamma Serpentis 1, I am attacked by those royalist giant bats.


Title: Re: story questions. beware of spoilers!
Post by: Novus on May 24, 2006, 08:57:37 am
1.) I'm back with another, an ingame, problem:
I have the Chmmr upgraded bomb but still don't know where the Sa-Matra is.
the Supox won't talk about it and I just don't find it.
You'll have to do a little searching yourself, although it should be easy to narrow things down based on the Ur-Quan spheres of influence.

Quote
2.) I have repopulated the Shofixti long ago, but there's nobody at Delta Gorno system, neither do I see a "Shofixti circle" on the star map.
That won't happen. The new generation of Shofixti will contact your Starbase.

Quote
3.) I have distracted the Ilwrath and they attacked the Thraddash. Now they are both gone from the star map (after the Ilwrath circle moved towards the thraddash circle and they annihilated each other).
But I still find some Ilwrath ships in their former region. The real problem is: The Pkunk have gone completely. Since I started the revolution among the Yehat, there are two Yehat circles, but no Pkunk to be found. At Gamma Serpentis 1, I am attacked by those royalist giant bats.
Bad things can happen. This shouldn't prevent destruction of the Sa-Matra.


Title: Re: story questions. beware of spoilers!
Post by: Deus Siddis on May 24, 2006, 02:25:41 pm
Quote
The real problem is: The Pkunk have gone completely. Since I started the revolution among the Yehat, there are two Yehat circles, but no Pkunk to be found.

I think you were supposed to keep the Pkunk at bay until the yehat revolution concluded. I think the loyalists kill them if the Pkunk enter Yehat space during the conflict. Could be wrong though.

You might want to go back a few saves or you might not, depending on how good you are with the Chmmr Avatar.


Title: Re: story questions. beware of spoilers!
Post by: Novus on May 24, 2006, 02:44:29 pm
I think you were supposed to keep the Pkunk at bay until the yehat revolution concluded. I think the loyalists kill them if the Pkunk enter Yehat space during the conflict. Could be wrong though.
Seriously, don't worry about the Pkunk. They're tough little critters beneath that cute exterior.


Title: Re: story questions. beware of spoilers!
Post by: Deus Siddis on May 24, 2006, 04:25:51 pm
In my game, I got the Pkunk killed and personally blew away the last shofixti, all by accident. I'm not good with small animals. :'(


Title: Re: story questions. beware of spoilers!
Post by: Zeep-Eeep on May 24, 2006, 07:17:34 pm
By the time the Punk got themselves killed, I was happy to see them
go. Silly birds.


Title: Re: story questions. beware of spoilers!
Post by: Draxas on May 24, 2006, 08:18:58 pm
I think you were supposed to keep the Pkunk at bay until the yehat revolution concluded. I think the loyalists kill them if the Pkunk enter Yehat space during the conflict. Could be wrong though.

Actually, if the Pkunk ever enter Yehat space, regardless of the state of the revolt, their sphere is eliminated. Remember, the Yehat hate them all the time, regardless of what they think of one another.

I seem to recall the Melnorme dropping a major hint as to the location of the Sa-Matra, but I could be wrong about that.

As was already mentioned, the Shofixti will never have a sphere of influence during the course of the game. Once they have replenished their numbers to a sufficient degree, the majority of them will reside at your starbase, while they search for a world where they can establish a new home.

I've never heard of Ilwrath still appearing after they complete their mutual extermination with the Thraddash. Were you in a system with their ships, or were they currently tailing you in Hyperspace, when their sphere vanished? If so, that could explain it; I've seen something similar happen with the Spathi.

Eventually, the Pkunk stop taking "no" for an answer in their quest to annihilate themselves at the hands (talons?) of the Yehat. As was said, bad things happen to good people sometimes; just continue on, and maybe you'll learn of their ultimate fate in time. Besides, you have unlimited RU and the ability to build both Chmmr Avatars and Utwig Juggers; a fleet of those should easily be enough to handle any (non-infinite-fleet) problems you might encounter.


Title: Re: story questions. beware of spoilers!
Post by: RTyp06 on May 24, 2006, 11:12:41 pm
Quote
Actually, if the Pkunk ever enter Yehat space, regardless of the state of the revolt, their sphere is eliminated. Remember, the Yehat hate them all the time, regardless of what they think of one another.

Are you 100% sure about that ? I could swear there was an "alternate" samatra ending where pkunk and yehat come to help you at the samatra when you do the Pkunk and Yehat quests correctly... I could be wrong...


Title: Re: story questions. beware of spoilers!
Post by: Zeep-Eeep on May 25, 2006, 01:10:57 am
The Pkunk SoE is destroyed. That doesn't mean the race is gone. There are
some races (Chmmr, for example) who do not have a SoE.


Title: Re: story questions. beware of spoilers!
Post by: Arrow on May 25, 2006, 02:05:38 am
I was under the impression that if you don't start the Yehat Revolution before the Pkunk head in that direction, they're gone for good.  I never attempted to try it that way though.


Title: Re: story questions. beware of spoilers!
Post by: Draxas on May 25, 2006, 11:42:58 pm
Nearly every time I play the game, I usually wind up revealing the Yehat SOI when the Pkunk run into it. Suffice to say, I don't often focus on the Shofixti quest for a while, so I have scnat little reason to head down there beforehand; however, those free Pkunk ships are nice to have early on.

For the record, this does not affect the ultimate fate of either race whatsoever. The only thing that can screw that up is if you neglect to start the revolt at all.


Title: Re: story questions. beware of spoilers!
Post by: Lance_Vader on May 30, 2006, 12:17:29 am
1.) I'm back with another, an ingame, problem:
I have the Chmmr upgraded bomb but still don't know where the Sa-Matra is.
the Supox won't talk about it and I just don't find it.
The Supox aren't your intelligence specialists.  Perhaps there's someone closer to the action you could talk to!  I'm certain at least one of your allies has something useful to say about it.

3.) I have distracted the Ilwrath and they attacked the Thraddash. Now they are both gone from the star map (after the Ilwrath circle moved towards the thraddash circle and they annihilated each other).
But I still find some Ilwrath ships in their former region. The real problem is: The Pkunk have gone completely. Since I started the revolution among the Yehat, there are two Yehat circles, but no Pkunk to be found. At Gamma Serpentis 1, I am attacked by those royalist giant bats.
Eh?  Is this questions 3) and 4)?  In any event, don't worry about the Pkunk and, for crying out loud stay away from the royalist home turf!  That's the best way to be attacked by a bunch of angry birds.


Title: Re: story questions. beware of spoilers!
Post by: rgtm202006 on June 01, 2006, 08:40:25 pm
if you start the revolusion then you can get free ships if you visit the area with the two yehat circles. Unfortunately you can also be attacked. as to the location of the sa matra if you want to know it then email me. use "request" as your title. rgtm202006@hotmail.com


Title: Re: story questions. beware of spoilers!
Post by: 2Bad on June 14, 2006, 05:26:28 am
I'm pretty sure you need to keep the pkunk (and the pkunk soe) alive by keeping them away from the yehat soe, if you want them to show up for the final mission. And since their ships are one of the best to use against the sa-matra, its worth your while.

The best way to keep them alive for the most amount of time is to let them get close to the yehat soe, and then tell them the bs story about cosmic correlations or what ever and they will have to fly ALL the way back to their original home, and after a while they will begin their journey again. So you can buy a lot more time if you let them travel for a while first. Not sure how many times you can bs them before it doesn't work anymore. Anyone know? In any event I always have enough time to finish the game before they die.


Title: Re: story questions. beware of spoilers!
Post by: Draxas on June 14, 2006, 06:03:47 pm
I'm pretty sure you need to keep the pkunk (and the pkunk soe) alive by keeping them away from the yehat soe, if you want them to show up for the final mission.

I guarantee this is not the case. As I said above, I usually reveal the Yehat's SOI when the Pkunk run into it at full steam, and the game has to give some sort of explanation as to why their little interstellar jaunt came to such an abrupt and destructive end. I've only ever bothered to preserve the Pkunk until the end of the game once in all my playthroughs, and it had zero impact on the events near the end of the game. As long as you start the Yehat revolution, everything will work out as expected.


Title: Re: story questions. beware of spoilers!
Post by: Mugz the Sane on August 23, 2006, 02:15:02 pm
Path #1:
Start Yehat revolution, keep Pkunk away. Pkunk/Yehat come and help you kill sa-matra.

#2: Start Yehat revolution, leave Pkunk to commit suicide at the talons of Yehat. They both come at the end again.

#3: Don't start the revolution. Let Pkunk commit suicide. No birds at sa-matra.
#4: Don't start revolt, don't let pkunk commit suicide. No birds at ending.

3 & 4 are highly depressing. Particularly as I think the yehat fight their war unto self-annihilation as well.

Further, if you want to get Revolutionary Yehat ships without having to wade through Royalist fleets, go hang out in hyperspace INSIDE the revolt SOI but OUTSIDE the loyal SOI. Zoom into starmap, go to Mycon side of Yehat SOI (the lighter one I think) and - hey, where did all of those loyalist toadies go?


Title: Re: story questions. beware of spoilers!
Post by: XR4-IT on August 23, 2006, 06:47:13 pm
I remember the first time I went through the game I got those Pkunk ships, and I said oh crap a fleet of pkunk; the Pkunk are useless. Then I started the battle with the Sa-Matra and my chmmr ships were destroyed right off then I killed off all my Yehat ships, and then was only left with the pkunk.  To my serpise the pkunk were just the thing to kill the Sa-Matra shield generators. I think I used two.


Title: Re: story questions. beware of spoilers!
Post by: Mugz the Sane on August 24, 2006, 09:24:27 am
similar story here. Up to the sa-matra, the only ships that gave me trouble were the Kohr-Ah, and even then not too much. I was kinda annoyed at the arilou only giving me three skiffs, the cheapskates!

So I'm thinking, 'let's use mr tracking laser on those red thin- OMG! HELP! AARGH! *bang!*
Enter everything else until my sole surviving ship - a fury.
Suddenly I'm asking myself why I was finding this almost impossible. End game.
Ah, well...