Title: Ideas for replacement sound effects Post by: Razorback on June 02, 2006, 09:50:10 am Like I mentioned in another post, I swapped out the .WAV file the Pkunk play when they rez from the singing chorus to Sinistar's "Beware, I live!!". What other funny/cool/bizzare sound swap ideas can you think of for the ships?
Title: Re: Ideas for replacement sound effects Post by: Halleck on June 02, 2006, 10:39:32 am Nice topic. ;D
How about these: Earthling missile launch noise -> "KHAAAAAN!" Earthling victory ditty -> The Picard Song Androsynth comet activation noise -> "Ch-ch-ch-ch-Changes" Hyperspace theme -> "What Is Love?" (gonna actually try that one, heheh) Title: Re: Ideas for replacement sound effects Post by: Defender on June 03, 2006, 04:06:25 am LOL! @ Halleck ;D
Title: Re: Ideas for replacement sound effects Post by: Deus Siddis on June 03, 2006, 05:07:44 am I second that LOL.
Title: Re: Ideas for replacement sound effects Post by: Razorback on June 03, 2006, 12:12:15 pm Hmm.. here's one for ya. A short .WAV f ile of Barney the dinosaur laughing, as he's being thrown in the blast furnace of the Druge Mauler's refueling system!
Title: Re: Ideas for replacement sound effects Post by: Elerium on June 03, 2006, 07:00:38 pm LOL Halleck :D (thirded)
When using the Jugger shields play MCHammer's Can't touch this song :P You can also replace Pkunk death with "I'll be back" from Terminator. Replace Mycon Regeneration with "And they get knocked down, and get up again! You can never ever keep em' down!" from Chumbawamba :P Title: Re: Ideas for replacement sound effects Post by: Razorback on June 03, 2006, 08:40:57 pm Thought of one I'm going to install soon as I find a good sound clip of it. Replace the sound the Mrmmnhrm makes when it changes with the appropriate sound from the Transformers.
Title: Re: Ideas for replacement sound effects Post by: Sensei Obi Wan on June 04, 2006, 06:10:19 pm Hey so long as we are talking about sound replacment, How do I replace the sounds in the first place? Sorry if this sounds like I am a moron but I cant figure out how to replace the sounds >_<
Title: Re: Ideas for replacement sound effects Post by: Deus Siddis on June 04, 2006, 07:08:46 pm Probably just replace them with file of similar names, stuff 'em into zip files, and then rename the zips' extension to .uqm and put them in the correct content directory.
Title: Re: Ideas for replacement sound effects Post by: Anthony on June 04, 2006, 08:31:43 pm This would be a very interesting addon. Sounds replaced by new sounds from more modern pop culture shows, music, etc.
Title: Re: Ideas for replacement sound effects Post by: Shiver on June 05, 2006, 12:57:06 am Orz Marine being deployed - "LEEERRROOOOOOYYY nnnJENKINS!!"
Orz Marine killed - "It's not my fault!" or "At least I have chicken!" Title: Re: Ideas for replacement sound effects Post by: Defender on June 05, 2006, 05:02:22 am Marine Launch: hooRAAA! Lock n Load!
Marine killed: Game over, man, just game over! -from Aliens Ur-Quan Launch: "Launch when ready." -from Battlestar Galactica Earthling torpedo launch: -Star Trek's Chekhov "Photon torpedoes away captain!" Arilou victory diddy: Close encounters of the third kind (http://datacore.sciflicks.com/close_encounters/sounds/close_encounters_five_notes_human.wav) Title: Re: Ideas for replacement sound effects Post by: Razorback on June 05, 2006, 09:18:39 am Basically you start by making a copy of the .uqm file with the .wav files inside it. I forget which one it is right now, and since I'm not on my system I can't look. (installing windows 98 and XP so I can dual-boot just to play Mechwarrior 2, damnit!). Store one copy as a master file so you'll always have the raw unmucked with data handy. Rename the other one to .ZIP, de-pack it, and start looking for the sound files. They'll be in sub-directories sorted by ship. Find the .WAV you want to replace, replace it with the file you want in it's place renamed to match the old .WAV, recompile, and name it back to .UQM
Title: Re: Ideas for replacement sound effects Post by: Novus on June 05, 2006, 10:33:44 am Basically you start by making a copy of the .uqm file with the .wav files inside it. I forget which one it is right now, and since I'm not on my system I can't look. (installing windows 98 and XP so I can dual-boot just to play Mechwarrior 2, damnit!). Store one copy as a master file so you'll always have the raw unmucked with data handy. Rename the other one to .ZIP, de-pack it, and start looking for the sound files. They'll be in sub-directories sorted by ship. Find the .WAV you want to replace, replace it with the file you want in it's place renamed to match the old .WAV, recompile, and name it back to .UQM The ZIP you want is content/packages/uqm-*-content.uqm. If you want to save time unpacking and replacing and generally fiddling around with ZIP files, just unpack the whole ZIP file to content/; the unpacked content files will override the ZIP files.Creating an addon package is easy and a good idea if you intend to distribute your changes. See the Ultronomicon article on content management (http://uqm.stack.nl/wiki/Content_Management). Title: Re: Ideas for replacement sound effects Post by: Vee-R on June 06, 2006, 06:04:11 pm Mycon regeneration sound = "MUSHROOM, MUSHROOM!" (from the BadgerBadger song)
Title: Re: Ideas for replacement sound effects Post by: Sensei Obi Wan on June 06, 2006, 07:26:36 pm OK so Im staring to replace the sound files and does anyone know a good site for finding all of these soudns(besides YTMND.com)? Also I cant seem to find trhe victory sounds for them, does anyone know that the victory WAV is called for say the human ship?
Title: Re: Ideas for replacement sound effects Post by: Rolaran on June 06, 2006, 07:31:18 pm When a Melnorme secondary weapon hits, get the quote from Futurama after the King of Omicron Persei VIII ate a hippy. If you haven't heard this, imagine it said in a booming, alien conqueror voice...
"Whoa... My hands are huge... and they can touch everything but themselves..." Also, change the Shofixti Glory device to "Yatta!" EDIT: Sorry, I don't know where to find the sounds. I was just tossing ideas out. Title: Re: Ideas for replacement sound effects Post by: Sensei Obi Wan on June 06, 2006, 07:41:19 pm OK I replaced the human primary with the KHAN(!!!!!) sound and renamed it primary but when I opned the game it still plaed the regular Human Primary sounds. Any Idea how to fix this?
EDIT: I've gotten a bunch of sounds files for the game I want to put in Sounds I plan to replace so far Human Primary: KAHN!!!!!!! Ilrawth Cloak: Terran Vulture saying "I am invisible, thats right" Pukunk respawn: Foamy the squrial saying "What the ****?" That hypnotise thing that one race does: Foamy saying "You are compleaty hypnotised!" Human victory: The Picard song Arilu teleport: Some sound the Science Vesall from Starcraft makes Sofixti suicide: Foamy saying "Kill yourself" |